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MilkyTeam-FeastMaster-4.7.5 icon

FeastMaster

Tune every food and mead, the food fade curve, continuous food healing, Vigor (stamina regen from food), stamina regen rules, every stamina cost and base stamina from skills. Vanilla by default, server synced, hot reloaded.

Date uploaded 4 days ago
Version 4.7.5
Download link MilkyTeam-FeastMaster-4.7.5.zip
Downloads 581
Dependency string MilkyTeam-FeastMaster-4.7.5

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

FeastMaster

Configure every food and mead, and how health, stamina and eitr regenerate and drain. Every setting starts at the game's own value, and only what you change is patched, so it sits beside other mods that tune stamina, fishing or skills.

Features

  • Foods and meads, modded ones too: every value, per item or for all at once (below).
  • Food slots: one to five foods active at once, all on the HUD.
  • Auto eat: a food that runs out is replaced from your inventory, if the server allows.
  • Regeneration: health, stamina and eitr recovery reshaped (below).
  • Stamina: every cost and the body's base values (below).
  • Kitchen: cook and brew times, burning and feast servings (below).
  • HUD: hide the health, stamina or eitr number and the food timers, per player.

Foods and meads

  • Global multipliers: health, stamina, duration, healing and eitr of every food at once.
  • Foods: health, stamina, eitr, duration and healing each, shown on the tooltip.
  • Meads: duration (also the cooldown), what they restore, regen boosts, run and jump costs.
  • Degradation: food keeps full strength, or fades on a curve you pick.
  • Eating again: how soon a food can be eaten again.

Regeneration

  • Continuous healing: food heals smoothly instead of every 10 seconds.
  • Vigor: food stamina also speeds stamina regeneration; Eitr Vigor does the same for eitr.
  • Extra stamina: regeneration grows with stamina above your base; use this or Vigor, not both.
  • Regen curve: refill faster on an empty bar and slower on a full one, or the reverse.
  • Basics: regen speed, the low-bar bonus, the pause after use, the slowdown while blocking.
  • Sneaking, encumbered, swimming: crouch still to recover faster; recover while overloaded or in the water.
  • Rested: how long it lasts and how much faster you recover.

Stamina and body

  • Costs: running, jumping, dodging, blocking, attacks, sneaking, swimming, tools, fishing and the harpoon.
  • Out of combat: cheaper running, jumping, dodging and sneaking when no enemy is on you.
  • Free sneaking: no drain while no enemy is near.
  • Skill discount: high Blocking, Dodge and Jump skills cut their costs.
  • Base values: health and stamina with no food.
  • Skills: Run, Jump, Sneak, Swim and Fishing add stamina and learn faster or slower.
  • Drowning and world rates: drowning damage; the world's food, stamina and regen rates.

Kitchen and feasts

  • Cook times: per station and recipe, or one multiplier for all, food on the fire included.
  • Burning: food left on the fire can stay cooked until taken.
  • Fermenter: brew time and meads per batch, barrels already brewing included.
  • Feasts: servings per placed feast; each feast's food has its own values.

Install

Needed on the server and every client. Install with r2modman or the Thunderstore app, or put FeastMaster.dll in BepInEx/plugins. Another mod that changes food slots conflicts with Food Slots; use one.

Configuration

BepInEx/config/com.FeastMaster.cfg. Every setting is described in the file and applies without a restart; the server's values bind every player, display settings stay your own. Console: charter status shows whether the server binds your settings.

Links

Discord: https://discord.gg/DrFUyfuXzT

Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.

Shout outs

  • The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
  • Iron Gate Studio, for Valheim.
  • Thunderstore, for hosting this page.
  • The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
  • Every modder who keeps their mods open source so others can collaborate, learn and build on them.

CHANGELOG

Changelog

4.7.5

  • Store page: a fuller overview of what the mod does.

4.7.4

  • Less work every frame for stamina and eitr regeneration, cooking and new items.
  • Joining a server or reloading the config applies food and mead values once, not once per setting.

4.7.3

  • Fixed: no more Harmony warnings in the log at startup.

4.7.2

  • Faster loading: the config file is written once instead of once per setting.

4.7.1

  • Less work every frame keeping the server's settings in sync.

4.7.0

  • Settings at their defaults no longer touch the game: FeastMaster only patches what a changed setting needs, so other mods' fishing, movement, skill, base value and regeneration changes keep working alongside it.
  • Setting a value back to its default removes its patch and gives the game (or the other mod) its value back.
  • Fixed: fishing costs, the regen multipliers and base health and stamina were rewritten even at their defaults.
  • Foods, meads and Rested keep their own (or another mod's) values until one of theirs is changed.
  • The log names the patches that changed settings installed.

4.6.1

  • Shorter store page and changelog; nothing changes in game.

4.6.0

  • New Food Slots: 1 to 5 foods active at once (the game's 3 by default); the HUD shows that many slots.
  • Lowering it keeps extra foods until they run out.

4.5.0

  • Auto Eat: a food that runs out is replaced by another of the same from the inventory.
  • The server allows it (Allow Auto Eat, off by default); each player can turn it off (Auto Eat in 8. Display).
  • Rested: Rested Duration, Rested Duration Per Comfort and the rested regeneration, in 2. Stamina Regeneration.
  • A mead's Duration is also its cooldown; its description now says so.

4.4.0

  • Feast Servings in 9. Kitchen: how many servings a placed feast holds; started feasts keep what they have left.
  • Every feast's food gets a food section.
  • Faster world loading.

4.3.0

  • Cooking: a section per cooking station and oven with each recipe's cook time; edits reach food already on the fire.
  • New Cook Time Multiplier and Food Can Burn in 9. Kitchen.
  • Section 9. Fermenter is now 9. Kitchen; its values carry over.

4.2.0

  • New 9. Fermenter: Fermentation Time and Batch Yield, applying to barrels already brewing.

4.1.0

  • Config edits reach items already picked up, foods already eaten and a running mead.
  • Server sync moved to Charter, our own library; config files work unchanged.
  • A version mismatch refuses the join with a named reason.
  • New console command charter (status, diff, versions).
  • Renamed Steady Regeneration to Continuous Food Healing and Extra Stamina From Food Only to Count Food Stamina Only.
  • Renamed Regen Per 10 Extra Stamina to Regen Per Extra Stamina Point (a former 1 becomes 0.1). Old values carry over.

4.0.0

  • Config reorganised into numbered sections above the per-item ones; old values carry over.
  • Configured values show on tooltips before eating and apply on every change.
  • New Degradation Curve and Eat Again At.
  • Vigor: every food gives a stamina regen bonus, shown on the tooltip.
  • New 1. Health Regeneration (continuous food healing), 2. Stamina Regeneration, 3. Eitr Regeneration (Eitr Vigor).
  • New 4. Stamina Costs, 5. Base Values, 6. Skills, 7. World Rates and per-player 8. Display.
  • Per mead: regen multipliers and run and jump stamina modifiers.
  • Every new setting defaults to vanilla, is synced and hot reloads.

3.3.5

  • New store icon.

3.3.4

  • Store page links to the GitHub repository.

3.3.3

  • Rebuilt on the rewritten shared configuration libraries; no behaviour change.
  • MIT licence added.

3.3.2

  • Fixed: a frame rate loss.

3.3.1

  • Fixed: a dedicated server hung in an endless config reload.
  • Fixed: a long menu freeze with many modded consumables.

3.3.0

  • Updated for the current Valheim version.
  • Jotunn no longer required.
  • Fixed: Lock Configuration now locks clients.
  • Meads detected automatically and matched by status effect.
  • Disable Food Degradation no longer rewrites game code.

3.2.0

  • Fixed: disable food degradation.

3.1.1

  • Fixed: the icon.

3.1.0

  • Config changes apply without a restart.
  • Values applied when consumed, for multiplayer.

3.0.0

  • Renamed from ValheimFoodConfig to FeastMaster.

2.3.1

  • Mead values configurable.

2.3.0

  • Option to remove food degradation.

2.2.0

  • Global food config modifiers.

2.1.0

  • Fixed: incompatibility with a new Valheim version.

2.0.0

  • New config file format.

1.1.1

  • Eitr food values configurable.

1.1.0

  • New config file format.

1.0.0

  • Food values configurable.