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AdjustablePortals
Make portal progression configurable, balance out portal use.
| Date uploaded | 15 hours ago |
| Version | 0.3.1 |
| Download link | MidnightMods-AdjustablePortals-0.3.1.zip |
| Downloads | 23 |
| Dependency string | MidnightMods-AdjustablePortals-0.3.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.26.1README
Adjustable Portals
This mod aims to make portal progression more gradual, and encourage portals only in large bases.
Features
Portal Requirements
- Portals can require a configurable number of building pieces nearby to become functional (default 300, configurable)
- Portals can require a fuel to operate on (configurable), default is surtling codes 1 core = 20 teleports (cost only taken from source portal).
Portal Item Teleportation progression
- Portals can allow designated non-teleportable items through based on defeated bosses.
Reporting issues or feedback
Got a bug to report or just want to chat about the mod? Drop by the discord or github.
In development!
If you have feature suggestions, or improvement suggestions feel free to ask in Discord.
The following features are currently planned:
- Configure portal building costs
- Teleport tames
- Alternate interface options for teleporting
- Performance improvements for large numbers of portals
CHANGELOG
0.3.1
- BREAKING: nearby structures are now counted as building pieces instead of physics colliders,
which is a much smaller number. Default lowered from 1000 to 300 - existing worlds keep their
configured value and will need to retune PortalNearbyPiecesForActivation.
- Fixed the fuel requirement not blocking teleports when nearby piece requirements were disabled
- Fixed fuel being consumed on teleports that were blocked or otherwise did not happen
- Fixed allowed-after-boss items intermittently showing and behaving as non-teleportable
- Fixed boss progression not unlocking items for other players on a dedicated server until relog
- Fixed live config reload never firing (the file watcher was watching the wrong filename)
- Fixed portals sharing a nearby-piece count between different players' portals
- Fixed the nearby-piece count only refreshing for one portal at a time, leaving new portals dead
- Fixed portal fuel being lost when added or spent by a player who does not own the portal
- Fixed fuel payment being rejected when the cost was split across more than one stack
0.3.0
- Caching persistence for piece counts
- Live updating of teleportable item display status (inventory icon will show as teleportable if allowed)
- Improves compatibility with TargetPortal
- Adds support for TargetPortals teleportation system (require fuel/pieces etc)
0.2.0
- Caching improvements for portal requirements
- Adds portal fuel options (configurable)
- Makes nearby piece requirements configurably optional
0.1.0
- Initial release

