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MintTeamRu-AutomationByGoblins-0.9.5 icon

AutomationByGoblins

Tame Goblin workers, build settlements and automate Valheim resources.

Date uploaded 2 weeks ago
Version 0.9.5
Download link MintTeamRu-AutomationByGoblins-0.9.5.zip
Downloads 82
Dependency string MintTeamRu-AutomationByGoblins-0.9.5

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333

README

AutomationByGoblins

AutomationByGoblins turns rare Fulings into tameable workers and lets the player build automated Goblin settlements.

Русский

Основные возможности

  • Редкие разумные фулинги приручаются с помощью PungentPebbles.
  • Лесоруб добывает древесину, а после исследования — качественную древесину.
  • Каменщик добывает камень и одну выбранную руду: медь, олово или железо.
  • Собиратель собирает созревшую малину, чернику и морошку.
  • Учёный открывает знания, профессии и строительные рецепты.
  • Способный гоблин может навсегда стать фермером, медиком или торговцем.
  • Фермер собирает и повторно высаживает выбранную культуру.
  • Медик восстанавливает здоровье гоблинов своего поселения.
  • Торговец открывает новые уровни товаров после исследований.
  • Рабочие зоны назначаются через Ward, а несколько оберегов объединяются в именованное поселение с четырьмя уровнями развития.
  • Рабочих можно улучшать по скорости, количеству добычи и вместимости.
  • Гоблины работают днём, отдыхают ночью на закреплённых кроватях и продолжают учитывать производство вне прогрузки.
  • Учёный открывает постройку залежей MineRock_Copper, MineRock_Tin и MineRock_Iron во вкладке молота «Прочее».
  • Хранилища, исследования, улучшения, сбор растений и меню синхронизированы в сетевой игре.

Управление

  • Наведитесь на прирученного гоблина и нажмите Alt+Y, чтобы открыть его меню.
  • Взаимодействуйте с гоблином, чтобы забрать накопленные ресурсы.
  • Откройте меню Ward, чтобы назначить рабочую зону или поселение.

Версия 0.9.5

Добавлены исследования и строительство минеральных залежей, рудные направления каменщика, отдельные рудные хранилища и работа с залежами внутри Ward. Обычная добыча Stone из stone_pile остаётся доступной без PickaxeIron.

Установка

  1. Установите BepInExPack for Valheim.
  2. Поместите AutomationByGoblins.dll в BepInEx/plugins.
  3. Для сетевой игры установите одинаковую версию мода всем участникам.

Поддержка и новости: https://discord.gg/Cy5EkNMvUt


English

Main features

  • Rare intelligent Fulings can be tamed with PungentPebbles.
  • Woodcutters gather Wood and can unlock FineWood production.
  • Stoneworkers gather Stone and one selected ore: Copper, Tin or Iron.
  • Gatherers collect ripe Raspberries, Blueberries and Cloudberries.
  • Scientists research knowledge, professions and building recipes.
  • Capable Goblins can permanently become Farmers, Medics or Traders.
  • Farmers harvest and replant one selected crop.
  • Medics restore the health of Goblins in their settlement.
  • Traders unlock additional shop tiers through research.
  • Ward areas define workplaces and can be grouped into named settlements with four development levels.
  • Workers can improve production speed, yield and storage.
  • Goblins work during the day, sleep in assigned beds at night and retain unloaded-area production progress.
  • Scientists unlock constructible MineRock_Copper, MineRock_Tin and MineRock_Iron deposits in the Hammer Misc tab.
  • Storage, research, upgrades, harvesting and menus are synchronized in multiplayer.

Controls

  • Aim at a tamed Goblin and press Alt+Y to open its menu.
  • Interact with a Goblin to collect stored resources.
  • Open a Ward menu to configure its work zone and settlement.

Version 0.9.5

Adds mineral-deposit research and construction, Stoneworker ore assignments, separate ore storage and Ward-based deposit work. Ordinary stone_pile Stone production remains available without PickaxeIron.

Installation

  1. Install BepInExPack for Valheim.
  2. Place AutomationByGoblins.dll in BepInEx/plugins.
  3. Multiplayer participants must use the same mod version.

Support and news: https://discord.gg/Cy5EkNMvUt

CHANGELOG

Changelog

1.0.2 — Bug fixes 1

  • The error in the work of the mason goblin with deposits has been fixed.

1.0.1 — More languages

  • Added complete Spanish, German and French interface translations.
  • Language is now selected automatically from Valheim settings; unsupported languages use English.
  • Cached language data to avoid recurring translation work during menu draws.

1.0.0 — Localized interface

  • Added Russian, English, interfaces selected. automatically from Valheim's language.
  • Added an English fallback for every other game language.
  • Item names now use Valheim's own localized item data instead of handwritten labels.
  • Redesigned all mod menus with a shared, clearer visual style.
  • Added consistent panels, buttons, typography, spacing, tabs and text fields.
  • Routed the Medic, Fisherman, Farmer, Scientist, Woodcutter and Mason interfaces through the same localization and visual layer.
  • Updated the Woodcutter/Mason upgrade tree to inherit the version 1.0 panel and typography styles.
  • Kept localization out of inventory and network identifiers, preserving save and multiplayer compatibility.
  • Cached language tables and menu text so the additional languages add no recurring per-frame translation work.

0.9.9 — Fisherman

  • Added settlement-scoped Fisherman research for Scientists.
  • Added permanent Fisherman selection for Capable Goblins and FishingRod visuals.
  • Added synchronized sales of fish and ocean bait for Coins, with safe refunds.
  • Added profession colors: yellow Farmer, blue Fisherman, red Medic and orange Trader.

0.9.5 — Mineral deposits

  • Scientists can research buildable Copper, Tin and Iron deposits.
  • Stoneworkers can switch between Stone-only work and one selected ore.
  • Added synchronized ore storage, yield progression and unloaded-area production.
  • Improved deposit targeting and fixed Tin collider and placement RPC errors.

0.9 — Capable professions

  • Added the rare Capable Goblin.
  • Added Farmer, Medic and Trader professions.
  • Added crop automation, settlement healing and tiered trading.
  • Improved synchronized inventories, profession menus and item transfers.

0.8 — Scientists and settlements

  • Added the pacifist Scientist Goblin and real-time knowledge research.
  • Added named settlements, Ward membership and four settlement levels.
  • Added FineWood research and Birch work for Woodcutters.

0.7 — Night rest

  • Added assigned beds, shelter navigation and nighttime sleep.
  • Added door handling, morning return and pathing safeguards.

0.6 — Gatherers

  • Added the Gatherer Goblin and ripe berry harvesting.
  • Added separate Raspberry, Blueberry and Cloudberry storage.

0.5 — Worker progression

  • Added worker upgrade trees for production, yield and storage.
  • Added one-slot resource storage and collection menus.

0.4 — Active work

  • Added Ward work zones, visible work cycles and zero-damage tool swings.
  • Added daytime production while workers are outside the loaded area.

0.3 — Profession tools

  • Added persistent visible tools for Woodcutters and Stoneworkers.

0.1 — Initial release

  • Added rare Woodcutter and Stoneworker Fulings.
  • Added boar-style taming with PungentPebbles and follower commands.