Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Socialize
Adds groups and an enhanced chat to Valheim.
| Date uploaded | 12 hours ago |
| Version | 1.0.10 |
| Download link | Landoria-Socialize-1.0.10.zip |
| Downloads | 11 |
| Dependency string | Landoria-Socialize-1.0.10 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Socialize
Adds temporary player groups for missions and expeditions, private messaging, map sharing, and expanded chat channels.
Valheim compatibility
| Valheim channel | Version | Compatibility |
|---|---|---|
| Current release | 0.221.12 |
Compatible |
| Public Test | 0.221.13 |
Compatible |
Features
- Lets up to five connected players form a temporary group for a mission or expedition.
- Gives group leaders invite, remove, and promotion controls.
- Adds nearby, shout, server-wide, group, and private chat, with optional private map pings.
- Keeps the selected chat channel active.
- Shares connected group members' map positions automatically.
- Restricts public positions and map pings outside groups.
Chat Commands
| Command | Purpose |
|---|---|
/s <message> or /say <message> |
Sends nearby chat. |
/sh <message> or /shout <message> |
Shouts within the configured local range. |
/w <PlayerName> <message> |
Sends a world-wide private message. |
/wping <PlayerName> <message> |
Sends a private message and animated ping. |
/g <message> |
Messages connected group members. |
Group Commands
| Command | Purpose |
|---|---|
/group help |
Lists group commands. |
/group invite <PlayerName> |
Invites a connected player. |
/group leave |
Leaves the group. |
/group remove <PlayerName> |
Removes a member; leader only. |
/group promote <PlayerName> |
Transfers leadership. |
/group info |
Lists group members and status. |
- Group membership lasts only for the current connection: players leave when they disconnect and are not placed back in the group when they reconnect.
- When the leader disconnects, the longest-standing remaining member becomes the new leader.
- A group ends when fewer than two members remain connected.
- Invitations use Valheim's Yes/No popup.
- Friendly-fire rules, permissions, and teleportation are not included.
Configuration
| Dedicated-server switch | Default |
|---|---|
--socialize-restrict-public-positions true|false |
true |
--socialize-restrict-public-pings true|false |
true |
--socialize-shout-distance <metres> |
30 |
--socialize-say-distance <metres> |
15 |
Distance values must be positive finite numbers. The server reads these switches once and sends its in-memory configuration to each client after spawning.
Installation
| Client required | Server required (dedicated) | Player-hosted server |
|---|---|---|
| Yes | Yes | Not Supported |
See the full documentation.
Contact
Report bugs through GitHub Issues. For questions, feedback, and other discussions, use GitHub Discussions.
CHANGELOG
Changelog
1.0.10
- Remove the global chat command.
1.0.9
- Remove the global chat command.
1.0.8
- Add unit tests.
1.0.7
- Document Valheim version compatibility
- Support Socialize hash API variants
1.0.6
- Update thunderstore readme
1.0.5
- Preserve player-built structures and fuel while their creator and the creator's group are offline.
- Restrict player-built piece interactions, repairs, removal, and player damage to the creator and their group.
- Prevent creatures from targeting or damaging pieces while their creator and group are offline.
- Show the creator on inaccessible pieces instead of displaying an access-denied message.
1.0.4
- Log when the mod is unloaded.
1.0.3
- minor fix
1.0.0
- Initial Version