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AutomationByGoblins
Tame Goblin workers, build settlements and automate Valheim resources.
| Date uploaded | 2 weeks ago |
| Version | 1.0.1 |
| Download link | MintTeamRu-AutomationByGoblins-1.0.1.zip |
| Downloads | 113 |
| Dependency string | MintTeamRu-AutomationByGoblins-1.0.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
AutomationByGoblins
AutomationByGoblins turns rare Fulings into tameable workers and lets the player build automated Goblin settlements.
Русский
Основные возможности
- Редкие разумные фулинги приручаются с помощью
PungentPebbles. - Лесоруб добывает древесину, а после исследования — качественную древесину.
- Каменщик добывает камень и одну выбранную руду: медь, олово или железо.
- Собиратель собирает созревшую малину, чернику и морошку.
- Учёный открывает знания, профессии и строительные рецепты.
- Способный гоблин может навсегда стать фермером, медиком, торговцем или рыбаком.
- Фермер собирает и повторно высаживает выбранную культуру.
- Медик восстанавливает здоровье гоблинов своего поселения.
- Торговец открывает новые уровни товаров после исследований.
- Рыбак продаёт рыбу и океанскую наживку за
Coins. - Рабочие зоны назначаются через
Ward, а несколько оберегов объединяются в именованное поселение с четырьмя уровнями развития. - Рабочих можно улучшать по скорости, количеству добычи и вместимости.
- Гоблины работают днём, отдыхают ночью на закреплённых кроватях и продолжают учитывать производство вне прогрузки.
- Учёный открывает постройку залежей
MineRock_Copper,MineRock_TinиMineRock_Ironво вкладке молота «Прочее». - Хранилища, исследования, улучшения, сбор растений и меню синхронизированы в сетевой игре.
Управление
- Наведитесь на прирученного гоблина и нажмите
Alt+Y, чтобы открыть его меню. - Взаимодействуйте с гоблином, чтобы забрать накопленные ресурсы.
- Откройте меню
Ward, чтобы назначить рабочую зону или поселение.
Версия 1.0.1
Все меню получили единое улучшенное оформление и автоматическую локализацию. Поддерживаются русский, английский, испанский, немецкий и французский языки; названия предметов берутся из активной локализации Valheim. При любом другом языке игры интерфейс мода отображается на английском.
Установка
- Установите BepInExPack for Valheim.
- Поместите
AutomationByGoblins.dllвBepInEx/plugins. - Для сетевой игры установите одинаковую версию мода всем участникам.
Поддержка и новости: https://discord.gg/Cy5EkNMvUt
English
Main features
- Rare intelligent Fulings can be tamed with
PungentPebbles. - Woodcutters gather Wood and can unlock FineWood production.
- Stoneworkers gather Stone and one selected ore: Copper, Tin or Iron.
- Gatherers collect ripe Raspberries, Blueberries and Cloudberries.
- Scientists research knowledge, professions and building recipes.
- Capable Goblins can permanently become Farmers, Medics, Traders or Fishermen.
- Farmers harvest and replant one selected crop.
- Medics restore the health of Goblins in their settlement.
- Traders unlock additional shop tiers through research.
- Fishermen sell fish and ocean bait for
Coins. Wardareas define workplaces and can be grouped into named settlements with four development levels.- Workers can improve production speed, yield and storage.
- Goblins work during the day, sleep in assigned beds at night and retain unloaded-area production progress.
- Scientists unlock constructible
MineRock_Copper,MineRock_TinandMineRock_Irondeposits in the Hammer Misc tab. - Storage, research, upgrades, harvesting and menus are synchronized in multiplayer.
Controls
- Aim at a tamed Goblin and press
Alt+Yto open its menu. - Interact with a Goblin to collect stored resources.
- Open a
Wardmenu to configure its work zone and settlement.
Version 1.0.1
All menus now share an improved visual design and automatic localization. Russian, English, Spanish, German and French are supported, while item names come from Valheim's active localization. Every other game language falls back to English.
Installation
- Install BepInExPack for Valheim.
- Place
AutomationByGoblins.dllinBepInEx/plugins. - Multiplayer participants must use the same mod version.
Support and news: https://discord.gg/Cy5EkNMvUt
CHANGELOG
Changelog
1.0.2 — Bug fixes 1
- The error in the work of the mason goblin with deposits has been fixed.
1.0.1 — More languages
- Added complete Spanish, German and French interface translations.
- Language is now selected automatically from Valheim settings; unsupported languages use English.
- Cached language data to avoid recurring translation work during menu draws.
1.0.0 — Localized interface
- Added Russian, English, interfaces selected. automatically from Valheim's language.
- Added an English fallback for every other game language.
- Item names now use Valheim's own localized item data instead of handwritten labels.
- Redesigned all mod menus with a shared, clearer visual style.
- Added consistent panels, buttons, typography, spacing, tabs and text fields.
- Routed the Medic, Fisherman, Farmer, Scientist, Woodcutter and Mason interfaces through the same localization and visual layer.
- Updated the Woodcutter/Mason upgrade tree to inherit the version 1.0 panel and typography styles.
- Kept localization out of inventory and network identifiers, preserving save and multiplayer compatibility.
- Cached language tables and menu text so the additional languages add no recurring per-frame translation work.
0.9.9 — Fisherman
- Added settlement-scoped Fisherman research for Scientists.
- Added permanent Fisherman selection for Capable Goblins and
FishingRodvisuals. - Added synchronized sales of fish and ocean bait for
Coins, with safe refunds. - Added profession colors: yellow Farmer, blue Fisherman, red Medic and orange Trader.
0.9.5 — Mineral deposits
- Scientists can research buildable Copper, Tin and Iron deposits.
- Stoneworkers can switch between Stone-only work and one selected ore.
- Added synchronized ore storage, yield progression and unloaded-area production.
- Improved deposit targeting and fixed Tin collider and placement RPC errors.
0.9 — Capable professions
- Added the rare Capable Goblin.
- Added Farmer, Medic and Trader professions.
- Added crop automation, settlement healing and tiered trading.
- Improved synchronized inventories, profession menus and item transfers.
0.8 — Scientists and settlements
- Added the pacifist Scientist Goblin and real-time knowledge research.
- Added named settlements, Ward membership and four settlement levels.
- Added FineWood research and Birch work for Woodcutters.
0.7 — Night rest
- Added assigned beds, shelter navigation and nighttime sleep.
- Added door handling, morning return and pathing safeguards.
0.6 — Gatherers
- Added the Gatherer Goblin and ripe berry harvesting.
- Added separate Raspberry, Blueberry and Cloudberry storage.
0.5 — Worker progression
- Added worker upgrade trees for production, yield and storage.
- Added one-slot resource storage and collection menus.
0.4 — Active work
- Added Ward work zones, visible work cycles and zero-damage tool swings.
- Added daytime production while workers are outside the loaded area.
0.3 — Profession tools
- Added persistent visible tools for Woodcutters and Stoneworkers.
0.1 — Initial release
- Added rare Woodcutter and Stoneworker Fulings.
- Added boar-style taming with
PungentPebblesand follower commands.