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| Date uploaded | 3 weeks ago |
| Version | 1.1.7 |
| Download link | MRKODE-Valkryn-1.1.7.zip |
| Downloads | 40 |
| Dependency string | MRKODE-Valkryn-1.1.7 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.27.1README
VALKRYN
Language support: English and Portuguese (PT-BR).
Suporte a idiomas: inglês e português (PT-BR).
In-game: ConfigurationManager → General → Language.
Quality-of-life mod for Valheim. Configurable in-game from the Valkryn Control Panel (Ctrl+F10), or via .cfg / ConfigurationManager (F1).
Version: 1.1.7
Dependencies: BepInEx + Jötunn
Installation
- Install BepInEx and Jötunn.
- Place
Valkryn.dllinBepInEx/plugins/(or a subfolder). - Launch the game once — the config file is created automatically.
- Edit
BepInEx/config/com.mrkode.valkryn.cfg, use ConfigurationManager (F1), or open the in-game Valkryn Control Panel (Ctrl+F10).
Also available via ThunderStore / r2modman.
Configuration
- Main file:
BepInEx/config/com.mrkode.valkryn.cfg - Each
[Section]becomes a category in ConfigurationManager (F1 → VALKRYN). - Language: set
General → LanguagetoEnglishorPortuguesefor in-game labels and messages (also available in the Control Panel). - Optional overlays: clock below the minimap and inventory buttons when the inventory is open.
- Defaults are mostly enabled; disable what you don't want.
Valkryn Control Panel
Ctrl+F10 opens and closes the in-game Valkryn Control Panel. It is a vanilla-styled window (same look as Valheim wood panels and buttons) organized by feature, not a dump of every .cfg key.
The panel lets you:
- browse features by category (Inventory, Farming, Production, World, Player, Interaction, Interface);
- see whether each feature is ON or OFF;
- open Configure for that feature’s real settings;
- change toggles, numbers, dropdowns, and shortcuts.
Changes write to the same ConfigEntry values used by ConfigurationManager and com.mrkode.valkryn.cfg. There is no second config store. Most changes apply immediately. Settings that need a restart or world reload say so in the panel.
Default key: Ctrl+F10 (either Control key). Configurable under Interface → OpenPanelKey or in the panel itself (Interface → Control Panel Key).
Close: Ctrl+F10, ESC, or the Close button. ESC returns to the game and does not open the pause menu while the panel is open. If you are typing in a field, ESC cancels that input first.
The panel does not open while you are typing in chat, the console, or a text prompt, or while the inventory, map, pause menu, store, or portal config popup is open. Only one panel instance exists.
Display: the window stays centered and capped in width, including on 21:9 / ultrawide. It does not stretch across the whole screen.
Compatibility: the panel only reads and writes existing Valkryn settings. It does not move items or change gameplay unless you change the matching option. ConfigurationManager (F1) remains available. If another mod also binds Ctrl+F10, remap OpenPanelKey.
Features
Resources
Multiplies new resource drops (does not affect items already on the ground).
Production
Speeds up smelters, kilns, forges, windmills, looms, and eitr refinery; fermenters; beehives and sap collectors; cooking (keeps vanilla burn window). Increases ore/fuel queue capacity.
Refueling
Shift+E on a smelter fills ore or fuel in one go. Area key refuels nearby smelters and fireplaces (configurable radius).
World
Planted crops and trees grow faster.
Inventory
Larger stacks for stackable items. Smart Deposit (K / Shift+K) sends items to matching nearby chests. Equipment, hotbar, and favorites stay protected. In the inventory screen: Organize, Store Existing, and a Trash slot in a movable vertical column. With a chest open, Organize chest appears below the trash. Right-click + drag the column to reposition it; the position is saved in .cfg (set InventoryUiUseCustomPosition to false to reset).
Smart Crafting
Craft vanilla recipes using materials from your inventory and valid nearby chests. At a forge or workbench, select a recipe as usual — Valkryn counts unprotected inventory stacks first, then pulls only the missing amount from chests inside the search radius (default 20). The vanilla craft button, requirements, consume step, and result stay vanilla.
Example: an Iron Sword needs Iron ×20, Wood ×2, and Leather Scraps ×1. If scraps are in your inventory and the rest is split across nearby chests, the requirement list shows 20 / 20 and crafting proceeds without opening those chests.
Favorites (Alt+click), equipped items, and hotbar stacks are ignored by default so they are not consumed. World resource multipliers never change recipe cost (20 Iron stays 20 Iron). If the inventory cannot receive the transferred materials, or a chest becomes invalid mid-operation, the transfer is rolled back and nothing is crafted.
Multiplayer: same client-side model as Smart Deposit. Chests already open by another player (IsInUse) and warded/inaccessible containers are skipped. Two players crafting from the same closed chest can still race, as in vanilla container edits.
The hammer hover shows cost / available (for example 2/350) using inventory plus nearby chests. Placing a piece uses the same reservation: missing wood comes from chests, then vanilla consume runs. Farming still pulls its own seeds and is not affected.
Limitations: cooking stations are not included. A full inventory aborts instead of guessing. If AzuCraftyBoxes is installed, Smart Crafting disables itself by default (DisableWhenAzuCraftyBoxes) to avoid double consumption. Store Existing / Smart Deposit stay on with AzuAutoStore unless DisableWhenAzuAutoStore is enabled. Organize / AutoSort rules are unchanged.
Configure under ConfigurationManager → Smart Crafting: enable, search radius, use inventory, use nearby chests, ignore favorites/equipped/hotbar, AzuCraftyBoxes guard, and debug logging. No extra hotkey — use the vanilla Craft button.
Tools
Building hammer does not lose durability. Optional: hoe and cultivator protected too.
Player
Actions cost half stamina. Optional: keep inventory and equipment on death, no tombstone (food and hard-death skill penalties remain vanilla). Skips the startup intro video by default.
Loot
Enemy loot drops immediately on death, without waiting for the body to despawn.
Repairs
Repairs damaged gear when opening a compatible crafting station.
Mining
One hit can damage other parts of the same rock formation (25%, 50%, or 100%). Optional: extra durability cost per additional part.
Clock
Shows world day/time and/or local PC time below the minimap (12h or 24h format).
Farming
Plant 1 or 4 (2×2 grid) with the vanilla seed ghost preview (red if it cannot be planted). Seed cycling via keys (no popup). Save profile (F5) and replant (F6). Optional: auto-replant on harvest, seeds from nearby chests, configurable biome rules.
AutoLoot / AutoPickup / Filters
Temporarily disabled in 1.0.1 due to pickup bugs. Config toggles remain in ConfigurationManager but have no effect. Manual/vanilla pickup still works.
Building
Building costs no stamina.
Portals
Portal network with multiple destinations. E on a portal opens an in-game config popup (name, destination, favorites). Hover shows name, destination, and configure hint. JSON file remains the save format. Transport modes: vanilla, any item, or custom list. Optional bidirectional links.
QuickInteraction
Contextual Shift+E: deposit to chest, replant farm, open portal config.
Extra notes
- Favorites:
Alt+clicktoggles favorite; protected from Smart Deposit and, by default, from Smart Crafting. Saved incom.mrkode.valkryn.favorites.txt. - Portals: configure in-game with E on a portal, or edit
com.mrkode.valkryn.portals.jsondirectly. - Sort inventory: organize buttons in the inventory UI (
Inventory → Enable Sort Inventory). - Inventory UI: right-click + drag the action column to move it; position saved in
.cfg. SetInventoryUiUseCustomPositionto false to restore the default layout. - Compatibility: Smart Deposit and store-existing stay on with AzuAutoStore unless
DisableWhenAzuAutoStoreis enabled; organize buttons disable if BestAutoSort / AutoSort is installed; Smart Crafting auto-disables if AzuCraftyBoxes is installed (toggle in[SmartCrafting]).
Shortcuts (defaults)
| Key | Action |
|---|---|
Ctrl+F10 |
Open / close the Valkryn Control Panel |
K |
Smart Deposit — matching items to nearby chests |
Shift+K |
Smart Deposit — all unprotected items |
Shift+E |
Bulk ore/fuel, chest deposit, farm replant, portal config |
E (on portal) |
Open portal configuration popup |
Numpad0 |
Refuel smelters/fireplaces in area |
[ / ] |
Previous / next seed |
L |
Cycle to next seed |
; |
Cycle planting 1 or 4 (2×2 grid) |
F5 / F6 |
Save / replant farm profile |
Alt+click |
Toggle item favorite |
All keys are configurable in the .cfg file.
Config files
| File | Description |
|---|---|
BepInEx/config/com.mrkode.valkryn.cfg |
Main mod options |
BepInEx/config/com.mrkode.valkryn.portals.json |
Portal network and destinations |
BepInEx/config/com.mrkode.valkryn.favorites.txt |
Favorite items (Smart Deposit and Smart Crafting) |
Known issues
- None reported in the current version.
Português (PT-BR)
Mod de qualidade de vida para Valheim. Configurável no jogo pelo Valkryn Control Panel (Ctrl+F10), ou via .cfg / ConfigurationManager (F1).
Versão: 1.1.7
Dependências: BepInEx + Jötunn
Instalação
- Instale BepInEx e Jötunn.
- Coloque
Valkryn.dllemBepInEx/plugins/(ou em uma subpasta). - Inicie o jogo uma vez — o arquivo de configuração é gerado automaticamente.
- Edite
BepInEx/config/com.mrkode.valkryn.cfg, use o ConfigurationManager (F1) ou abra o Valkryn Control Panel no jogo (Ctrl+F10).
Também disponível via ThunderStore / r2modman.
Configuração
- Arquivo principal:
BepInEx/config/com.mrkode.valkryn.cfg - Cada seção
[Nome]vira uma categoria no ConfigurationManager (F1 → VALKRYN). - Idioma: defina
General → LanguagecomoEnglishouPortuguesepara textos e mensagens no jogo (também disponível no Control Panel). - Overlays opcionais: relógio abaixo do minimapa e botões de inventário com o inventário aberto.
- Os valores padrão tendem a estar ativos; desative o que não quiser.
Valkryn Control Panel
Ctrl+F10 abre e fecha o Valkryn Control Panel no jogo. É uma janela no estilo vanilla (mesmo visual de painéis e botões do Valheim), organizada por funcionalidade — não uma lista gigante de chaves do .cfg.
O painel permite:
- navegar pelas features por categoria (Inventário, Farming, Produção, Mundo, Jogador, Interação, Interface);
- ver se cada funcionalidade está ON ou OFF;
- abrir Configurar para as opções reais daquela feature;
- alterar toggles, números, listas e atalhos.
As alterações gravam nas mesmas ConfigEntry usadas pelo ConfigurationManager e pelo com.mrkode.valkryn.cfg. Não existe um segundo arquivo de configuração. A maioria das mudanças vale na hora. Opções que exigem reinício ou reload do mundo aparecem sinalizadas no painel.
Tecla padrão: Ctrl+F10 (qualquer Control). Configurável em Interface → OpenPanelKey ou no próprio painel (Interface → Tecla do Painel).
Fechar: Ctrl+F10, ESC ou o botão Fechar. O ESC volta ao jogo e não abre o menu de pausa enquanto o painel estiver aberto. Se você estiver digitando num campo, o ESC cancela esse campo primeiro.
O painel não abre enquanto você digita no chat, no console ou num campo de texto, nem com inventário, mapa, menu de pausa, loja ou popup de portal abertos. Só existe uma instância.
Tela: a janela fica centralizada e com largura limitada, inclusive em 21:9 / ultrawide. Não estica a tela inteira.
Compatibilidade: o painel só lê e altera as configurações já existentes do Valkryn. Não move itens nem muda gameplay a menos que você mude a opção correspondente. O ConfigurationManager (F1) continua disponível. Se outro mod também usar Ctrl+F10, remapeie OpenPanelKey.
Funcionalidades
Recursos
Multiplica drops de recursos novos (não afeta itens que já estão no chão).
Produção
Acelera fornalhas, fornos, forjas, moinhos, tear e refinaria de eitr; fermentadores; colmeias e coletores de seiva; cozinha (mantém a janela vanilla de queima). Aumenta a fila de minério/combustível.
Abastecimento
Shift+E numa fornalha enche minério ou combustível de uma vez. Tecla de área reabastece fornalhas e lareiras próximas (raio configurável).
Mundo
Plantas e árvores plantadas crescem mais rápido.
Inventário
Pilhas maiores para itens que já empilham. Smart Deposit (K / Shift+K) envia itens para baús compatíveis no raio. Equipamento, barra rápida e favoritos ficam protegidos. Na tela de inventário: Organizar, Guardar existentes e Lixeira numa coluna vertical movível. Com o baú aberto, Organizar bau aparece abaixo da lixeira. Botão direito + arrastar na coluna para reposicionar; posição guardada no .cfg (InventoryUiUseCustomPosition = false repõe o layout padrão).
Smart Crafting
Fabrica receitas vanilla usando materiais do inventário e de baús válidos próximos. Na forja ou bancada, selecione a receita normalmente — o Valkryn conta primeiro as pilhas desprotegidas do inventário e só retira dos baús a quantidade que falta, dentro do raio (padrão 20). O botão Craft, os requisitos, o consumo e o resultado continuam vanilla.
Exemplo: uma Espada de Ferro precisa de Iron ×20, Wood ×2 e Leather Scraps ×1. Se os scraps estão no inventário e o resto está dividido em baús próximos, a lista mostra 20 / 20 e o crafting acontece sem abrir esses baús.
Favoritos (Alt+clique), itens equipados e a barra rápida são ignorados por padrão para não serem consumidos. O multiplicador de recursos do mundo não altera o custo da receita (20 Iron continua 20 Iron). Se o inventário não puder receber a transferência, ou um baú ficar inválido no meio da operação, o Valkryn faz rollback e não crafta.
Multiplayer: o mesmo modelo client-side do Smart Deposit. Baús já abertos por outro jogador (IsInUse) e containers sem acesso/ward são ignorados. Dois jogadores craftando a partir do mesmo baú fechado ainda podem competir, como em qualquer edição vanilla de container.
No hover do martelo aparece custo / disponível (por exemplo 2/350), somando inventário e baús próximos. Colocar a peça usa a mesma reserva: a madeira que falta vem dos baús e o consume continua vanilla. O Farming segue puxando as próprias sementes e não é afetado.
Limitações: estações de cozinha ficam de fora. Inventário cheio aborta em vez de adivinhar. Se AzuCraftyBoxes estiver instalado, o Smart Crafting se desliga por padrão (DisableWhenAzuCraftyBoxes) para evitar consumo duplo. Guardar existentes / Smart Deposit continuam ativos com AzuAutoStore, salvo se DisableWhenAzuAutoStore estiver ligado. As regras de Organize / AutoSort não mudam.
Configure em ConfigurationManager → Smart Crafting: ativar, raio, usar inventário, usar baús, ignorar favoritos/equipados/barra rápida, guarda do AzuCraftyBoxes e log de debug. Sem tecla extra — use o botão Craft vanilla.
Ferramentas
Martelo de construção não perde durabilidade. Opcional: enxada e cultivador também protegidos.
Jogador
Ações custam metade da stamina. Opcional: manter inventário e equipamento na morte, sem túmulo (comida e penalidades de skills em hard death permanecem vanilla). Pula o vídeo de introdução na abertura por padrão.
Saque
Saque de inimigos cai logo ao morrer, sem esperar o corpo desaparecer.
Reparos
Repara equipamento danificado ao abrir uma estação de crafting compatível.
Mineração
Um golpe pode danificar outras partes da mesma formação rochosa (25%, 50% ou 100%). Opcional: gastar durabilidade extra por parte adicional.
Relógio
Mostra dia e hora do mundo e/ou hora local do PC abaixo do minimapa (formato 12h ou 24h).
Plantação
Plantio de 1 ou 4 (grade 2×2) com o fantasma vanilla da semente (vermelho se não der para plantar). Ciclo de sementes por teclas (sem janela popup). Guardar perfil (F5) e replantar (F6). Opcional: replantio automático ao colher, sementes de baús próximos, restrições de bioma configuráveis.
AutoLoot / AutoPickup / Filtros
Temporariamente desativado na 1.0.1 devido a bugs de coleta. Os toggles no ConfigurationManager permanecem visíveis, mas não têm efeito. Coleta manual/vanilla continua funcionando.
Construção
Construir não gasta stamina.
Portais
Rede de portais com múltiplos destinos. E num portal abre janela de configuração no jogo (nome, destino, favoritos). Ao passar o mouse, mostra nome, destino e dica para configurar. O JSON continua sendo o formato de gravação. Modos de transporte: vanilla, qualquer item ou lista personalizada. Conexões bidirecionais opcionais.
QuickInteraction
Shift+E contextual: depositar no baú, replantar plantação, abrir configuração de portal.
Notas extra
- Favoritos:
Alt+cliquenum item marca/desmarca; protegidos do Smart Deposit e, por padrão, do Smart Crafting. Guardados emcom.mrkode.valkryn.favorites.txt. - Portais: configure no jogo com E no portal, ou edite
com.mrkode.valkryn.portals.jsondiretamente. - Organizar inventário: botões na UI do inventário (
Inventory → Enable Sort Inventory). - UI do inventário: botão direito + arrastar na coluna para mover; posição guardada no
.cfg.InventoryUiUseCustomPosition= false repõe o layout padrão. - Compatibilidade: Smart Deposit e guardar existentes continuam ativos com AzuAutoStore, salvo se
DisableWhenAzuAutoStoreestiver ligado; botões de organizar são desativados com BestAutoSort / AutoSort; Smart Crafting se desativa se AzuCraftyBoxes estiver instalado (toggle em[SmartCrafting]).
Atalhos (padrão)
| Tecla | Ação |
|---|---|
Ctrl+F10 |
Abrir / fechar o Valkryn Control Panel |
K |
Smart Deposit — itens compatíveis com baús próximos |
Shift+K |
Smart Deposit — todos os itens não protegidos |
Shift+E |
Minério/combustível em massa, depositar no baú, replantar plantação, configuração de portal |
E (no portal) |
Abrir janela de configuração do portal |
Numpad0 |
Reabastecer fornalhas/lareiras na área |
[ / ] |
Semente anterior / próxima |
L |
Ciclar para a próxima semente |
; |
Alternar plantio 1 ou 4 (grade 2×2) |
F5 / F6 |
Guardar / replantar perfil de plantação |
Alt+clique |
Marcar item como favorito |
Todas as teclas são configuráveis no .cfg.
Arquivos de configuração
| Arquivo | Descrição |
|---|---|
BepInEx/config/com.mrkode.valkryn.cfg |
Opções principais do mod |
BepInEx/config/com.mrkode.valkryn.portals.json |
Rede de portais e destinos |
BepInEx/config/com.mrkode.valkryn.favorites.txt |
Itens favoritos (Smart Deposit e Smart Crafting) |
Problemas conhecidos
- Nenhum reportado na versão atual.
CHANGELOG
Changelog
All notable changes to Valkryn will be documented in this file.
[1.2.2] - 2026-09-25
Added
- Trash panel: clicking the trash icon in the inventory opens a list where you tick several items and destroy them all at once (equipped, hotbar and favorite items are not listed). Dragging a single item onto the trash still works as before.
Changed
- The single "Resource Multiplier" is now three independent settings, each with its own toggle: World Drop Multiplier (trees, ore, plants, fish), Mob Drop Multiplier (creature kill loot), and Chest/Dungeon Drop Multiplier (loot generated inside chests and containers). If you had
ResourceMultiplierconfigured before, that value carries over automatically to World Drop Multiplier; Mob and Chest/Dungeon Drop Multiplier are new and start at vanilla (1x) until raised.
Removed
- The Farming module (grid/single planting, seed selector, planting preview, biome rules, auto-replant, seed storage from chests, farm profiles) has been removed entirely due to persistent placement and consumption bugs. The
Shift+Econtextual replant action is gone as well. Vanilla planting is unaffected.
[1.2.1] - 2026-09-20
Added
- After a character kills a boss, later summons of that same boss at the altar cost no tribute. A character that has never killed that boss still pays the vanilla offering. Toggle in Player → Free Boss Summon After Kill.
- Resource multiplier drops spawn as one stacked pickup per item type (stone stack + copper stack) instead of many single items. Toggle in World → Resource Multiplier → Stack Resource Drops.
- Optional toggle to remove world distance fog and Mistlands particle mist. Client visual only. Toggle in World → Remove Fog.
Fixed
- Organizing a chest no longer leaves ghost stacks shown as 0/max after merging matching items.
- Copper veins and other MineRock drops now stack into one pickup per item type (copper + stone), including when Extra Mining breaks the whole vein in one hit.
[1.2.0] - 2026-09-20
Fixed
- Item weight reduction now removes the configured percent of vanilla item weight (50% = half weight, 100% = weightless) instead of making items heavier.
[1.1.9] - 2026-09-19
Fixed
- Smelters, blast furnaces, and charcoal kilns light and process with any fuel amount above zero (one coal is enough). They no longer stay visually off when filled to capacity.
- Smelter capacity no longer forces a fuel tank on stations that do not use fuel (charcoal kiln), which left them unlit and idle.
- Bulk and area refuel now apply ore and fuel through the vanilla owner RPCs, so the ore smelter and blast furnace start instead of only updating the hover count.
[1.1.8] - 2026-09-19
Added
- Portal network discovers portals already placed in the world save, including distant ones, so they appear as destinations without visiting them first.
[1.1.7] - 2026-09-19
Changed
- Control Panel default shortcut is
Ctrl+F10(wasCtrl+P). Existing installs still on the factoryCtrl+Pbind are migrated; custom remaps are kept. Remap inInterface → Control Panel Key, ConfigurationManager (F1), or[Interface] OpenPanelKey. - Store Existing / Smart Deposit no longer hide automatically when AzuAutoStore is installed. Use
DisableWhenAzuAutoStore(off by default) if both mods should not store items.
Fixed
- Organize chest sits in the inventory action column, below the trash slot, when a chest is open.
- Store Existing stays visible with AzuAutoStore unless the new compatibility toggle is enabled.
[1.1.6] - 2026-09-19
Added
- Smart Crafting: vanilla station recipes can use materials from the player inventory and valid nearby chests inside a configurable radius, without replacing Valheim's craft, consume, or result flow.
- Material reservation moves only the missing quantity from chests into the inventory, then rolls back if vanilla crafting does not consume the resources.
- Favorites, equipped items, and hotbar stacks can be ignored for crafting using the existing favorites file. Nearby-chest discovery reuses the same access rules as Smart Deposit.
- Configuration Manager section
[SmartCrafting], including an option to disable the feature when AzuCraftyBoxes is installed (on by default). - Hammer hover shows piece cost over total available materials (
2/350) from inventory plus nearby chests, and placing a piece can pull the missing amount from those chests.
[1.1.5] - 2026-09-19
Added
- Optional player carry capacity (off by default): 300–3000, replacing vanilla weight including Megingjord.
- Optional item weight reduction (off by default): 0–100% less item weight, without changing ObjectDB originals.
Fixed
- Resource multiplier now applies
original amount × configured multiplieronce per drop event, without compounding vanillaGame.ScaleDrops/ world resource rate on creatures and drop tables. - Drops already changed by another loot mod are preserved instead of being multiplied again.
- The same Valkryn pass cannot scale the same drop twice.
- Tree, mining, and destroy-loot paths that use
DropTable.GetDropListnow receive the resource multiplier (wood, ore,DropOnDestroyed). - Pickable harvest windows open only on the object owner so clients do not also scale drops.
PickableItemground drops are included in the same multiplier rules.
[1.1.4] - 2026-09-19
Added
- Inventory UI buttons: organize player inventory, organize open chest, store items in nearby chests that already contain them, and a trash slot to destroy dragged items (favorites, hotbar, and equipped items stay protected).
- Draggable inventory action column: right-click and drag to reposition; position saved in
.cfg.
Changed
- Re-enabled
Inventory → Enable Sort Inventory(now controls the organize buttons in the inventory UI). - Inventory action column uses a single Valheim-style wood panel: Organize → Store Existing → Trash (bottom slot, trash can icon with transparent background).
- Default inventory action panel position: OffsetX=420.5, OffsetY=5.5.
Fixed
- Inventory UI buttons appear in a vertical column to the right of the full inventory panel (outside the armor/weight column), without overlapping item slots.
- Player inventory organize leaves the hotbar row untouched and only sorts items below it.
- Inventory action panel drag (right-click + drag) works reliably on the unified wood panel.
- Trash slot shows trash can icon with transparent background (loaded via Jotunn AssetUtils).
[1.1.3] - 2026-09-19
Added
- Skip the startup intro cinematic by default and go straight to the main menu. Disable
Player → Skip Intro Videoto restore the vanilla video.
[1.1.2] - 2026-09-19
Fixed
- Farming grid preview missing for multi-plant and misaligned to the look direction: each cell snaps to terrain height using the placement ghost yaw.
- Farming grid jumped away from the cursor to the farm edge; preview now stays on the aim point, snapped to the local plant grid.
- Cells that cannot be planted (occupied, invalid, or no remaining seed) show red in the preview; only green cells are planted.
- Grid snap no longer treats an existing plant on the same cell as empty, so it cannot plant on top of another crop.
- 2×2 grid snapped onto a plant center and left a large gap; the four cells now land on the existing farm lattice.
Changed
- Planting is now Single (1) or a fixed 2×2 grid (4). Line mode is removed.
;toggles between 1 and 4. - Farming preview shows only the seed ghost with vanilla placement colors (normal if valid, red if it cannot be planted).
- Grid cells closer than the configured spacing to an existing plant are treated as occupied.
- Grid/line planting uses whatever seeds are in the inventory and nearby chests instead of aborting when the full preview cannot be filled.
- Farming preview and planting snap to nearby existing plants so new rows stay on the same grid.
[1.0.1] - 2026-09-19
Fixed
- Resource multiplier inflated inventory counts from duplicate pickup (e.g. 1 carrot with multiplier 2 giving 6 instead of 2). The same
ItemDropcould be consumed several times before its deferred destroy landed, because vanilla only guards withInventory.ContainsItemand that check fails whenever the stack merges into an existing one. - Pickup guard regression that zeroed inventory stacks (
0/1000) by mutatingItemDrop.m_itemDataafter pickup whenInventory.AddItemkept the same reference. - Pickup guard now blocks re-entry optimistically in
Humanoid.Pickup(beforeAddItem) to prevent same-frame duplicate adds. - Harvest drop count no longer compounds vanilla
Game.ScaleDropswith the mod multiplier; pickables use base amount × mod multiplier only. - Harmony patch on
Game.ScaleDropsfailed at startup due to mismatched parameter name (prefabvsdrop). - Extra drops from harvested pickables were scaled twice (once in
DropTable.GetDropListItems, once inPickable.Drop). - Portal configuration popup layout: labels, inputs, dropdown, toggle, and buttons no longer overlap (two-column layout with left/right pivots).
- Portal config popup: removed Mark button; label column no longer clips "Name"/"Destination" text.
- Removed duplicate per-seed Allow Any Biome toggles in ConfigurationManager; biome planting is controlled globally via Biome Restriction Mode and Allow List Seeds.
- Thunderstore upload rejection caused by UTF-8 BOM in package README.
- Release build packaging pipeline (manifest source path, Package output folder, ZIP generation, and post-build script resolution).
Added
- In-game portal configuration UI: hover shows name and destination, E opens a popup to set name, destination, favorite, and default portal (JSON remains the persistence layer).
Changed
-
AutoLoot and AutoPickup temporarily disabled due to pickup bugs; config toggles remain visible but have no effect until re-enabled in a future update.
-
README layout: full English section first, Portuguese (PT-BR) second, with bilingual support notice at the top.
-
Official
manifest.jsonsource file at repository root (Package/is build output only).
[1.0.0] - 2026-09-19
Added
Core
- Initial public release of Valkryn, a config-driven Valheim QoL mod for BepInEx and Jötunn.
- All features configurable via
BepInEx/config/com.mrkode.valkryn.cfgand ConfigurationManager.
Resources
- Configurable multiplier for new resource drops from drop tables, pickables, and enemy loot generation.
Production
- Faster processing for smelter-based stations (smelters, kilns, and forges).
- Increased ore and fuel queue capacity on smelter-based stations.
- Faster fermenter production.
- Faster passive production from beehives and sap collectors.
- Faster cooking while food is still uncooked, preserving vanilla burn timing afterward.
Refueling
- Shift+E bulk ore or fuel deposit on smelters.
- Configurable area refuel key for nearby smelters and fireplaces.
World
- Faster growth for planted crops and trees.
Inventory
- Configurable stack size multiplier for items that already stack.
- Smart Deposit: deposit matching items to nearby compatible chests (
K), or all unprotected items (Shift+K). - Favorite items via Alt+right-click, persisted to
com.mrkode.valkryn.favorites.txtand protected from Smart Deposit. - Automatic Smart Deposit disable when AzuAutoStore is detected.
Tools
- Building hammer no longer loses durability.
- Optional protection for hoe and cultivator durability.
Player
- Actions consume half stamina.
- Optional death behavior that skips tombstone creation.
Loot
- Instant enemy loot on death without waiting for body despawn.
- Auto-loot and auto-pickup within a configurable radius and interval.
- Pickup filters for resources, food, trophies, coins, and equipment.
- Optional weight limit and inventory space checks.
- Option to exclude player-dropped items from auto-pickup.
Repairs
- Automatic repair of damaged items when opening a compatible crafting station.
Mining
- Chain mining: one hit can damage other parts of the same rock formation.
- Configurable damage percentage (25%, 50%, or 100%) and optional extra durability cost.
Clock
- Optional world day/time and local PC time display below the minimap.
- 12-hour or 24-hour time format.
Farming
- Advanced planting with single, line, and grid modes.
- Valid/invalid placement preview.
- Seed cycling and planting mode hotkeys.
- Save and replant farm profiles.
- Auto-replant on harvest for saved farm positions.
- Optional seed sourcing from nearby chests.
- Configurable biome rules: vanilla, allow list, or any biome, with per-seed overrides.
- PlantEverything compatibility for biome placement checks.
Building
- Building actions cost no stamina.
Portals
- Portal network managed through
com.mrkode.valkryn.portals.json. - Multiple destinations per portal with favorite-aware destination ordering.
- Item transport modes: vanilla, any item, or custom restricted list.
- Optional bidirectional portal links.
Quick Interaction
- Shift+E contextual actions: deposit to chest, replant saved farm profile, and portal configuration reminder.