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MilkyTeam-EliteCrafting-0.2.0 icon

EliteCrafting

Work in progress, big changes ahead. Runes and magic gear: creatures and chests drop runes that awaken, shape, raise, reroll and seal items across three rarities. Works with Epic Loot. Required on server and all clients.

Date uploaded 4 hours ago
Version 0.2.0
Download link MilkyTeam-EliteCrafting-0.2.0.zip
Downloads 37
Dependency string MilkyTeam-EliteCrafting-0.2.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

EliteCrafting

Work in progress: significant changes will come, including to the config, the YAML files and item data.

Runes and magic gear: creatures and chests drop both, and a rune clicked onto an item changes its rarity or inscriptions.

Features

  • Three rarities: Normal, Magic (1-2 inscriptions) and Rare (3-6).
  • 162 inscriptions for every kind of gear, stronger the later the item's biome.
  • Seven runes, clicked onto items: Awakening (Normal to Magic), Shaping (one more on Magic), Recasting (rerolls a Magic item), Ascension (Magic to Rare), Consecrated (one more on Rare), Cleansing (back to Normal) and the Serpent (seals the item after a gamble).
  • Drops from kills, bosses and world chests.
  • Elite Creatures Reborn: Synergy (off by default) lets elite stars raise drops.
  • Epic Loot: when installed, the runes work on Epic Loot's own magic items (not Cleansing) and only Epic Loot drops magic gear.
  • Every rune, inscription, command and file: CLAUDE.md.

Install

Needed on the server and every client, same version. Install with r2modman or the Thunderstore app, or put EliteCrafting.dll in BepInEx/plugins. Uninstalling deletes every rune; magic gear turns plain until reinstalled. Mods that make weapons or armor stackable can merge magic items and lose inscriptions.

Configuration

BepInEx/config/com.EliteCrafting.cfg and the EliteCrafting_*.yml files. Every setting is described in the file and applies without a restart; the server's values bind every player (Lock Configuration). Console: ecraft help.

Links

Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.

Shout outs

  • The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
  • Iron Gate Studio, for Valheim.
  • Thunderstore, for hosting this page.
  • The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
  • Every modder who keeps their mods open source so others can collaborate, learn and build on them.

CHANGELOG

Changelog

0.2.0

  • Recasting Rune, the seventh rune: rerolls every inscription on a Magic item, which stays Magic. Drops everywhere.
  • Epic Loot: Recasting rerolls every effect of an Epic Loot Magic item; sockets stay.
  • Existing EliteCrafting_economy.yml files get the new rune and its drops without editing.
  • Sealed items show just "Sealed" in the tooltip (was "Sealed: Corrupted").
  • Less work every frame keeping the config in sync.

0.1.0

  • First release, a work in progress: significant changes will come.
  • Three rarities: Normal, Magic (1-2 inscriptions) and Rare (3-6); 162 inscriptions, tiers by biome.
  • Six runes clicked onto items: Awakening, Shaping, Ascension, Consecrated, Cleansing and the sealing Serpent.
  • Kills and world chests drop runes and magic gear.
  • Rarity-colored names, inscription tooltips and a ground glow on magic items.
  • Elite Creatures Reborn Synergy: elite stars raise drops.
  • Epic Loot: runes work on its magic items, and EliteCrafting drops no magic gear of its own.
  • YAML rules over built-in defaults, server synced and reloaded live; console command ecraft.