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LexPy-MixedCaseMapMarkers-1.0.0 icon

MixedCaseMapMarkers

Displays Valheim map marker names in lowercase and mixed case with a compact layout.

By LexPy
Date uploaded 5 days ago
Version 1.0.0
Download link LexPy-MixedCaseMapMarkers-1.0.0.zip
Downloads 18
Dependency string LexPy-MixedCaseMapMarkers-1.0.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333

README

Mixed Case Map Markers

Displays Valheim map marker names using their stored lowercase and mixed-case text.

Features

  • Mixed-case text while entering marker names
  • Mixed-case labels on the minimap and large map
  • Compact spacing suitable for longer marker names
  • Existing markers are supported
  • Client-side only
  • No save conversion and no server requirement
  • No configuration, hotkeys, or Jotunn dependency

Examples

  • Main Base
  • copper Mine
  • PortalHub
  • north-west dock

Installation

Thunderstore / r2modman

Install the package and launch Valheim through the mod manager.

Manual

  1. Install BepInExPack for Valheim.
  2. Copy MixedCaseMapMarkers.dll to: Valheim\BepInEx\plugins\MixedCaseMapMarkers\
  3. Start Valheim.

Multiplayer

Marker text itself remains normal Valheim map data. Each player who wants lowercase letters to render correctly should install the mod locally.

Uninstallation

Delete the MixedCaseMapMarkers folder from BepInEx\plugins. No save cleanup is required.

Author and license

Created by LexPy and released under MIT-0. Attribution is appreciated but not required.

CHANGELOG

Changelog

2.0.0

  • Replaces the previous chat-font substitution with an original Norse-inspired lowercase typeface designed for Valheim map markers.
  • Preserves Valheim's original marker font for uppercase letters, numbers, punctuation, outline, and backdrop.
  • Adds custom lowercase glyphs for a-z, ä, ö, ü, ñ, and ç.
  • Uses the same mixed-case typeface behavior in the marker-name input field and persistent map labels.
  • Keeps existing and newly created persistent markers mixed-case without changing stored map data.
  • Leaves temporary PING and I HAVE ARRIVED! labels completely untouched.
  • Creates the TextMeshPro lowercase font directly from the bundled TTF at runtime; no AssetBundle is required.
  • Removes the old compact-spacing, font-size, and manual outline/shadow adjustments from the 1.x implementation.
  • Keeps the mod client-side only with no configuration, hotkeys, or Jotunn dependency.

1.1.0

  • Reworked label handling so only persistent marker labels are modified.
  • Fixed temporary PING and I HAVE ARRIVED! text/animations being affected by the mod.
  • Replaced unsafe per-label outline changes with a shared TextMeshPro material.

1.0.2

  • Added and tuned an explicit outline/underlay for the 1.x chat-font implementation.

1.0.1

  • Attempted to preserve the original map-label outline when applying the mixed-case font.

1.0.0

  • Initial public release.