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MixedCaseMapMarkers
Displays Valheim map marker names in lowercase and mixed case with compact spacing, a subtle black outline, and shadow.
By LexPy
| Date uploaded | 5 days ago |
| Version | 1.0.2 |
| Download link | LexPy-MixedCaseMapMarkers-1.0.2.zip |
| Downloads | 32 |
| Dependency string | LexPy-MixedCaseMapMarkers-1.0.2 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Mixed Case Map Markers
Displays Valheim map marker names using their stored lowercase and mixed-case text instead of rendering every letter as uppercase.
Features
- Mixed-case text while entering marker names
- Mixed-case labels on the minimap and large map
- Compact spacing for longer names
- Subtle black outline and shadow for readability
- Works with existing and newly created markers
- Client-side only
- No server installation required
- No save-format changes
- No configuration, hotkeys, or Jotunn dependency
Requirements
- Valheim
- BepInExPack for Valheim 5.4.2333 or a compatible BepInEx 5 installation
Installation
Install with a Thunderstore-compatible mod manager, or place MixedCaseMapMarkers.dll in:
Valheim/BepInEx/plugins/MixedCaseMapMarkers/
Uninstallation
Delete the MixedCaseMapMarkers folder from BepInEx/plugins. No save cleanup is required.
How it works
Valheim preserves the capitalization of marker names, but its map font displays lowercase letters as uppercase-looking glyphs. The mod uses Valheim's mixed-case-capable chat font for the marker input and labels, then applies compact spacing plus a subtle black outline and shadow to keep the result close to the original map style.
License
Created by LexPy and released under MIT-0. Reuse and attribution are optional.
CHANGELOG
Changelog
2.0.0
- Replaces the previous chat-font substitution with an original Norse-inspired lowercase typeface designed for Valheim map markers.
- Preserves Valheim's original marker font for uppercase letters, numbers, punctuation, outline, and backdrop.
- Adds custom lowercase glyphs for
a-z,ä,ö,ü,ñ, andç. - Uses the same mixed-case typeface behavior in the marker-name input field and persistent map labels.
- Keeps existing and newly created persistent markers mixed-case without changing stored map data.
- Leaves temporary
PINGandI HAVE ARRIVED!labels completely untouched. - Creates the TextMeshPro lowercase font directly from the bundled TTF at runtime; no AssetBundle is required.
- Removes the old compact-spacing, font-size, and manual outline/shadow adjustments from the 1.x implementation.
- Keeps the mod client-side only with no configuration, hotkeys, or Jotunn dependency.
1.1.0
- Reworked label handling so only persistent marker labels are modified.
- Fixed temporary
PINGandI HAVE ARRIVED!text/animations being affected by the mod. - Replaced unsafe per-label outline changes with a shared TextMeshPro material.
1.0.2
- Added and tuned an explicit outline/underlay for the 1.x chat-font implementation.
1.0.1
- Attempted to preserve the original map-label outline when applying the mixed-case font.
1.0.0
- Initial public release.