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EliteCrafting
Work in progress, big changes ahead. Runes and magic gear: creatures and chests drop runes that awaken, shape, raise, reroll and seal items across three rarities. Required on server and all clients.
| Date uploaded | 8 hours ago |
| Version | 0.5.0 |
| Download link | MilkyTeam-EliteCrafting-0.5.0.zip |
| Downloads | 66 |
| Dependency string | MilkyTeam-EliteCrafting-0.5.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
EliteCrafting
Work in progress: significant changes will come, including to the config, the YAML files and item data.
Runes and magic gear: creatures and chests drop both, and a rune clicked onto an item changes its rarity or inscriptions.
Features
- Three rarities: Normal, Magic (1-2 inscriptions, at most one prefix and one suffix) and Rare (3-6, three of each).
- 209 inscriptions over 33 item classes: each kind of item rolls its own, and later biomes unlock stronger tiers.
- Seven runes, clicked onto items: Awakening (Normal to Magic), Shaping (one more on Magic), Recasting (rerolls a Magic item), Ascension (Magic to Rare), Consecrated (one more on Rare), Cleansing (back to Normal) and the Serpent (seals the item after a gamble).
- Drops from kills, bosses and world chests.
- Elite Creatures Reborn:
Synergy(off by default) lets elite stars raise drops. - An API for other mods: PackPanel's backpacks and Elite Creatures Pack's creatures and bone weapons join in.
- Every rune, inscription, command and file: CLAUDE.md.
Install
Needed on the server and every client, same version. Install with r2modman or the Thunderstore app, or put
EliteCrafting.dll in BepInEx/plugins. Uninstalling deletes every rune; magic gear turns plain until reinstalled.
Mods that make weapons or armor stackable can merge magic items and lose inscriptions.
Configuration
BepInEx/config/com.EliteCrafting.cfg and the EliteCrafting_*.yml files. Every setting is described in the file
and applies without a restart; the server's values bind every player (Lock Configuration). Console: ecraft help.
Links
Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.
Shout outs
- The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
- Iron Gate Studio, for Valheim.
- Thunderstore, for hosting this page.
- The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
- Every modder who keeps their mods open source so others can collaborate, learn and build on them.
CHANGELOG
Changelog
0.5.0
- Item classes: each kind of item rolls its own inscriptions (
ecraft classes). - Tiers by item level: Meadows gear rolls the weakest tier, Deep North gear every tier; strong tiers are rare.
- Prefixes and suffixes: Magic holds 1 of each, Rare 3; totals are capped across your gear.
- Brands add flat damage (+X fire), scaled by weapon.
- 47 new inscriptions, including critical hits, chain lightning, throwing weapons, Glass Cannon and Heavy Hand.
- Deep North gear is item level 8.
- An API for other mods; PackPanel and Elite Creatures Pack use it.
- Removed: Epic Loot integration.
- Your inscriptions and economy files are saved as
.v1.bakand replaced: redo your changes. - Existing magic items keep their inscriptions.
0.4.0
- Creature drops appear with the creature's own loot when its body dissolves, not at the moment of death.
0.3.0
- Recasting Rune rerolls one to all of an item's inscriptions in place and never removes one.
- With Epic Loot: Recasting rerolls one to all effects in place; augments and sockets stay.
- PackPanel's backpacks never become magic gear; with Epic Loot, runes work on them.
- Faster loading: the config file is written once instead of once per setting.
0.2.0
- Recasting Rune, the seventh rune: rerolls every inscription on a Magic item, which stays Magic. Drops everywhere.
- Epic Loot: Recasting rerolls every effect of an Epic Loot Magic item; sockets stay.
- Existing
EliteCrafting_economy.ymlfiles get the new rune and its drops without editing. - Sealed items show just "Sealed" in the tooltip (was "Sealed: Corrupted").
- Less work every frame keeping the config in sync.
0.1.0
- First release, a work in progress: significant changes will come.
- Three rarities: Normal, Magic (1-2 inscriptions) and Rare (3-6); 162 inscriptions, tiers by biome.
- Six runes clicked onto items: Awakening, Shaping, Ascension, Consecrated, Cleansing and the sealing Serpent.
- Kills and world chests drop runes and magic gear.
- Rarity-colored names, inscription tooltips and a ground glow on magic items.
- Elite Creatures Reborn
Synergy: elite stars raise drops. - Epic Loot: runes work on its magic items, and EliteCrafting drops no magic gear of its own.
- YAML rules over built-in defaults, server synced and reloaded live; console command
ecraft.