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PackPanel
Bigger inventory with labelled armour, utility, food, mead and ammo slots, a stat sheet, coin purse, key ring, tacklebox for bait, eight craftable backpacks you wear, and a brown or timber look. Server synced; works with OpenKeep.
| Date uploaded | 2 weeks ago |
| Version | 0.9.0 |
| Download link | MilkyTeam-PackPanel-0.9.0.zip |
| Downloads | 60 |
| Dependency string | MilkyTeam-PackPanel-0.9.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
PackPanel
A bigger, better organised inventory, with labelled slots always on screen.
Features
- A grid from your two hands up to 12 x 10, with
Base Carry WeightandKeep Slots On Death. - Gear tab: armour, backpack, utilities, trinket and a stat sheet.
- Consumables tab: food, mead and ammo, with eat and drink keys and a key per mead slot.
- A coin purse, a key ring and four tackleboxes for bait.
- Eight backpacks for slots and carry weight, worn as equipment EliteCrafting and Epic Loot can enchant.
- Armour and weight by the minimap, a bigger crafting panel, a brown or timber look, darker at night.
- With OpenKeep 1.8.0+, its buttons join the inventory and its quick stack and sort skip the slots.
Install
Needed on the server and every client. Install with r2modman or the Thunderstore app, or put PackPanel.dll in
BepInEx/plugins.
- Not compatible with mods that resize the inventory or add equipment slots, like ExtraSlots.
- Removing the mod loses what lies outside the game's grid, every backpack and tacklebox, and keys above one per stack: empty them first.
- Lowering
Inventory WidthorKey Stackcan lose items; fewer slots or taking off a pack drops what no longer fits.
Configuration
BepInEx/config/milkyteam.packpanel.cfg, plus PackPanel.Backpacks.yml and PackPanel.Tackleboxes.yml (format:
https://github.com/geraldjglasgow/ValheimMods/blob/main/PackPanel/CLAUDE.md#backpack-and-tacklebox-yaml-files). Every
setting is described in the file and applies without a restart; the server's values bind every player, except your
look and keys.
Links
Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.
Shout outs
- The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
- Iron Gate Studio, for Valheim.
- Thunderstore, for hosting this page.
- The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
- Every modder who keeps their mods open source so others can collaborate, learn and build on them.
CHANGELOG
Changelog
0.17.1
- Fixed: translated text no longer turns back to English with OdinHorse or similar mods installed.
0.17.0
- Translations: every word you read is in
translations/English.yml; aPackPanel.translations.<Language>.ymlinBepInEx/configtranslates it.
0.16.1
- Fixed: players on a slow connection with many mods are no longer refused when joining a server.
0.16.0
- Backpacks have levels 1 to 4, upgraded at their station: a worn pack slows you 8, 6, 4 or 2 %, and what it holds weighs 100, 95, 90 or 85 %.
- A pack's tooltip shows its level's speed and weight; upgrading the worn pack keeps it on your back.
0.15.0
- The Feet slot is for EliteEquipment's boots (with its
Separate Bootson); OpenKeep no longer has boots.
0.14.0
Keep On DeathreplacesKeep Slots On Death: pick which slot groups stay with you (e.g.Food, Ammo); set it again.- A Feet slot under Legs for OpenKeep's boots (with its
Separate Bootson). Slot Icons: empty slots' drawings can be turned off apart from their names.- With AAA Crafting, the crafting panel keeps AAA Crafting's size.
0.13.0
Instant Equip(off by default): weapons, tools, shields and armour go on and come off with no equipping bar.- Auto Equip never drops gear: a piece taken off with a full inventory comes off in its slot.
- With a full inventory, wearing gear from a chest or taking off the backpack says there is no room.
- A chest that would hang off the screen under a tall inventory opens beside it instead.
- Backpack recipes no longer take the previous backpack; an existing
PackPanel.Backpacks.ymlkeeps the old costs until edited or deleted. - Fixed: the first inventory opening after logging in no longer stutters.
- Fixed: after Alt + Tab, Left Alt no longer sticks, so the number keys use the hotbar instead of drinking meads.
0.12.0
- With EliteCrafting 0.7.0+, the stat sheet lists your inscriptions by category; hover a line for each item's value.
- Fixed: EliteCrafting inscriptions on a second or third utility did nothing.
- Fixed: after Alt + Tab, the number keys could drink meads instead of using the hotbar.
- Fixed: empty hotbar boxes flickered beside a mod that adds a second hotbar.
- Less work every frame for the inventory, the HUD, the hotbar and pickups.
0.11.0
Auto Equip: gear in the Gear tab is always worn; right click gear in an open chest to wear it.- A piece taken off with a full inventory drops at your feet; broken gear stays in its slot until repaired.
- Inventory Rows 0: the hotbar shows every open first-row cell.
- Rarity backgrounds for EliteCrafting items now come from EliteCrafting.
0.10.0
- Removed the
Mead Key(B) and its square on the food and mead bar; the Mead Slot keys replace it. - Fixed: Alt + a number key no longer also equips or uses that hotbar item.
0.9.0
- Mead Slot keys: Left Alt + 1 to 5 drink the mead in that slot, shown on the food and mead bar.
- With EliteCrafting: backpacks take runes and their inscriptions work while worn.
- With EliteCrafting: Deep Pockets adds 1 to 4 backpack slots.
- With EliteCrafting: magic items show their rarity colour behind them; an upgraded backpack keeps its inscriptions.
0.8.1
- Fixed: bait can be dragged into the tacklebox's cells, and picked-up bait goes into the box.
- Picked-up bait no longer fills the Ammo slots.
0.8.0
- Backpacks are equipment: the worn pack shows as equipped, and Epic Loot can enchant it with utility effects.
- Less work every frame for the inventory, the HUD boxes, the key ring and item counts.
- Faster loading: the config file is written once instead of once per setting.
0.7.0
- New
Crafting Panel WidthandCrafting Panel Height(per player): a bigger crafting panel and recipe list. - Crafting the next backpack or tacklebox upgrades the one in its slot: no free cell needed, contents kept.
Food KeyandMead Keydo nothing with a hammer, hoe or cultivator in hand.- Fixed: Use on your grave with a full backpack takes everything instead of opening it.
- Fixed: with
Inventory Rows0, a backpack or tacklebox taken from your grave could miss its slot. - Fixed: a stutter the first time the inventory opens.
- Less work every frame for the settings sync.
0.6.2
- Less work when any window or map pin appears (the Timber panel theme).
- Less work every frame for backpacks worn by other players, the hotkeys and the closed YAML editor.
0.6.1
- Fixed: the coin purse and key ring no longer take a copy of an item another mod already stored.
- Less work every frame for the key ring and the stat boxes beside the minimap.
- Removed the leftover art-test wallpaper file check.
0.6.0
- Works with BiomeLords: its Featherweight blessing's rows join your main grid and leave without touching your slots.
0.5.0
Inventory Rowsgoes down to 0: just two cells for your hands (keys 1 and 2); a backpack's cells continue after them.- The inventory panel follows its rows, so OpenKeep's buttons sit right under a small grid; the side panels keep their size.
- New
Night Shade: the inventory panels darken at night and in dark weather, as the game's own do. - Fixed: no more "LiberationSans SDF Font Asset was not found" warnings in the log when the inventory opens.
0.4.0
- Armour, weight and Elite Creatures Reborn's world tier now sit in full-size boxes in a column right of the minimap.
- The minimap and status effect icons move left to make room, and back when no box shows.
- The setting keeps its name,
Weight Under Minimap. - Fixed: on the Consumables tab, hovering an item shows its own tooltip and equips or drops that item.
0.3.0
- The Food and Mead bar is two squares: a food and a mead icon with their keys over them, nothing else.
- Fixed: the inventory broke with Jewelcrafting, CurrencyPocket, OttoPay, TrashItems or Quick Stack Store Sort Trash Restock installed.
- Other mods' stat boxes join the column instead of covering one; TrashItems' trash can takes dragged stacks there.
- OpenKeep 1.8.0 to 1.9.0 and Elite Creatures Reborn 3.12.0 to 3.13.0 carry the same column: update them too.
0.2.0
- New
Trinket Slotunder the utilities, for the one trinket the game lets you wear. - A worn trinket moves in on first start;
Keep Slots On Deathkeeps it, and your grave puts it back on. - New
Food And Mead Bar(per player) under your health: the two keys and your slots' food and meads. - Arrows and bolts you craft, pick up, buy or loot go into the Ammo slots first.
- Capes stay under a worn backpack instead of flapping out through it.
- New Mead slot icon: a mead bottle instead of a drinking horn.
0.1.0
- First release; needed on the server and every client.
- A bigger grid, up to 12 x 10; existing characters keep their items.
Base Carry Weight,Keep Slots On Death, andEnabledto bring back the game's inventory.- Labelled slots on two tabs: armour, backpack, up to five utilities, food, mead and ammo.
- Ammo slots feed the bow;
Food KeyandMead Keyeat and drink from the slots. - A stat sheet, with Epic Loot's magic effects.
- A coin purse and a key ring.
- Four craftable tackleboxes for bait, and eight craftable backpacks worn on your back.
- Stat boxes by the grid and the minimap; a brown or timber look.
- Pickups fill the grid, not the slots; taking all from your grave puts everything back.
- With OpenKeep 1.8.0 or later, its quick stack and sort skip the slots.
- Server synced; both YAML files hot reload.