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OpenKeep
Craft from chests, quick stack, sort, trash, salvage, stack sizes, chest sizes, carts as workbenches, contents signs. Open source, server synced.
| Date uploaded | 3 days ago |
| Version | 1.13.1 |
| Download link | MilkyTeam-OpenKeep-1.13.1.zip |
| Downloads | 749 |
| Dependency string | MilkyTeam-OpenKeep-1.13.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
OpenKeep
Storage for Valheim, plus a few base tweaks.
Features
- Reach: craft, build and feed stations from nearby chests, ships and carts.
- Stow: quick stack, store all, top up, sort, route and trash, by button or hotkey.
- Crafting: a Salvage tab returns materials; craft many at once.
- Stacks and Capacity: stack sizes, weights, chest and station sizes, contents on hover.
- Off by default: cart workbenches, contents signs on chests, two players in one chest.
- Homestead: pick your bed after death, faster respawns and portals, campfires on wood, honey per day, fires, smelters and pets fed from chests, night-only torches, quicker Rested, area and auto repair.
- Works with PackPanel, the inventory mod; neither needs the other.
Install
Needed on the server and every client. Install with r2modman or the Thunderstore app, or put OpenKeep.dll in
BepInEx/plugins.
- Lowering a stack size, or removing the mod, loses items above the new limit.
- Items in an enlarged chest's extra rows are hidden without the mod.
- Before removing the mod, switch off Signs and
Torches Night Only, then visit your bases by day. - In the Ashlands (or with the Fire world key) a campfire sets its wooden floor alight.
Configuration
BepInEx/config/milkyteam.openkeep.cfg and seven OpenKeep.*.yml files. Every setting is described in the file and
applies without a restart; the server's values bind every player. Console: openkeep help.
Links
Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.
Shout outs
- The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
- Iron Gate Studio, for Valheim.
- Thunderstore, for hosting this page.
- The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
- Every modder who keeps their mods open source so others can collaborate, learn and build on them.
CHANGELOG
Changelog
2.4.0
- Quick World Save (on by default): the game stands still for a much shorter moment while the world saves. Server or host only.
2.3.0
- Reach: ship and cart storage counts only for the player sailing or pulling it.
- Reach: crafting from a chest another player used last may first say "Fetching the materials from storage, try again".
- Fixed: chests and drops another player's game held could lose or duplicate items.
- Shared chests and Blueprints: a moved stack or handed-over materials come back if no answer arrives.
- Fixed: hotkeys ignored after Shift, Ctrl or Alt was released in another window.
- Lighter on frame rate and server near many chests, signs and construction sites.
- Update the server and every client together.
2.2.1
- Blueprints: the build camera comes out with B, as in normal building, instead of by itself.
- Blueprints: ghost buildings are a little easier to see.
2.2.0
- Stow:
Auto Tidy(off by default): nearby chests send stray items to the chest they belong in, learning where players put things. - Blueprints (off by default): a Blueprints tab in the hammer saves buildings and places them as construction sites built as materials come in.
- Blueprints: Copy building, folders, Fix ground and a Site planner queue.
- Stow: chest cycling with the wheel waits while EliteCrafting scrolls a tooltip.
- Console:
openkeep tidyandopenkeep blueprint.
2.1.1
- Recipe Tracker: narrower, only as wide as its rows;
-,+and the amount show with the inventory open. - Recipe Tracker: an X at the left of each recipe removes it while the inventory is open.
- Fixed: the tracker's
-,+andXbuttons never showed.
2.1.0
- Salvage: the tab's list leaves out the hotbar and PackPanel's slots; the Salvage Key still works on them.
- Salvage: with Epic Loot, magic items show their rarity background on the tab.
2.0.2
- Fixed: with Epic Loot, recipe tile and button tooltips showed far from what they describe.
2.0.1
- Homestead: on the bed choice map a double click places a map pin, also on a bed.
- Reach: lighter on the frame rate with the crafting or build panel open near many chests.
- Faster loading: the config file is written once instead of once per setting.
2.0.0
- Quick portals moved to Wayfare: install it for quick jumps.
Quick Area Loadingnow speeds respawns only. - Build Camera: build from a free camera near a crafting station (B with a build tool).
- Recipe List: search (Ctrl+F,
@material), favourite recipes, grid views. - Recipe Tracker: right click a recipe to pin its materials on screen.
- Batch crafting:
Craft Speedmakes crafting faster or slower; the mouse wheel changes the amount. - Homestead: on the bed choice map, beds sit above other icons; the nearest is pinged.
- Fixed: Ctrl + click stopped at a full chest instead of filling the open chest.
1.14.0
- Stow: Ctrl + click on an item no nearby chest holds puts it in the chest you have open.
- Reach: Epic Loot's enchanting table uses materials from nearby chests (the
Craftingswitch).
1.13.1
- Fixed: no more "LiberationSans SDF Font Asset was not found" warnings from chest link labels and the bed countdown.
1.13.0
- Stow:
Take All Key(Shift+G) takes everything from the open chest, shared chests included. - Stow: new
Sort OrderAmount: the item you have the most of comes first. - Homestead: your bed icons are yellow on the minimap and the large map.
- Homestead: while you choose a bed after death, bed icons are twice the size and pulsing; the countdown sits upper left.
1.12.0
- Homestead:
Bed Choice Seconds: dying opens the map to pick a bed; otherwise you wake in the nearest. - Homestead: every bed you own shows on your map (
Beds On Map). - Homestead:
Quick Respawn: the nearer your bed to where you died, the sooner you wake. - Homestead:
Stand Up On Respawn: you wake standing after a death. - Homestead:
Quick Portals: the nearer two portals are, the quicker the jump. - Homestead: a jump within the loaded area skips the black screen (
Portal Screen Only When Loading). - Homestead:
Quick Area Loading: land loads much faster after a long jump and while you respawn.
1.11.0
- The game's armour and weight readouts stay as the game draws them; the trash can is a plate in the game's style.
- The trash can sits where trash can mods expect one, so Jewelcrafting, CurrencyPocket, OttoPay and TrashItems fit around it.
- Fixed: the trash can stayed red after a click.
1.10.0
- Fixed: Jewelcrafting threw errors on every pickup and inventory close, and chests closed that way stayed in use (GitHub #4, #5).
- Fixed: mods that add a box beside the armour (CurrencyPocket, OttoPay, TrashItems and others) were broken since 1.8.0.
- Boxes other mods add join the stat column instead of covering one of its boxes.
- Stow:
Trash Can On Stat Column(per player): off puts the trash can in the button row.
1.9.0
- Homestead:
Auto Repair: opening a crafting station repairs every item it can, worn gear included, for free. - Stow: Ctrl + click and Store one (
V) go on to the next chest holding the item when one is full. - Stow: with
Shared Chests = Full, quick stack and dump send what a shared chest cannot take to the next chest. - Stow: ground pickup gives each drop to one chest, one holding the item first, then the nearest.
- Reach: a unit a station did not take goes back to the nearest chest holding that item.
1.8.0
- Batch crafting:
-and+beside the Craft button make many at once, in place of Shift + Craft. - Batch crafting: Reach's Pull modifier + Craft pulls the materials for the whole batch.
- Works with PackPanel: stowing and sorting use its grid but never its slots.
- Stow: trash mode (Shift + click the trash can) destroys each stack you click; the can sits under the armour.
- Fixed: hotkeys with a modifier (
LeftAlt + D) did not fire while W was held. - Homestead:
Pets Eat From Chests: hungry tamed animals eat from nearby chests. - Homestead:
Auto Feed Leave(1): self-feeding stations leave that many of each item in every chest. - Homestead:
Auto Feed Rangedefaults to 4 m (was 2 m); existing configs keep theirs.
1.7.0
- Capacity:
OpenKeep.Stations.ymlsets how many items and how much fuel each workstation holds. - Homestead:
Auto Feed Stations: smelters, kilns and other workstations take items and fuel from chests beside them. - Homestead:
Rested Delay: Rested comes after 5 seconds of resting instead of 20. - Homestead:
Area Repair: the hammer also repairs the damaged pieces touching the one you repair. - Homestead:
Torch Switch Key(O) keeps a torch lit day and night, or puts it back on schedule. - Homestead:
Torch Margin: torches light before nightfall and go out after daybreak by this many hours. - Homestead:
Auto Fuelskips fuel from a lower world level (New Game+).
1.6.0
- Homestead: new section
8. Homestead, synced. - Homestead:
Nearest Bed Respawn: you wake in your own bed nearest to where you died. - Homestead:
Build On Wood: campfires and other listed pieces build on wooden floors. - Homestead:
Honey Per DayandHoney Per Player Onlineset each beehive's honey rate. - Homestead:
Auto Fuel: fires you built refill from nearby chests. - Homestead:
Torches Night Only: torches burn only at night; turn it off before removing OpenKeep. - Stow: plate tooltips show in a gold-bordered box beside the plate.
- Stow:
Pickup Rangedefaults to 2 m (was 10); existing configs keep theirs.
1.5.0
- Stow: the armour, trash and weight plates show a tooltip on hover.
- Stow: other mods can add plates to the column; Elite Creatures Reborn 3.8.0 adds its world tier plate.
1.4.2
- Stow: quick stack, store all and dump leave the hotbar alone; top up still refills it.
1.4.1
- Internal cleanup of the console commands; no behaviour change.
1.4.0
- Stow: quick stack, store all, dump and sort use only the game's own rows, leaving other mods' slots alone.
- Stow: new per-player
Main Inventory Rowsfor mods that add ordinary rows. - Stow: the trash can moved onto its own plate between the armour and weight readouts.
- Stow: armour and weight readouts show a larger icon and stay put as the inventory grows.
- Stow:
Confirm Trashdefaults to off; existing configs keep theirs. - Stow:
Stow allisStore allagain; bindings carry over. - Salvage:
Skip Items With Mod Datakeeps items with another mod's data, such as EliteCrafting's, out of salvage.
1.2.0
- Reach: new
stations:map inOpenKeep.Reach.yml: per stationenabledandallow/denylists for feeding. - Stow: new per-player
Sort Favourite Items(on): off leaves favourite items where they are when sorting.
1.1.1
- Fixed: joining a busy server failed with "you have no copy" when everyone ran the same version.
- Capacity: a container entry uncommented without its indentation is applied anyway, with a warning.
1.1.0
- Stacks: edits reach items already picked up, lying in the world or in an open chest.
- Server sync moved to Charter, our own library; config files work unchanged.
- A version mismatch refuses the join with a named reason.
- New console command
charter(status,diff,versions). - Salvage: YAML key
excluderenameddeny; oldexclude:lists are ignored. - Stow: keys renamed (
Stow All Key,Top Up Key,Junk Key,Destroy Junk Key),Store One KeyisV; bindings carry over. - Stow: junk marks from 1.0.0 are not read.
- Stow: buttons moved below their panels; new
Button Row Offset. - Removed the unused
Hover PreviewandCart Upgrade Piecesettings.
1.0.0
- First full release: the 0.2.0 build under its final version number.
0.2.0
- Signs: a vanilla sign above every player-built container names its contents (off by default; rules in
OpenKeep.Signs.yml). - Console:
openkeep signs,signs reset,signs rewrite.
0.1.0
- First release.
- Reach: crafting, building and station feeding count and pay from nearby containers, ship holds and carts.
- Stow: quick stack, stow all, top up, sort, favourites, junk, trash can, routing, find, dump, chest cycling, ground pickup.
- Salvage: a Salvage tab and hotkey, with per-item fractions.
- Stacks: stack and weight multipliers and per item values.
- Capacity: container sizes per prefab, fill and contents on hover.
- Carts: a workbench on every cart.
- Shared chests:
ViewandFullmodes for a chest another player has open. - Console command
openkeep; every gameplay setting synced and lockable, YAML files synced and hot reloaded.