Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
EliteCrafting
Work in progress, big changes ahead. Runes and magic gear: creatures and chests drop runes that awaken, shape, raise, reroll and seal items across three rarities. Required on server and all clients.
| Date uploaded | 2 weeks ago |
| Version | 0.6.0 |
| Download link | MilkyTeam-EliteCrafting-0.6.0.zip |
| Downloads | 54 |
| Dependency string | MilkyTeam-EliteCrafting-0.6.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
EliteCrafting
Work in progress: significant changes will come, including to the config, the YAML files and item data.
Runes and magic gear: creatures and chests drop both, and a rune clicked onto an item changes its rarity or inscriptions.
Features
- Three rarities: Normal, Magic (1-2 inscriptions, at most one prefix and one suffix) and Rare (3-6, three of each).
- 209 inscriptions over 33 item classes: each kind of item rolls its own, and later biomes unlock stronger tiers.
- Seven runes, clicked onto items: Awakening (Normal to Magic), Shaping (one more on Magic), Recasting (rerolls a Magic item), Ascension (Magic to Rare), Consecrated (one more on Rare), Cleansing (back to Normal) and the Serpent (seals the item after a gamble).
- Drops from kills, bosses and world chests.
- Elite Creatures Reborn:
Synergy(off by default) lets elite stars raise drops. - An API for other mods: PackPanel's backpacks and Elite Creatures Pack's creatures and bone weapons join in.
- Every rune, inscription, command and file: CLAUDE.md.
Install
Needed on the server and every client, same version. Install with r2modman or the Thunderstore app, or put
EliteCrafting.dll in BepInEx/plugins. Uninstalling deletes every rune; magic gear turns plain until reinstalled.
Mods that make weapons or armor stackable can merge magic items and lose inscriptions.
Configuration
BepInEx/config/com.EliteCrafting.cfg and the EliteCrafting_*.yml files. Every setting is described in the file
and applies without a restart; the server's values bind every player (Lock Configuration). Console: ecraft help.
Links
Discord: https://discord.gg/DrFUyfuXzT
Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.
Shout outs
- The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
- Iron Gate Studio, for Valheim.
- Thunderstore, for hosting this page.
- The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
- Every modder who keeps their mods open source so others can collaborate, learn and build on them.
CHANGELOG
Changelog
0.11.3
- Russian translation, used while the game's language is Russian.
0.11.2
- Brazilian Portuguese translation, by Yoroshiro, used while the game's language is Portuguese (Brazilian).
- Fixed: removing a Rune Table no longer leaves it standing and refunds its cost again.
- Fixed: a Rune Table removed or broken while its window is open closes the window.
0.11.1
- Fixed: players on a slow connection with many mods are no longer refused when joining a server.
0.11.0
- The ten "at low health" inscriptions (Desperate Haste, Cornered Hide, ...) are merged into their plain twins; items keep the plain one.
- Berserkergang is +0.5-6% damage, always on (existing rolls come down into that range); Swift Draught makes healing meads heal at once, always.
- Reflex Draught and Valhalla's Edge are removed.
- The inscriptions YAML is format 4: an older one is saved as
.v3.bakand written fresh. The economy YAML is kept.
0.10.0
- PackPanel's backpacks take sockets and gems like armour.
- The Dvergr Chisel cuts one to three sockets (Normal and Magic 75/20/5%, Rare 62.5/27.5/10%); the Sockets tab shows the odds.
- Rune Table: the essence in the bowl looks like a cloud chamber.
- Rune Table: a use plays the skill level-up chime near the table, and the vortex rises from the slab's middle glyph.
- Rune Table: the Sockets tab fits the chisel and all eleven gems.
0.9.2
- Bosses drop a gem 50% of the time, plus 50% for one more per star (no longer one roll per nearby player).
- Recasting Runes are half of all rune drops; the Dvergr Chisel 10% of them in the Meadows, up to 17% in the Deep North.
- With
Gems and socketsoff, a rune drops where a chisel would. - Existing servers keep their old rune weights: edit
drops.runesinEliteCrafting_economy.yml, or delete it to have it rewritten.
0.9.1
- Creatures drop runes far more often: 35% a kill in the Meadows, up 5% per biome to 70% in the Deep North.
- World chests hold a rune 50% of the time (was 30%).
- Existing servers keep their old rates: edit
drops.chances.runeanddrops.chests.rune_chanceinEliteCrafting_economy.yml, or delete it to have it rewritten.
0.9.0
- Rune Table: holds chisels and gems too; Shift + click takes things out, Ctrl + click in the inventory puts them in.
- Rune Table: works from what it holds; buttons grey out only when unusable; boss trophies can be sacrificed.
- Rune Table: pills show what an essence can add to the item, with details on hover.
- Rune Table: held gems sit on the table, runes cast a vortex in their colour, the window slides with the inventory.
- Every boss can drop any gem, rolled for each player within 50 m; later bosses more often.
- The Serpent Rune is now the Sealed Rune; the Consecrated Rune is gone (held stacks disappear).
- Icons show sockets and their gems; tooltips show short inscription lines (
Tooltip detailFull: whole sentences). - Update the server and every client together.
0.8.0
- New Rune Table (
Rune Table): stores runes, turns trophies into essence; essence picks the inscription Ascension adds. - Sockets (
Gems and sockets): Magic and Rare weapons, staves, armour and shields hold up to three. - Eleven rare gems named for Norse gods fill them, a stat by item type; a full item's gem can be replaced.
- The Dvergr Chisel cuts a socket; every boss drops its own gems and sometimes the chisel.
- The Consecrated Rune now gives socketless gear 1-3 sockets.
- Magic items have 2 inscriptions, Rare 3; the Serpent Rune can add a 3rd or 4th.
- Removed: the Shaping Rune (held stacks disappear), Magic gear drops and
Magic item drops. - Inscription ladders have at most 8 tiers (was 13).
- With OpenKeep, salvaged Magic or Rare gear may give a rune back (
Runes from salvage). - Sealed items show a red infinity sign on their icon.
- The YAML files are format 3: old main files are renamed
.v2.bakand rewritten. - Update the server and every client together.
0.7.0
- Recasting Rune: every inscription is replaced by one or two new ones; the item stays Magic.
- Fixed: Elite Creatures Reborn's Phantom copies dropped EliteCrafting loot; they and Cloning decoys now drop none.
- Of a Tethered boss pair, only the last to fall drops EliteCrafting loot.
- With PackPanel 0.12.0+, its stat sheet lists your active inscriptions.
- Less work per hit, per frame and for dropped items; no stutter on the first kill after loading.
- Update the server and every client together.
0.6.1
- Fixed: Magic and Rare set armour shows its inscriptions again with Epic Loot installed.
- Fixed: mead bases and the dragon egg no longer drop or roll as magic items.
0.6.0
- Runes are stone tablets, each with its own glyph and icon.
- Runes work straight from the chest you have open; the item stays in your inventory.
- Magic and Rare items show a rarity background on every icon, with or without PackPanel.
- Dropped magic items shine a beam of light with rising sparks (
Loot beam). - Tooltips taller than the screen scroll with the mouse wheel or right stick.
0.5.0
- Item classes: each kind of item rolls its own inscriptions (
ecraft classes). - Tiers by item level: Meadows gear rolls the weakest tier, Deep North gear every tier; strong tiers are rare.
- Prefixes and suffixes: Magic holds 1 of each, Rare 3; totals are capped across your gear.
- Brands add flat damage (+X fire), scaled by weapon.
- 47 new inscriptions, including critical hits, chain lightning, throwing weapons, Glass Cannon and Heavy Hand.
- Deep North gear is item level 8.
- An API for other mods; PackPanel and Elite Creatures Pack use it.
- Removed: Epic Loot integration.
- Your inscriptions and economy files are saved as
.v1.bakand replaced: redo your changes. - Existing magic items keep their inscriptions.
0.4.0
- Creature drops appear with the creature's own loot when its body dissolves, not at the moment of death.
0.3.0
- Recasting Rune rerolls one to all of an item's inscriptions in place and never removes one.
- With Epic Loot: Recasting rerolls one to all effects in place; augments and sockets stay.
- PackPanel's backpacks never become magic gear; with Epic Loot, runes work on them.
- Faster loading: the config file is written once instead of once per setting.
0.2.0
- Recasting Rune, the seventh rune: rerolls every inscription on a Magic item, which stays Magic. Drops everywhere.
- Epic Loot: Recasting rerolls every effect of an Epic Loot Magic item; sockets stay.
- Existing
EliteCrafting_economy.ymlfiles get the new rune and its drops without editing. - Sealed items show just "Sealed" in the tooltip (was "Sealed: Corrupted").
- Less work every frame keeping the config in sync.
0.1.0
- First release, a work in progress: significant changes will come.
- Three rarities: Normal, Magic (1-2 inscriptions) and Rare (3-6); 162 inscriptions, tiers by biome.
- Six runes clicked onto items: Awakening, Shaping, Ascension, Consecrated, Cleansing and the sealing Serpent.
- Kills and world chests drop runes and magic gear.
- Rarity-colored names, inscription tooltips and a ground glow on magic items.
- Elite Creatures Reborn
Synergy: elite stars raise drops. - Epic Loot: runes work on its magic items, and EliteCrafting drops no magic gear of its own.
- YAML rules over built-in defaults, server synced and reloaded live; console command
ecraft.