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BuildGrid
A grid drawn on the ground for building and terraforming. Global, aligned to the world, or local, aligned to the piece you are looking at. One key to cycle. Client-side.
By Matheba
| Date uploaded | a month ago |
| Version | 1.1.0 |
| Download link | Matheba-BuildGrid-1.1.0.zip |
| Downloads | 656 |
| Dependency string | Matheba-BuildGrid-1.1.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
BuildGrid
A grid drawn on the ground, so you can see where things line up before you commit.
Two grids, one key.
- Global. Locked to the world. The lines sit on fixed world coordinates and never drift as you walk, and they drape over the terrain so a bump reads as a bump. This is the one for levelling ground with the hoe: you can see exactly which patches are high and which are low.
- Local. Locked to a piece. Look at any floor or wall you have placed and the grid snaps to its position and rotation, flat at its height. This is the one for extending a build and keeping it square.
Works in multiplayer, nothing installed on the server or anyone else's game. Only you see it.
Usage
Press Y to cycle: off, global, local, off.
In local mode, look at a piece you placed and the grid jumps to it. Look away and it stays where it was until you look at another piece, so you can turn around and place things against it.
Settings
Press F1 in game to open Configuration Manager, then look for BuildGrid.
| Setting | Default | What it does |
|---|---|---|
| Cycle hotkey | Y | The key that cycles the modes. |
| Mode on load | Off | Which grid is showing every time you enter a world. |
| Radius | 16 | How far the grid reaches from you, in metres. |
| Global spacing | 1 | Metres between global lines. A floor tile is 2. |
| Global grid follows terrain | On | Drape over the ground, or draw flat at your feet. |
| Local spacing | 1 | Metres between local lines. |
| Local offset | 1, 1 | Shifts the local grid within its cell. Half a tile puts lines on tile edges. |
| Line width | 0.02 | Thickness of the lines, in metres. |
| Height above ground | 0.1 | How far the lines float above the surface. |
| Major line every | 2 | Every second line gets the major colour, for counting. |
| Global colour, Local colour, Major line colour | Pick your own. |
Everything applies live except the hotkey and the mode on load.
Compatibility
Built for the Deep North update. Client-side only, so it does not care what the server runs and it will not get you kicked by mod checks that compare plugin lists.
Draws with the same technique as Easy Relocate's rings and connector line, so if that shows up for you, this will too.
CHANGELOG
Changelog
1.1.0
- The grid now starts in the "Mode on load" setting, Off by default, every time you enter a world. It used to keep whatever mode you left the previous world in.
- First Thunderstore release.
1.0.1
- Fixed cycling to Off leaving the lines on screen. Same for going to local before a piece had been looked at.
- New defaults: Y to cycle, 1 m spacing, thinner lines, major line every second one, lines float 10 cm.
1.0.0
- First release. A global grid locked to world coordinates that drapes over the terrain, and a local grid locked to the piece you are looking at.
- One key (G by default) cycles off, global, local.
- Spacing, radius, colours, line width and major-line rhythm are all settings and apply live.
- Client-side: only you see it, works in multiplayer with no server-side mod.