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MilkyTeam-PackPanel-0.17.0 icon

PackPanel

Bigger inventory with labelled armour, utility, food, mead and ammo slots, a stat sheet, coin purse, key ring, tacklebox for bait, eight craftable backpacks you wear, and a brown or timber look. Server synced; works with OpenKeep.

Date uploaded 2 days ago
Version 0.17.0
Download link MilkyTeam-PackPanel-0.17.0.zip
Downloads 649
Dependency string MilkyTeam-PackPanel-0.17.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

PackPanel

A bigger, better organised inventory, with labelled slots always on screen.

Features

  • A grid from your two hands up to 12 x 10, with Base Carry Weight and Keep On Death (choose which slot groups you keep).
  • Labelled slots on two tabs, Gear and Consumables, plus a purse, key ring and tacklebox (below).
  • Stat sheet: your stats as the game counts them; hover a line for its breakdown.
  • Auto Equip: gear in its slot is always worn; right click gear in a chest to wear it.
  • Eight backpacks and four tackleboxes; each tacklebox is crafted from the one before (below).
  • Armour and weight by the minimap, a bigger crafting panel, a brown or timber look, darker at night.
  • With OpenKeep 1.8.0+, its buttons join the inventory; quick stack and sort skip the slots.
  • With EliteCrafting or Epic Loot, backpacks can be magic; the stat sheet lists their effects.

Slots

  • Head, Chest, Legs, Back: your armour and cape, worn; a Feet slot joins them for EliteEquipment's boots.
  • Backpack: wear one of the eight backpacks below.
  • Utility: up to five belts, wishbones and the like, all worn at once.
  • Trinket: your worn adrenaline trinket.
  • Food: Z eats everything in them you can eat now.
  • Mead: Left Alt + 1 to 5 drinks that slot's mead, shown under your health bar.
  • Ammo: arrows and bolts go here first; the bow uses them left to right.
  • Coin purse: coins go in first, and traders pay from it.
  • Key ring: keys gather on a small round ring; doors still find them.
  • Tacklebox: holds a tacklebox, whose cells keep your bait.

Backpacks

Worn on your back for every player to see. Their cells join the bottom of your grid. Each has levels 1 to 4, upgraded at its station: a worn pack slows you by 8, 6, 4 or 2 %, and what it holds weighs 100, 95, 90 or 85 %.

  • Deerhide Satchel (Meadows): +4 slots.
  • Trollhide Backpack (Black Forest): +4 slots, +50 carry weight.
  • Rootbound Pack (Swamp): +8 slots, +50 carry weight.
  • Wolfpelt Pack (Mountains): +8 slots, +100 carry weight.
  • Lox Hauler (Plains): +12 slots, +100 carry weight.
  • Carapace Pack (Mistlands): +12 slots, +150 carry weight.
  • Asksvin Pack (Ashlands): +16 slots, +150 carry weight.
  • Moosehide Pack (Deep North): +16 slots, +200 carry weight.

Tackleboxes

  • Driftwood Tacklebox (Meadows): 1 bait cell.
  • Finewood Tacklebox (Black Forest): 2 bait cells.
  • Carapace Tacklebox (Mistlands): 6 bait cells.
  • Flametal Tacklebox (Ashlands): 8 bait cells.

Install

Needed on the server and every client. Install with r2modman or the Thunderstore app, or put PackPanel.dll in BepInEx/plugins.

  • Not compatible with mods that resize the inventory or add equipment slots, like ExtraSlots.
  • Removing the mod loses what lies outside the game's grid, every backpack and tacklebox, and keys above one per stack: empty them first.
  • Lowering Inventory Width, Key Stack or slot counts, or taking off a pack, drops what no longer fits.

Configuration

BepInEx/config/milkyteam.packpanel.cfg, plus PackPanel.Backpacks.yml and PackPanel.Tackleboxes.yml (format: https://github.com/geraldjglasgow/ValheimMods/blob/main/PackPanel/CLAUDE.md#backpack-and-tacklebox-yaml-files). Every setting is described in the file and applies without a restart; the server's values bind every player, except your look and keys. Translate: save a copy of English.yml as PackPanel.translations.<Language>.yml in BepInEx/config.

Links

Discord: https://discord.gg/Q2sMPGQ4T3

Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.

Shout outs

  • The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
  • Iron Gate Studio, for Valheim.
  • Thunderstore, for hosting this page.
  • The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
  • Every modder who keeps their mods open source so others can collaborate, learn and build on them.

CHANGELOG

Changelog

0.17.0

  • Translations: every word you read is in translations/English.yml; a PackPanel.translations.<Language>.yml in BepInEx/config translates it.

0.16.1

  • Fixed: players on a slow connection with many mods are no longer refused when joining a server.

0.16.0

  • Backpacks have levels 1 to 4, upgraded at their station: a worn pack slows you 8, 6, 4 or 2 %, and what it holds weighs 100, 95, 90 or 85 %.
  • A pack's tooltip shows its level's speed and weight; upgrading the worn pack keeps it on your back.

0.15.0

  • The Feet slot is for EliteEquipment's boots (with its Separate Boots on); OpenKeep no longer has boots.

0.14.0

  • Keep On Death replaces Keep Slots On Death: pick which slot groups stay with you (e.g. Food, Ammo); set it again.
  • A Feet slot under Legs for OpenKeep's boots (with its Separate Boots on).
  • Slot Icons: empty slots' drawings can be turned off apart from their names.
  • With AAA Crafting, the crafting panel keeps AAA Crafting's size.

0.13.0

  • Instant Equip (off by default): weapons, tools, shields and armour go on and come off with no equipping bar.
  • Auto Equip never drops gear: a piece taken off with a full inventory comes off in its slot.
  • With a full inventory, wearing gear from a chest or taking off the backpack says there is no room.
  • A chest that would hang off the screen under a tall inventory opens beside it instead.
  • Backpack recipes no longer take the previous backpack; an existing PackPanel.Backpacks.yml keeps the old costs until edited or deleted.
  • Fixed: the first inventory opening after logging in no longer stutters.
  • Fixed: after Alt + Tab, Left Alt no longer sticks, so the number keys use the hotbar instead of drinking meads.

0.12.0

  • With EliteCrafting 0.7.0+, the stat sheet lists your inscriptions by category; hover a line for each item's value.
  • Fixed: EliteCrafting inscriptions on a second or third utility did nothing.
  • Fixed: after Alt + Tab, the number keys could drink meads instead of using the hotbar.
  • Fixed: empty hotbar boxes flickered beside a mod that adds a second hotbar.
  • Less work every frame for the inventory, the HUD, the hotbar and pickups.

0.11.0

  • Auto Equip: gear in the Gear tab is always worn; right click gear in an open chest to wear it.
  • A piece taken off with a full inventory drops at your feet; broken gear stays in its slot until repaired.
  • Inventory Rows 0: the hotbar shows every open first-row cell.
  • Rarity backgrounds for EliteCrafting items now come from EliteCrafting.

0.10.0

  • Removed the Mead Key (B) and its square on the food and mead bar; the Mead Slot keys replace it.
  • Fixed: Alt + a number key no longer also equips or uses that hotbar item.

0.9.0

  • Mead Slot keys: Left Alt + 1 to 5 drink the mead in that slot, shown on the food and mead bar.
  • With EliteCrafting: backpacks take runes and their inscriptions work while worn.
  • With EliteCrafting: Deep Pockets adds 1 to 4 backpack slots.
  • With EliteCrafting: magic items show their rarity colour behind them; an upgraded backpack keeps its inscriptions.

0.8.1

  • Fixed: bait can be dragged into the tacklebox's cells, and picked-up bait goes into the box.
  • Picked-up bait no longer fills the Ammo slots.

0.8.0

  • Backpacks are equipment: the worn pack shows as equipped, and Epic Loot can enchant it with utility effects.
  • Less work every frame for the inventory, the HUD boxes, the key ring and item counts.
  • Faster loading: the config file is written once instead of once per setting.

0.7.0

  • New Crafting Panel Width and Crafting Panel Height (per player): a bigger crafting panel and recipe list.
  • Crafting the next backpack or tacklebox upgrades the one in its slot: no free cell needed, contents kept.
  • Food Key and Mead Key do nothing with a hammer, hoe or cultivator in hand.
  • Fixed: Use on your grave with a full backpack takes everything instead of opening it.
  • Fixed: with Inventory Rows 0, a backpack or tacklebox taken from your grave could miss its slot.
  • Fixed: a stutter the first time the inventory opens.
  • Less work every frame for the settings sync.

0.6.2

  • Less work when any window or map pin appears (the Timber panel theme).
  • Less work every frame for backpacks worn by other players, the hotkeys and the closed YAML editor.

0.6.1

  • Fixed: the coin purse and key ring no longer take a copy of an item another mod already stored.
  • Less work every frame for the key ring and the stat boxes beside the minimap.
  • Removed the leftover art-test wallpaper file check.

0.6.0

  • Works with BiomeLords: its Featherweight blessing's rows join your main grid and leave without touching your slots.

0.5.0

  • Inventory Rows goes down to 0: just two cells for your hands (keys 1 and 2); a backpack's cells continue after them.
  • The inventory panel follows its rows, so OpenKeep's buttons sit right under a small grid; the side panels keep their size.
  • New Night Shade: the inventory panels darken at night and in dark weather, as the game's own do.
  • Fixed: no more "LiberationSans SDF Font Asset was not found" warnings in the log when the inventory opens.

0.4.0

  • Armour, weight and Elite Creatures Reborn's world tier now sit in full-size boxes in a column right of the minimap.
  • The minimap and status effect icons move left to make room, and back when no box shows.
  • The setting keeps its name, Weight Under Minimap.
  • Fixed: on the Consumables tab, hovering an item shows its own tooltip and equips or drops that item.

0.3.0

  • The Food and Mead bar is two squares: a food and a mead icon with their keys over them, nothing else.
  • Fixed: the inventory broke with Jewelcrafting, CurrencyPocket, OttoPay, TrashItems or Quick Stack Store Sort Trash Restock installed.
  • Other mods' stat boxes join the column instead of covering one; TrashItems' trash can takes dragged stacks there.
  • OpenKeep 1.8.0 to 1.9.0 and Elite Creatures Reborn 3.12.0 to 3.13.0 carry the same column: update them too.

0.2.0

  • New Trinket Slot under the utilities, for the one trinket the game lets you wear.
  • A worn trinket moves in on first start; Keep Slots On Death keeps it, and your grave puts it back on.
  • New Food And Mead Bar (per player) under your health: the two keys and your slots' food and meads.
  • Arrows and bolts you craft, pick up, buy or loot go into the Ammo slots first.
  • Capes stay under a worn backpack instead of flapping out through it.
  • New Mead slot icon: a mead bottle instead of a drinking horn.

0.1.0

  • First release; needed on the server and every client.
  • A bigger grid, up to 12 x 10; existing characters keep their items.
  • Base Carry Weight, Keep Slots On Death, and Enabled to bring back the game's inventory.
  • Labelled slots on two tabs: armour, backpack, up to five utilities, food, mead and ammo.
  • Ammo slots feed the bow; Food Key and Mead Key eat and drink from the slots.
  • A stat sheet, with Epic Loot's magic effects.
  • A coin purse and a key ring.
  • Four craftable tackleboxes for bait, and eight craftable backpacks worn on your back.
  • Stat boxes by the grid and the minimap; a brown or timber look.
  • Pickups fill the grid, not the slots; taking all from your grave puts everything back.
  • With OpenKeep 1.8.0 or later, its quick stack and sort skip the slots.
  • Server synced; both YAML files hot reload.