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MilkyTeam-EliteCrafting-0.1.0 icon

EliteCrafting

Work in progress, big changes ahead. Runes and magic gear: creatures and chests drop runes that awaken, shape, raise and seal items across three rarities. Works with Epic Loot. Required on server and all clients.

Date uploaded a day ago
Version 0.1.0
Download link MilkyTeam-EliteCrafting-0.1.0.zip
Downloads 55
Dependency string MilkyTeam-EliteCrafting-0.1.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

EliteCrafting

Work in progress: significant changes will come, including to the config, the YAML files and item data.

Runes and magic gear: creatures and chests drop both, and a rune clicked onto an item changes its rarity or inscriptions.

Features

  • Three rarities: Normal, Magic (1-2 inscriptions) and Rare (3-6).
  • 162 inscriptions for every kind of gear, stronger the later the item's biome.
  • Six runes, clicked onto an item: Awakening (Normal to Magic), Shaping (one more on Magic), Ascension (Magic to Rare), Consecrated (one more on Rare), Cleansing (back to Normal) and the Serpent (seals the item after a gamble).
  • Drops from kills, bosses and world chests.
  • Elite Creatures Reborn: Synergy (off by default) lets elite stars raise drops.
  • Epic Loot: when installed, the runes work on Epic Loot's own magic items (not Cleansing) and only Epic Loot drops magic gear.
  • Every rune, inscription, command and file: CLAUDE.md.

Install

Needed on the server and every client, same version. Install with r2modman or the Thunderstore app, or put EliteCrafting.dll in BepInEx/plugins. Uninstalling deletes every rune; magic gear turns plain until reinstalled. Mods that make weapons or armor stackable can merge magic items and lose inscriptions.

Configuration

BepInEx/config/com.EliteCrafting.cfg and the EliteCrafting_*.yml files. Every setting is described in the file and applies without a restart; the server's values bind every player (Lock Configuration). Console: ecraft help.

Links

Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.

Shout outs

  • The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
  • Iron Gate Studio, for Valheim.
  • Thunderstore, for hosting this page.
  • The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
  • Every modder who keeps their mods open source so others can collaborate, learn and build on them.

CHANGELOG

Changelog

0.5.0

  • Item classes: each kind of item rolls its own inscriptions (ecraft classes).
  • Tiers by item level: Meadows gear rolls the weakest tier, Deep North gear every tier; strong tiers are rare.
  • Prefixes and suffixes: Magic holds 1 of each, Rare 3; totals are capped across your gear.
  • Brands add flat damage (+X fire), scaled by weapon.
  • 47 new inscriptions, including critical hits, chain lightning, throwing weapons, Glass Cannon and Heavy Hand.
  • Deep North gear is item level 8.
  • An API for other mods; PackPanel and Elite Creatures Pack use it.
  • Removed: Epic Loot integration.
  • Your inscriptions and economy files are saved as .v1.bak and replaced: redo your changes.
  • Existing magic items keep their inscriptions.

0.4.0

  • Creature drops appear with the creature's own loot when its body dissolves, not at the moment of death.

0.3.0

  • Recasting Rune rerolls one to all of an item's inscriptions in place and never removes one.
  • With Epic Loot: Recasting rerolls one to all effects in place; augments and sockets stay.
  • PackPanel's backpacks never become magic gear; with Epic Loot, runes work on them.
  • Faster loading: the config file is written once instead of once per setting.

0.2.0

  • Recasting Rune, the seventh rune: rerolls every inscription on a Magic item, which stays Magic. Drops everywhere.
  • Epic Loot: Recasting rerolls every effect of an Epic Loot Magic item; sockets stay.
  • Existing EliteCrafting_economy.yml files get the new rune and its drops without editing.
  • Sealed items show just "Sealed" in the tooltip (was "Sealed: Corrupted").
  • Less work every frame keeping the config in sync.

0.1.0

  • First release, a work in progress: significant changes will come.
  • Three rarities: Normal, Magic (1-2 inscriptions) and Rare (3-6); 162 inscriptions, tiers by biome.
  • Six runes clicked onto items: Awakening, Shaping, Ascension, Consecrated, Cleansing and the sealing Serpent.
  • Kills and world chests drop runes and magic gear.
  • Rarity-colored names, inscription tooltips and a ground glow on magic items.
  • Elite Creatures Reborn Synergy: elite stars raise drops.
  • Epic Loot: runes work on its magic items, and EliteCrafting drops no magic gear of its own.
  • YAML rules over built-in defaults, server synced and reloaded live; console command ecraft.