You are viewing a potentially older version of this package. View all versions.
MagicMike-CoreWoodExtras-2.2.5 icon

CoreWoodExtras

Adds a large variety of HD core wood build pieces, core wood furniture, greenhouse pieces, market stalls and more!

Date uploaded a day ago
Version 2.2.5
Download link MagicMike-CoreWoodExtras-2.2.5.zip
Downloads 1565
Dependency string MagicMike-CoreWoodExtras-2.2.5

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350
ValheimModding-Jotunn-2.30.1 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.1

README

HD Corewood Extras

Main

****** ==Before Updating to v2.2.3== ******

Burt the trader now lists items from a json file stored in your "BepInEx\config\CoreWoodExtras" folder. The item configs have been removed from the config file, so you will need to delete your old config file and let the game create a new one.

Donations:

Please support this project if you can and prevent it from becoming abandoned!

Creating mods is a labor of love, a mix of long hours, personal investment, and a bit of green alchemy. From custom models to scripts and endless tweaks, each piece is hand-grown with care to enhance your Valheim experience.

If you enjoy the journey, the worlds, and the weirdness I create, there is a way to help keep the garden growing. Whether it is brewing up new features or snagging fresh assets, every bit of support helps keep the magic rolling.

Thanks for being part of the adventure. Stay lifted, stay curious!

Configuration:

Configuration options can be modified in-game (using Configuration Manager plugin).

Most settings apply straight away. Any setting that needs a restart or a rebuilt piece says so in its description.

Installation:

Automatic Install

  • Plugin is created to be installed with r2modman or Gale. For Nexus downloads you will need to install manually.

Manual Install

  • Un-zip and drag the plugins folder into your BepInEx folder.

Credits:

  • blacks7ar for the original idea, and for the Seed Bed idea.
  • firstD for the Picture Frame code.

Plugins Created by Magic Mike:

FAQs:

How do I get Mystical Seeds? Mystical Seeds can be bought from the traders.
How do I customise a Picture Frame? To customise a picture frame you must first place the image you want to use in to your "BepInEx/config/CoreWoodExtras" directory. It is best to use a 16:9 ratio for the horizontal and vertical picture frames.

When in game look at the picture frame and press your use key (default E). Now paste the name off the image you want to add in to the text box.

For example: image-1_h.jpg

Images/Frames can also be scaled by adding the "s" abbreviation.

For example: image-1_h.jpg:s=2 (you can put a pictureframe that is 2 times bigger).

If you would like to run a slideshow of your images, you will need to create a new folder within the "BepInEx/config/CoreWoodExtras" directory. And then use the "i" abbreviation.

For example: horizontalimages:i=5 (Play the images in the horizontalimages folder at five-second intervals).
How do I add/remove items from Burt the trader? Edit BurtItems.json in the BepInEx\config\CoreWoodExtras folder to add extra items for Burt to sell.

Each entry in the ""items"" array supports:

prefabName -------- the internal Valheim/mod prefab name for the item (not its display name).
stack ---------------- how many are sold per purchase.
price ---------------- coin price per stack.
requiredGlobalKey - leave empty to always be available, or set to a global key such as defeated_bonemass to gate it behind a boss kill.
enabled ------------set to false to keep an entry in the file without selling it.

Restart the game after editing BurtItems.json for changes to take effect.
How do I use the Seed Bed and change what it can grow? The Seed Bed is in the Corewood-Greenhouse category. Press your use key while carrying enough seeds (or produce) to plant them, or use an item on the bed. When the timer finishes, press use again to harvest. The time it takes is the "Germination Duration" setting.

Edit SeedBedItems.json in the BepInEx\config\CoreWoodExtras folder to change what it can grow. The file is created for you and reloads when you save it.

Each entry in the ""conversions"" array supports:

from ----------------- the prefab name of the item you plant (for example CarrotSeeds).
to -------------------- the prefab name of the item you get back (for example Carrot).
seedAmount ------ how many you plant.
producedItems --- how many you harvest.

The ""herbs"" array lists the harvested items that give Herbalist XP. Each entry can be a prefab name (Dandelion) or a shared name ($item_dandelion). Leave the array out to use the default list, or leave it empty for no Herbalist XP.

If you play on a server, use the same SeedBedItems.json on the server and every client. Delete the file and restart if you want it regenerated with the defaults.

Comments/Suggestions/Help: Nexus.

Donations:

Please support this project if you can!

CHANGELOG

Version Changes
2.2.7 Updated Jotunn 2.30.2
The Seed Bed now stores produce in a feeding trough first (for the food the trough accepts), then in the nearest chest with room.
Fixed the Seed Bed logging "Trying to add item to occupied slot" when the chest it stored in was full.
Fixed Jotunn logging "Not fixing potential mock references" warnings for the Seed Bed and moving platform.
Feeding troughs now automatically pick up items they accept (Carrot, Turnip, Onion, Raspberry, Blueberries) when dropped on the ground within "Container Range" of the trough.
Added a "Trough Auto Collect" setting to the Auto-Feed settings (on by default) to turn this off.
2.2.6 Added an "Auto Harvest" setting to the Seed Bed settings (off by default). When on, the Seed Bed harvests itself as soon as the seeds finish germinating. No Farming or Herbalist XP is given for automatic harvests.
Added an "Auto Store" setting to the Seed Bed settings (on by default, needs "Auto Harvest"). The produce of an automatic harvest is stored in the nearest chest with room (then the next nearest), or appears at the Seed Bed if there is no chest in range or they are all full. Feeding troughs count for the food they accept, so the Seed Bed can keep your tames fed.
Added an "Auto Replant" setting to the Seed Bed settings (off by default). When on, the Seed Bed starts growing again after each harvest. Items that give themselves back (like Barley or Dandelion) are replanted from the harvest. Items like CarrotSeeds -> Carrot take their seeds from a chest near the Seed Bed and wait until the chest has enough. Only chests the builder of the Seed Bed could open are used.
Added a "Chest Range" setting to the Seed Bed settings, how far away the Seed Bed looks for chests to take seeds from and store harvests in. Only chests the builder of the Seed Bed could open are used. It never takes seeds from feeding troughs or tombstones.
2.2.5 Added the Seed Bed (Corewood-Greenhouse category). Plant seeds or produce, wait for them to germinate, then harvest more than you put in.
Added "Seed Bed Settings" to the config: "Germination Duration", "Harvest Delay", "Farming XP" and "Herbalist XP" (the XP settings need the Farming / Herbalist mods).
What the Seed Bed can germinate, and which harvested items count as herbs for Herbalist XP, is stored in SeedBedItems.json in your "BepInEx\config\CoreWoodExtras" folder. The file is created for you and reloads when you save it.
Elevators are now properly network synced. They move the same for every player and the start sound plays for everyone nearby. Existing elevators keep their position.
Fixed elevator sounds not being routed to the ambient mixer.
Fixed the moving platform becoming removable while someone was still standing on it.
Scarecrow, light, toilet effects and "Disable HD" settings now apply straight away, including to pieces that are already placed. No restart or rebuild needed.
Fixed the Scarecrow forcefield still keeping monsters away after it was switched off, and not working again after being switched back on. The "No Monsters" status effect is now only given to players.
Fixed changing light settings sometimes not updating the other lights when a shadow type was set to None or Hard.
Fixed "Disable HD" not switching back off without a restart.
Fixed translation files not reloading when edited.
Fixed the feeding trough feeding animals for free when another player owned the trough, and tidied up destroyed troughs.
Fixed the fish pond toggle not showing for other players.
Fixed picture frames throwing errors on some text (decimal commas, repeated options, text starting with "http").
Fixed a few missing null checks (elevator, trough, school bubbles) and image loading on Linux.
A piece that fails to load no longer stops the rest of its category from loading, the log now names the piece that failed.
Fixed the trader store: buying the Mystical Seed (or one of Burt's items) threw an error and left the list stale, and the selected item jumped back to the top after each purchase. Made the trader code safer for other mods that add to the trader window (such as EpicLoot).
Fixed "requiredGlobalKey" in BurtItems.json not being applied, items are now hidden until that key is set.
2.2.4 Added a protection forcefield to the Scarecrow that can be toggled on and off. It can be found in the Corewood-Greenhouse category.
The scarecrow will show "No Access" when you cannot use it because of a ward.
Added "Scarecrow Settings" to the config: "Enable Protection Toggle" (if Off, the scarecrow does nothing) and "Show Forcefield" (hides the forcefield visual).
Optimised more code, Elevators should now be network synced.
2.2.3 Optimised trader code and enabled editing a json file to update Burts items. You will need to delete your config file and let the game regenerate it. Burts list for adding/removing items is stored in your "BepInEx\config\CoreWoodExtras" folder.
Updated category usage tags for build menu.
2.2.2 Missed some changes!
2.2.1 Updated for Valheim 1.0.14
Updated Jotunn 2.30.1
Added auto feeder trough for tamed creatures. It can be found in the storage category or Corewood-Decor category.
2.2.0 Fixed trader issues.
2.1.9 Updated for Valheim 1.0.12
Updated Jotunn 2.30.0
2.1.8 Added config option to disable elevators.
Fixed config for stacked chest.
2.1.7 Reworked some code.
Added rope fences.
Added new Discord link.
2.1.6 Added Large Aquarium.
Added Garden Hedges.
Added Noticeboard.
Fixed Gnomes not being placeable on wood.
2.1.5 Fixed sfx for shower.
Fixed placing trader.
Added GlobalKey to trader configs.
Added snappoints to aquarium.
Added 4 more elevators.
2.1.4 Added Aquarium.
Added Garden Gnomes.
Added config option to disable hotbar naming on stackable chests.
Added config options for Trader items (Burt).
2.1.3 Added Garden Pergola.
Added Small & Large Footbridge.
Added Arch Corner.
Added Gravel Paving.
Added placeable Ivy.
Added a toggle for Burt the barman until I can sort out configs.
Rearranged categories to help with further updates.
2.1.2 Hopefully fixed magic floating fish!
Replaced Ivy on corewood arch.
2.1.1 Added Burts Bar!
Added Gazebo.
Added Barrel and Kegs.
Fixed leaky roof parts.
Fixed well colliders.
Rebuilt pond to try and resolve issues.
2.1.0 Added frogs sound fx.
Added Old Well.
Maybe fixed fish appearing outside pool!
2.0.9 Added frogs to pond.
Fixed pond ground offset.
2.0.8 Fixed snappoints on tall pallisade wall.
Fixed snappoints on rasta lights.
Fixed warning for birch seeds.
Added more snappoints to bridge stairs.
Added fish pond.
Added swimming pool!
Added plank flooring.
Added parasol.
2.0.7 Added Shower Block!
Moved Outhouse to clutter.
Updated Jotunn to 2.25.0
Setup new Discord channel.
2.0.6 Added SFX for fountain.
Added another fountain.
Added straw bale.
2.0.5 Fixed Stacked chest config in wrong place.
Fixed issue with mystical seed not being available.
Added water fountain to clutter. (no sound yet!)
2.0.4 Added back config for lower res textures.
Added back fixed stacked chests.
2.0.3 Fixed missing lights!
2.0.2 Fixed missing snappoints. (Sorry!)
Added back Market pieces.
2.0.1 Repacked assetbundle for smaller file size.
2.0.0 Update for Jotunn 2.24.3.
Update for Valheim 0.220.5.
1.3.8 Fixed snappoints for Fortified pieces.
1.3.7 Added Fortified Palisade Entrance.
Added Fortified Palisade Wall.
Added Fortified Palisade Wall Corner.
1.3.6 Update for Jotunn 2.20.3.
Update for Valheim 0.218.21.
Fixed FPS drops with building destruction.
1.3.5 Just some minor fixes and code changes.
1.3.4 Added Hot Food Stall to Market.
Added 8 Hot Food containers to Market.
Added Asksvin Meat to Food Crates.
Added Boar Meat to Food Crates.
Added missing colliders to Bridge T-Junction.
Added Bridge Cross-Junction.
Removed ground restriction for Spikes.
1.3.3 Fixed Elevator animations.
Added Portcullis to Tower Drawbridge.
Added Market Category.
Added 4 Market Stalls to Market.
Added 18 Dynamic Food Crate containers to Market.
Added 9 Seed Sack containers to Market.
1.3.2 Added Scarecrow to Clutter.
Added Bridge T-Junction to Building.
Fixed missing Chandelier textures!
1.3.1 Added Brazier to Furniture.
Added Palisade Beacon to Building.
Added lighting configs for Brazier and Beacon.
Added 1 more Sharp Stakes to Building.
Added 2 more Elevators to Building.
Added 3 Creature Stands to Clutter.
1.3.0 Added Stuffed Werewolf to Clutter.
Added Stuffed Crow to Clutter.
Added Stuffed Seagul to Clutter.
1.2.9 Fixed Stuffed Creature icons.
Fixed Vulture recipe.
Fixed issue with Wall/Floor pieces, Sorry.
1.2.8 Fixed recipes for Stuffed Creatures.
1.2.7 Update for Valheim 0.218.19.
Added 2m Decking.
Added Stuffed Creatures to Clutter.
Fixed issue with Trapdoor collider.
Fixed missing texture for Crystal Light destruction.
Optimised more meshes.
1.2.6 Added Wall Banners to Clutter.
Added customisable Picture Frames to Clutter. Sample images included.
Fixed reverse sign textures!
1.2.5 Adjusted textures for signs.
Fixed reverse sign textures!
1.2.4 Made signs double sided.
Added arrows to signs.
Added arrows to Boss Banners.
Added Haldor & Hildir Banners.
1.2.3 Added Signs to Clutter.
Added Boss Banners to Clutter.
Added Mystic Seeds to Traders. Now needed to craft plants.
Added more Plants.
Moved Plants to Greenhouse category.
Added Greenhouse clutter.
1.2.2 Added Greenhouse category.
Added Greenhouse pieces and workbench.
Added more Sharp Stakes.
Added Corewood Elevators.
1.2.1 Renamed categories and moved pieces about a bit!
Added Log Stump & Log Table to Furniture.
Added Large Display Case to Furniture.
Added 3 more Potted Plants to Clutter.
Added 3 Rugs to Clutter.
Added 2x Wood Carvings to Clutter.
Added Decorative Bowl, Goblet, Pitcher & Plate to Clutter.
Added Cutlery Set to Clutter.
1.2.0 Hotfix for Tower Drawbridge.
1.1.9 Added Tower Drawbridge to Building.
Added Wattle Fence to Building.
Added 3 more Planters to Decor.
Added 3 Potted Plants to Clutter.
Rebuilt Stepladder prefab.
Optimised some meshes.
1.1.8 Fixed texture flickering on vanilla pieces.
Added snappoints to Pallisade Watch Tower.
Adjusted Watch Tower activation distance.
Added Fence Gate.
Added Planters to Decor.
Added Config option to set textures to be more vanilla like. (WIP)
1.1.7 Fixed Decking destruction.
Added Pallisade Watch Tower.
Added Config options for stackable chest. You may need to rebuild your config file.
1.1.6 Updated Ivy textures.
Added Stackable Chests with signs.
Added Core Wood Decking.
Added another fence piece.
1.1.5 Added Crystal Light.
Added Crystal Rope Lights.
Added config options for light sources.
1.1.4 Added Pallisade Gates.
Added Core Wood Throne.
Adjusted ceiling offset for torches.
Fixed snappoints for Garden Arches.
1.1.3 Fixed Chest Container.
Added snappoints to Garden Arches.
1.1.2 Added Dynamic Core Wood Stack.
Added another Bridge Part.
Added another Bridge Foundation.
1.1.1 Added Bridge parts.
Properly added Garden Arches!
1.1.0 Added snappoints to Display Cabinet.
Added Garden Arches.
Added Outhouse and config setting for effects.
1.0.9 Fixed Display Cabinet destruction.
Added Armor Stand Cabinet.
Added Clutter items.
1.0.8 Fixed Core Wood Shutters.
Fixed Core Wood Animated Windows.
1.0.7 Added 4 Poster Bed.
Added Boss Trophy Display Cabinet.
Added config options to enable resizing of boss trophies for displaying in cabinet.
1.0.6 Rebuilt Tall Cabinet.
Added Double Cabinet.
Added configs for chest sizes.
Fixed Wall Cabinet.
1.0.5 Added Core Wood Bookshelves.
Added Core Wood Cabinets.
1.0.4 Fixed stump chair destruction.
Added 4m floor and wall pieces.
Added Core Wood Bed.
1.0.3 Removed static shutters.
Added animated windows and shutters.
1.0.2 Fixed stake damage properly!!
1.0.1 Fixed stake damage.
1.0.0 Initial Release