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SharedPOIPins
Shares Auto POI Marker's pins through ServerSideMap: a place one player finds is pinned for everyone, with no duplicate pins or repeated "found!" messages.
By Manke
| Date uploaded | 2 weeks ago |
| Version | 0.1.0 |
| Download link | Manke-SharedPOIPins-0.1.0.zip |
| Downloads | 25 |
| Dependency string | Manke-SharedPOIPins-0.1.0 |
This mod requires the following mods to function
Mydayyy-ServerSideMap
Shares the Map between all players, synchronizes map when connecting
Preferred version: 1.3.14denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351Rollstuhltreter-AutoPOIMarker
Adds local map pins for nearby Valheim dungeons and progression landmarks.
Preferred version: 2.0.1README
SharedPOIPins
Makes the map pins of Auto POI Marker shared pins of ServerSideMap.
Without this mod, Auto POI Marker's pins stay on the map of the player who walked by, because ServerSideMap only shares the pins a player names on the map. Every other player gets their own pin and their own "found!" message when they reach the same place.
With this mod:
- When Auto POI Marker pins a place, the pin is sent to the server as a shared pin, and every player sees it.
- When a player comes to a place that already has a shared pin with the same name nearby, no new pin is added and the "found!" message is left out.
- When a player comes to a place they pinned before this mod, their own pin is shared.
Portal pins of Auto POI Marker are not changed.
Requirements
- Auto POI Marker 2.0.1
- ServerSideMap 1.3.14, with marker sharing on (
EnableMarkerShare = true) on the server and on every client
Install the mod on every client. It does nothing on a dedicated server, so having it there does no harm.
If marker sharing is off, or the player is not connected to a server that shares markers, Auto POI Marker works as before.
Configuration
BepInEx/config/Manke.SharedPOIPins.cfg:
| Setting | Default | Description |
|---|---|---|
Enabled |
true |
Share Auto POI Marker's pins through ServerSideMap. |
DuplicateRadius |
15 |
A shared pin with the same name within this many meters counts as the same place. |
SkipKnownAnnouncements |
true |
Leave out the "found!" message for places already on the shared map. |
Notes
- A shared pin removed by a player is removed for everyone, as with any ServerSideMap shared pin. Auto POI Marker adds it again the next time someone walks by. To mark a place as done, cross the pin out instead.
- A shared pin that was renamed no longer matches by name, so a new pin is added next to it.
License
MIT
CHANGELOG
Changelog
0.2.1
- Documentation only: added a Ko-fi support button to the README. No code changes.
0.2.0
- With Epic Loot installed, the bounties players take from the merchant are shared as pins named "Bounty: target (player)", so everyone sees which bounties are taken and by whom. The pin goes away once the bounty is done or abandoned; the reward stays with the player who took it.
- Pins are shared only once the server has sent the shared pins, so a pin is never shared twice right after connecting.
0.1.0
- First version: Auto POI Marker's pins become ServerSideMap shared pins, places already on the shared map get no new pin, and their "found!" message is left out.