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FirstPerson
Adds first-person view and FOV control to Valheim.
| Date uploaded | a week ago |
| Version | 1.0.12 |
| Download link | Landoria-FirstPerson-1.0.12.zip |
| Downloads | 3649 |
| Dependency string | Landoria-FirstPerson-1.0.12 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
First Person
Enjoy a smooth first-person view that follows where you look.
Video demo
Watch First Person in action on YouTube.
Highlights
- Toggle between first and third person camera with the default F6 key.
- F6 can be changed to another key or mouse button in the BepInEx config file.
- Automatically switch to third person during combat or manual camera zoom.
- Customize your field of view (FOV) in-game from 65 to 120.
- Add a separate first-person FOV bonus, set to 15 by default.
- Apply configuration changes without restarting the game.
- Client-side mod; no server installation needed.
Controls
| Control | Action |
|---|---|
F6 |
Enable or disable first-person view |
Commands
| Command | Action |
|---|---|
fov <degrees> |
Set the saved FOV, up to 120 (default 65) |
fov |
Show the current FOV |
fov reset |
Restore the default FOV of 65 |
BepInEx Configuration
The file Landoria.FirstPerson.cfg is created automatically in the config folder of the current BepInEx profile. Changes to this file are applied without restarting the game.
| Setting | Default | Description |
|---|---|---|
ToggleShortcut |
F6 |
First-person toggle shortcut. May be changed to Mouse2 or Mouse3 for example |
AutomaticReturnDelay |
3 |
Return delay in seconds after combat or manual camera zoom; 0 disables temporary third person |
SmoothAutomaticTransitions |
false |
Use smooth automatic transitions instead of instant camera changes |
HeadBobStrength |
2 |
First-person head bob strength; 0 disables it |
FirstPersonEnabled |
false |
Saved first-person state. Normally changed using F6. |
FieldOfView |
65 |
Saved camera FOV. Normally changed using the fov command in-game |
FirstPersonFieldOfViewBonus |
15 |
Additional FOV applied only in first person; accepts values from 0 to 50 |
Contact
Report bugs through GitHub Issues.
CHANGELOG
Changelog
1.0.13
- Use latest BepInEx version 5.4.2351
1.0.12
- Added a configurable first-person FOV bonus (+15 by default)
- Smooth transitions are disabled by default.
- Config changes are applied without restarting the game.
1.0.11
- Updated README.
1.0.10
- remove /firstperson command, replaced by F6 by default
- add configurable settings
- auto switch to third person during combat
- added slight head bob
- bug fixes
1.0.9
- Bug fix: Keep Valheim’s native camera position smoothing to prevent stuttering during sideways movement.
1.0.8
- Migration to Valheim 1.0.x.
1.0.4
- Updated README.
1.0.3
- Add the First Person video demo to the package documentation.
1.0.2
- Keep items held in either hand visible while hiding the local player's body in first person.
- Reject configured FOV values above 85 without changing the current or saved FOV.
- Add 15 degrees to the effective FOV only while first person is active, up to 100.
1.0.1
- Lock the camera to the player's animated head position and turn the body with horizontal camera movement.
- Keep the first-person camera exactly at the animated eye point along the full look direction.
- Hide the local player body and equipped items in first person.
- Keep animated equipment transforms active so attached lights follow vertical look movement.
- Stabilize helmet lights at the first-person camera and suppress their local flicker and movement.
- Reapply local renderer hiding after complete character visual updates.
- Restore the complete local character outside first person.
- Keep the vanilla
fovcommand active in first-person and third-person gameplay, save the FOV and first-person toggle in the local mod configuration, addfov reset, and cap the FOV at 90.
1.0.0
- Add toggleable first-person view at minimum camera zoom.