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Wayfare
Walk into any portal and pick its destination on the world map. Access modes, favourites, quick jumps and sea gates that carry ships. Needed on the server too.
| Date uploaded | a week ago |
| Version | 0.3.2 |
| Download link | MilkyTeam-Wayfare-0.3.2.zip |
| Downloads | 343 |
| Dependency string | MilkyTeam-Wayfare-0.3.2 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
Wayfare
Walk into a portal and the world map opens on every portal you may use; click one and you travel there. No more matching tags: every portal reaches every other, and a tag is only the name shown beside its icon.
Features
- Map targeting: walk in, click a portal on the map, go. The game's carry rules, fade and cooldown still apply.
- Access modes: Public, Private (owner only) or Admin (only admins may set it), cycled with Shift+E on a portal.
- Favourites: right-click a portal icon to pin it to a panel on the map.
Toggle Icons Key(P) shows portal icons on the ordinary map.- Works with any mod's portals.
- Sea gates: two pillars on the shore or in shallow water, 10 to 15 m apart, open a portal for ships. Sail in, pick any other sea gate on the map, and the ship arrives there with its crew aboard. Experimental.
- Quick jumps: near portals are quicker, no loading screen into an area already loaded, faster land loading after a long jump.
Install
Needed on the server and every client. Install with r2modman or the Thunderstore app, or put Wayfare.dll in
BepInEx/plugins.
Configuration
BepInEx/config/com.Wayfare.cfg. Every setting is described in the file and applies without a restart; the server's
values bind every player, display settings stay your own. Console: charter status shows whether the server binds
your settings.
Links
Discord: https://discord.gg/DrFUyfuXzT
Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.
Shout outs
- The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
- Iron Gate Studio, for Valheim.
- Thunderstore, for hosting this page.
- The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
- Every modder who keeps their mods open source so others can collaborate, learn and build on them.
CHANGELOG
Changelog
0.4.0
Teleport Mode(General):Map(as before),TargetTeleportorDefault(the game's tag pairing).- TargetTeleport: walking into a named portal opens a dropdown of every other named portal; pick one, press Teleport.
- TargetTeleport: unnamed portals stay dark and unconnected; favourites list first, each portal with its distance.
- Default: access modes and portal map icons are off; quick jumps and sea gates still work.
0.3.3
- Fixed: after Alt + Tab,
Toggle Icons Keycould stop working or act as if Shift, Ctrl or Alt were held. - Store page: a fuller overview of what the mod does.
0.3.2
- A portal built moments ago shows on the map as soon as you walk into any portal.
- Fixed:
Toggle Icons Keyfired while typing a map pin name or in the console. - Fixed: a
Toggle Icons Keywith Shift, Ctrl or Alt did nothing while walking. - Lighter on frame rate and the server with the map open, near sea gates and with many portals.
- Update the server and every client together.
0.3.1
- Fixed: portal and sea gate icons wiggled while panning the map.
0.3.0
- Every portal reaches every other; a tag is only its name. Untagged portals are open again.
- Sea gates: every gate reaches every other. Sail in and the helmsman picks the destination on the map.
- Sea gates: the whole crew sees the map with each other's pointers; E on a pillar only names the gate.
- The map opens framed on every portal you may use.
- Access: only admins may set Admin; a Private portal answers only to its owner.
- Removed:
Unowned Portals Are Public; a portal nobody has set is Public. - Fixed: walking into a portal with the inventory open left both stuck open.
0.2.0
- Portals need a tag: untagged ones stay dark, closed and off the map; tagged ones glow as connected.
- Map icons are the game's portal icon in gold, ringed for favourites, easier to click.
- "You are here" marks the portal you stand in; it can no longer be picked.
- Double-click a portal icon to place a map pin; right-click removes a pin under it first.
- The favourites list hides portals you may no longer use.
- Fixed: favourites entries, and portal icons on the ordinary map, ignored left clicks.
- Faster loading: the config file is written once instead of once per setting.
0.1.0
- First release.
- Walk into a portal and pick its destination on the world map; portal tags are only labels.
- Access modes Public, Private and Admin, cycled with Shift+E.
- Favourites panel on the map;
Toggle Icons Key(P) shows portals on the ordinary map. - Works with any mod's portals.
- Sea gates: two pillars across water open a portal for ships, crew aboard. Experimental.
- Quick jumps, formerly in OpenKeep: near portals are quicker, no loading screen into a loaded area.
- Needed on the server and every client.