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MixedCaseMapMarkers
Displays Valheim map-marker names in real mixed case using an original lowercase Norse typeface while preserving the game's uppercase font and marker styling.
By LexPy
| Date uploaded | 18 hours ago |
| Version | 2.0.0 |
| Download link | LexPy-MixedCaseMapMarkers-2.0.0.zip |
| Downloads | 16 |
| Dependency string | LexPy-MixedCaseMapMarkers-2.0.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Mixed Case Map Markers
Displays persistent Valheim map-marker names with real lowercase and mixed-case lettering while preserving the original marker style.
Features
- Mixed-case text while entering marker names
- Mixed-case labels on the minimap and large map
- Valheim's original Norse font for uppercase letters, numbers, punctuation, outline, and backdrop
- Custom Norse-inspired lowercase glyphs for
a-z,ä,ö,ü,ñ, andç - Works with existing and newly created persistent markers
- Leaves temporary
PINGandI HAVE ARRIVED!messages untouched - Client-side only
- No server installation required
- No save-format changes
- No configuration, hotkeys, AssetBundles, or Jotunn dependency
Requirements
- Valheim
- BepInExPack for Valheim 5.4.2333 or a compatible BepInEx 5 installation
Manual installation
Place both files together in:
Valheim/BepInEx/plugins/MixedCaseMapMarkers/
MixedCaseMapMarkers.dll
MixedCaseNorseLowercase-Regular.ttf
Uninstallation
Delete the MixedCaseMapMarkers folder from BepInEx/plugins. No save cleanup is required.
How it works
Valheim stores the capitalization of marker names, but its original map typeface renders lowercase code points with uppercase-looking glyphs. The mod keeps Valheim's own marker font for uppercase letters, numbers, punctuation, and styling, while routing supported lowercase characters to an original custom font created from the bundled TTF at runtime.
License
Created by LexPy and released under MIT-0 (MIT No Attribution). The bundled custom lowercase font uses the same license. Reuse and attribution are optional.
CHANGELOG
Changelog
2.0.0
- Replaces the previous chat-font substitution with an original Norse-inspired lowercase typeface designed for Valheim map markers.
- Preserves Valheim's original marker font for uppercase letters, numbers, punctuation, outline, and backdrop.
- Adds custom lowercase glyphs for
a-z,ä,ö,ü,ñ, andç. - Uses the same mixed-case typeface behavior in the marker-name input field and persistent map labels.
- Keeps existing and newly created persistent markers mixed-case without changing stored map data.
- Leaves temporary
PINGandI HAVE ARRIVED!labels completely untouched. - Creates the TextMeshPro lowercase font directly from the bundled TTF at runtime; no AssetBundle is required.
- Removes the old compact-spacing, font-size, and manual outline/shadow adjustments from the 1.x implementation.
- Keeps the mod client-side only with no configuration, hotkeys, or Jotunn dependency.
1.1.0
- Reworked label handling so only persistent marker labels are modified.
- Fixed temporary
PINGandI HAVE ARRIVED!text/animations being affected by the mod. - Replaced unsafe per-label outline changes with a shared TextMeshPro material.
1.0.2
- Added and tuned an explicit outline/underlay for the 1.x chat-font implementation.
1.0.1
- Attempted to preserve the original map-label outline when applying the mixed-case font.
1.0.0
- Initial public release.