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BowTrajectory
Shows the predicted arrow/bolt flight path with an impact marker while drawing a bow or crossbow.
By ModdedWolf
| Date uploaded | a day ago |
| Version | 1.0.5 |
| Download link | ModdedWolf-BowTrajectory-1.0.5.zip |
| Downloads | 219 |
| Dependency string | ModdedWolf-BowTrajectory-1.0.5 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Bow Trajectory
See where your arrow is going before you release the shot.
While you draw a bow or aim a crossbow, this mod draws the predicted flight path in front of you and marks where the arrow should land — on the ground, on a wall, or on an enemy.
- Works with bows and crossbows
- Updates as you aim and draw
- Client-side only — no install needed on the server
- Press B to turn the preview on or off
Install with r2modman (recommended)
- Install r2modman.
- Select Valheim and open your profile.
- Make sure BepInExPack Valheim is installed.
- Download this mod and click Install with Mod Manager,
or go to Settings → Import local mod and select the downloaded zip. - Click Start modded.
Manual install (BepInEx)
-
Install BepInExPack Valheim if you do not already have it.
-
Extract the zip.
-
Create a BowTrajectory folder in your Valheim BepInEx/plugins directory (if it does not exist), then copy all files from the zip into it:
Valheim\BepInEx\plugins\BowTrajectory\The folder should contain
BowTrajectory.dll,manifest.json,icon.png, andREADME.md. -
Launch Valheim.
Configuration
After your first launch, settings are saved here:
BepInEx\config\ModdedWolf.BowTrajectory.cfg
Change colors via named presets (White, Red, …, RGB Cycle Slow/Medium/Fast, or Custom + hex), line width, toggle key, and more.
Updating from v1.0.2 or earlier: config moved from dev.modded.bowtrajectory.cfg to ModdedWolf.BowTrajectory.cfg. Your settings are copied over automatically the first time you run v1.0.4+, then the old file is renamed to dev.modded.bowtrajectory.cfg.migrated so migration does not run again.
Questions or bugs? Discord
CHANGELOG
Changelog
1.0.5
- Color settings (
StartColor,EndColor,ImpactColor) are now named presets (dropdown in Configuration Manager) instead of raw Unity colors. - Preset dropdown shows friendly labels (e.g.
RGB Cycle Fast,Custom) instead of raw enum names likeRgbCycleFast. - Added matching
*ColorHexsettings (#RRGGBBor#RRGGBBAA) used when the preset isCustom. - Animated RGB Cycle Slow / Medium / Fast presets cycle through rainbow hues (~7s / ~3.5s / ~1.25s per full rotation).
- Config scrub: bare hex (e.g.
FFFFFFD9) and legacy Unity Color values left in preset keys are converted toCustom+ hex before Bind, so BepInEx no longer warns that values likeFFFFFFD9were not found.
1.0.4
- Fixed config migration re-applying on every startup: after a successful migration, legacy
dev.modded.bowtrajectory.cfgis renamed todev.modded.bowtrajectory.cfg.migratedso migration only runs once and no longer overwrites user edits toModdedWolf.BowTrajectory.cfg.
1.0.3
- Renamed plugin GUID to
ModdedWolf.BowTrajectory(config path is nowModdedWolf.BowTrajectory.cfg) - Migrates settings from legacy
dev.modded.bowtrajectory.cfgon first launch
1.0.0
- Initial release