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MarsarahMod
Reduces the amount of resources needed to craft or upgrade gear. Changes some gear crafting material requirements to match the biome they initially come from.
| Date uploaded | 4 years ago |
| Version | 1.4.0 |
| Download link | Marsarah-MarsarahMod-1.4.0.zip |
| Downloads | 474 |
| Dependency string | Marsarah-MarsarahMod-1.4.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.1600README
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===Description===
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The purpose of this mod is to make Valheim feel less grindy by reducing the amount of resources needed to craft and upgrade gear. Most of the resource reductions are made for metal. In general, the metal required to craft or upgrade a piece of gear is reduced by half (approximately), but there are adjustments to other crafting recipe amounts for the sake of balance.
Another aspect of the game that this mod intends to change is the types of resources needed to craft or upgrade an item. Some items have their required resource types changed to match the biome they are in. For example, a Silver Sword will not require Iron anymore, but Obsidian. Thus a player will not need to be pushed back to the previous biome to get the required material to craft it.
Adds other small changes (details below).
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===Requirements==
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This mod needs BepInEx for Valheim in order to work.
The Alternate Linen Cape section of the mod needs Jotunn to work (details below).
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===Installation==
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Unpack the .zip file and copy the MarsarahMod.dll into the Valheim/BepInEx/Plugins folder.
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=====Details=====
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The mod is split in sections which can be enabled/disabled individually in the config file. This file is created automatically when the game is run with the mod installed for the first time.
[Main Mod]
- Enabled by default
- Toggles the entire mod on or off.
[Cheaper Gear Recipes Section]
- Enabled by default
- Enables the section that reduces the amount of resources needed to craft or upgrade gear. This does not modify the type of resources needed, just the amount.
- Most metal resource requirements are reduced to half (for the majority of items). Most Bronze items metal requirements are not reduced. This is because of the second section of this mod that enables double Bronze crafting.
- Other non-metal resource amounts are either increased or decreased where needed for the sake of balance. Most of them are either the same or reduced.
[Double Bronze Crafting Section]
- Enabled by default
- Enables the section that outputs double the amount of Bronze when smelting Copper and Tin at a Forge.
- This section should equalize the Bronze gear with the other biomes, as the amount of Bronze needed to craft a piece of gear is not reduced by half.
[Alternate Gear Recipes]
- Enabled by default
- Enables the section that changes some gear material requirements for crafting or upgrading to match the biome the item comes from.
- This section changes the required crafting/upgrading materials for the following items:
- Club: Bone Fragments -> Leather Scraps
- Copper Knife: Greydwarf Eye -> Leather Scraps (personal preference here as I thought it was weird to use Greydwarf Eyes for this)
- Silver Knife: Wood -> Fine Wood
Iron -> Obsidian
- Silver Sword: Wood -> Fine Wood
Iron -> Obsidian
- Serpent Scale Shield: Iron -> Chitin
- Porcupine: Iron -> Black Metal
- Wolf Armor Chest: Chain -> Wolf Fang
- Padded Helmet: Iron -> Black Metal
- Padded Cuirass: Iron -> Black Metal
- Padded Greaves: Iron -> Black Metal
- Linen Cape: Silver -> Black Metal
- Lox Cape: Silver -> Black Metal
[Alternate Linen Cape Section]
- Disabled by default
- Enables the section that moves the Linen Cape from the Plains biome to the Swamp biome and renames it to Fine Cape (check below for name requirement).
- This section was initially intended for myself, but I thought of leaving it here in case anyone else wants this. Basically, I always considered it strange that we get one cape for Meadows/Black forest, 0 cape for Swamp, 1 cape for Mountains and 2 capes for Plains. I always wanted to get a new cape with the Iron gear set and never really wore the Linen Cape with the Padded gear set (because Lox Cape) so I moved the Linen Cape to the Swamp. If this section is enabled, it will change the required material types and amounts for the Linen Cape as follows: Linen thread (20) -> Deer (5) and Silver (1) -> Iron (1).
- The name of the item is also changed to Fine Cape. However, for this to work the Jotunn dependency is needed. If Jotunn is not installed, the cape will still be moved to the Swamp biome, but its name will not change. So there is no real danger if Jotunn is not installed with this option enabled.
[Other Section]
- Disabled by default
- Enables the Other section. This is a work in progress and it's intended to be a location for me to add random stuff I think need changing.
- What this section currently does:
- Changes Queen's Jam Raspberries and Blueberries required amounts to 5 each (from 8 and 6 respectively).
- Changes the Turnip Stew received to 2 when cooking it (from 1).
- Changes the Tankard Fine Wood material requirement to 2 (from 4).