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MilkyTeam-PackPanel-0.5.0 icon

PackPanel

Bigger inventory with labelled armour, utility, food, mead and ammo slots, a stat sheet, coin purse, key ring, tacklebox for bait, eight craftable backpacks you wear, and a brown or timber look. Server synced; works with OpenKeep.

Date uploaded a day ago
Version 0.5.0
Download link MilkyTeam-PackPanel-0.5.0.zip
Downloads 471
Dependency string MilkyTeam-PackPanel-0.5.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

PackPanel

A bigger, better organised inventory, with labelled slots always on screen.

Features

  • A grid from your two hands up to 12 x 10, with Base Carry Weight and Keep Slots On Death.
  • Gear tab: armour, a backpack, worn utilities, a trinket and a stat sheet.
  • Consumables tab: food, mead and ammo, with keys to eat and drink (Z, B).
  • A coin purse, a key ring and four craftable tackleboxes for bait.
  • Eight craftable backpacks for more slots and carry weight.
  • Armour and weight beside the minimap; a brown or timber look that darkens at night.
  • With OpenKeep 1.8.0+, its buttons join the inventory and its quick stack and sort skip the slots.

Install

Needed on the server and every client. Install with r2modman or the Thunderstore app, or put PackPanel.dll in BepInEx/plugins.

  • Not compatible with mods that resize the inventory or add equipment slots, such as ExtraSlots.
  • Removing the mod loses what lies outside the game's grid, every backpack and tacklebox, and keys above one per stack: empty them first.
  • Lowering Inventory Width or Key Stack can lose items; fewer slots or taking off a pack drops what no longer fits.

Configuration

BepInEx/config/milkyteam.packpanel.cfg, plus PackPanel.Backpacks.yml and PackPanel.Tackleboxes.yml (format: https://github.com/geraldjglasgow/ValheimMods/blob/main/PackPanel/CLAUDE.md#backpack-and-tacklebox-yaml-files). Every setting is described in the file and applies without a restart; the server's values bind every player, except your look and keys.

Links

Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.

Shout outs

  • The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
  • Iron Gate Studio, for Valheim.
  • Thunderstore, for hosting this page.
  • The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
  • Every modder who keeps their mods open source so others can collaborate, learn and build on them.

CHANGELOG

Changelog

0.5.0

  • Inventory Rows goes down to 0: just two cells for your hands (keys 1 and 2); a backpack's cells continue after them.
  • The inventory panel follows its rows, so OpenKeep's buttons sit right under a small grid; the side panels keep their size.
  • New Night Shade: the inventory panels darken at night and in dark weather, as the game's own do.
  • Fixed: no more "LiberationSans SDF Font Asset was not found" warnings in the log when the inventory opens.

0.4.0

  • Armour, weight and Elite Creatures Reborn's world tier now sit in full-size boxes in a column right of the minimap.
  • The minimap and status effect icons move left to make room, and back when no box shows.
  • The setting keeps its name, Weight Under Minimap.
  • Fixed: on the Consumables tab, hovering an item shows its own tooltip and equips or drops that item.

0.3.0

  • The Food and Mead bar is two squares: a food and a mead icon with their keys over them, nothing else.
  • Fixed: the inventory broke with Jewelcrafting, CurrencyPocket, OttoPay, TrashItems or Quick Stack Store Sort Trash Restock installed.
  • Other mods' stat boxes join the column instead of covering one; TrashItems' trash can takes dragged stacks there.
  • OpenKeep 1.8.0 to 1.9.0 and Elite Creatures Reborn 3.12.0 to 3.13.0 carry the same column: update them too.

0.2.0

  • New Trinket Slot under the utilities, for the one trinket the game lets you wear.
  • A worn trinket moves in on first start; Keep Slots On Death keeps it, and your grave puts it back on.
  • New Food And Mead Bar (per player) under your health: the two keys and your slots' food and meads.
  • Arrows and bolts you craft, pick up, buy or loot go into the Ammo slots first.
  • Capes stay under a worn backpack instead of flapping out through it.
  • New Mead slot icon: a mead bottle instead of a drinking horn.

0.1.0

  • First release; needed on the server and every client.
  • A bigger grid, up to 12 x 10; existing characters keep their items.
  • Base Carry Weight, Keep Slots On Death, and Enabled to bring back the game's inventory.
  • Labelled slots on two tabs: armour, backpack, up to five utilities, food, mead and ammo.
  • Ammo slots feed the bow; Food Key and Mead Key eat and drink from the slots.
  • A stat sheet, with Epic Loot's magic effects.
  • A coin purse and a key ring.
  • Four craftable tackleboxes for bait, and eight craftable backpacks worn on your back.
  • Stat boxes by the grid and the minimap; a brown or timber look.
  • Pickups fill the grid, not the slots; taking all from your grave puts everything back.
  • With OpenKeep 1.8.0 or later, its quick stack and sort skip the slots.
  • Server synced; both YAML files hot reload.