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Lockstep
The next boss stays sealed until every player on the server has defeated the previous one. Server synced.
| Date uploaded | 4 days ago |
| Version | 0.3.1 |
| Download link | MilkyTeam-Lockstep-0.3.1.zip |
| Downloads | 82 |
| Dependency string | MilkyTeam-Lockstep-0.3.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
Lockstep
The next boss stays sealed until every player on the server has defeated the previous one. Fast players wait for the group; nobody skips ahead.
Features
- A boss altar opens only once everyone has defeated the boss before it, and says who the group is waiting for.
- Credit per player: everyone who hit the boss, plus everyone within a set distance when it dies.
- The roster fills itself; players away for a set number of days stop holding the group back.
- New players catch up with everything the world has already cleared (configurable).
- Safe to install mid-playthrough: bosses already defeated count as cleared for everyone.
- The boss chain is a YAML file: add modded bosses or change the order.
- Admins can grant or revoke credit and ignore or forget players from the console.
Install
Needed on the server and every client; the server refuses clients without it. Install with r2modman or the
Thunderstore app, or put Lockstep.dll in BepInEx/plugins. Replaces OathBound (up to 0.1.2): remove it, its config
files are not read.
Configuration
BepInEx/config/com.Lockstep.cfg and LockstepChain.yml; the server keeps its roster in
Lockstep.<world>.roster.yml. Every setting is described in the file and applies without a restart; the server's
values bind every player (Lock Configuration). Console: lockstep status shows who the group waits for; admin
commands: https://github.com/geraldjglasgow/ValheimMods/blob/main/Lockstep/PLAN.md. charter status shows whether
the server binds your settings.
Links
Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.
Shout outs
- The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
- Iron Gate Studio, for Valheim.
- Thunderstore, for hosting this page.
- The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
- Every modder who keeps their mods open source so others can collaborate, learn and build on them.
- The co-op group that kept waiting at the Elder altar for the one player who was still at work.
CHANGELOG
Changelog
0.3.3
- Faster loading: the config file is written once instead of once per setting.
0.3.2
- Less work every frame keeping the server's settings in sync.
0.3.1
- Fixed: joining a busy server no longer refuses a correct client.
- Shorter store page.
0.3.0
- Server sync moved to Charter, our own library; config files work unchanged.
- A version mismatch refuses the join with a named reason and a code in both logs.
- New console command
charter(status,diff,versions).
0.2.1
- New store icon.
0.2.0
- Renamed from OathBound to Lockstep: GUID
com.Lockstep,com.Lockstep.cfg,LockstepChain.yml,Lockstep.<world>.roster.ymland console commandlockstep. - Old OathBound files are not read: rename them to keep your settings, and remove the old DLL.
0.1.4
- Store page links to the GitHub repository.
0.1.3
- The chain file is checked on load: a stage without
keyorboss, or an empty chain, keeps the previous chain. - A duplicate
orderwarns; every message names the file and path. - Rebuilt on the rewritten shared config libraries; MIT licence added.
0.1.2
- Fixed: a frame rate loss.
- YAML files with a byte order mark are accepted.
0.1.1
- Fixed: Linux dedicated servers hung in an endless config and roster reload.
- No warning on first run when the example chain file is written.
0.1.0
- First working version: player roster, credit by attackers and radius, altar gate with spawn guard, YAML chain.
- Console commands, late joiner catch-up, inactive days and mid-playthrough backfill.