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StoreAndCraft
Chests that work with you: auto-store, dump, craft/build from storage, [E] station refill, ignore with [I], Storage Displays. Required on server + all clients.
| Date uploaded | 2 weeks ago |
| Version | 1.1.3 |
| Download link | Morda-StoreAndCraft-1.1.3.zip |
| Downloads | 1272 |
| Dependency string | Morda-StoreAndCraft-1.1.3 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
StoreAndCraft
Your chests work with you. Ground loot stores itself, one key dumps your inventory, crafting and building pull from nearby chests, smelters refill with [E], and Storage Displays show what’s in stock — by type (Wood, Ore, Food, …).
Required on the dedicated / hosted server and every PC client (same version). Valheim 1.0 · BepInExPack 5.4.2350+. Console players via crossplay cannot load the mod.
Bug reports: https://github.com/morda0511/StoreAndCraft/issues/1
Keys
| Key | What it does |
|---|---|
| . | Dump inventory into matching nearby chests |
| Middle mouse | Store the hovered inventory/chest item into nearby chests (only while inventory is open) |
| Ctrl + Middle mouse | Fill the hovered stack from nearby chests (only while inventory is open) |
| Alt + E | Rename the looked-at chest |
Ignore Items
Prefix a chest name with [I] to ignore it (no auto-store / no pulling from it).
Ignored chests show red hover text, so you can spot them quickly.
Craft, build & stations
Crafting and building use items from nearby chests automatically when you don’t have enough on you.
On smelters, charcoal kilns, ovens, torches and fires, [E] can also pull fuel / ore / food from nearby chests.
Config option LeaveOneItem: when pulling from a chest, one item of that stack stays behind (applies to craft, build, station fill, and Ctrl+middle-click fill).
Storage Display (Hammer)
Build Storage Display (looks like a wood sign). It shows how much of each item is in nearby chests.
Chests marked with [I] (Ignore) are not counted on the display.
- Place the display.
- Press [E] — a Valheim-style list opens (same window style as Skills).
- Click a type (e.g. Wood, Ore, Food).
- The board only shows items of that type.
Until you pick a type, the board shows Select type.
Types
Resources
- Wood — all wood kinds (Wood, Fine wood, Core wood, …)
- Ore — ores and metal scrap (Copper ore, Iron scrap, …)
- Metals — smelted bars and nails (Copper, Iron, Bronze nails, …)
- Stone — Stone, Flint, Obsidian, Crystal, …
- Fuel — Coal, Resin, Tar
- Hides — hides, leather scraps, pelts, scales
- Parts — bones, entrails, feathers, glands, …
- Crops & Seeds — plants, seeds, cones, herbs
- Raw Food — raw meat/fish, dough, mead bases
- Gems & Coins — coins, amber, rubies, …
- Boss / Rare — Surtling core, Dragon tear, Ancient seed, …
Other
- Food — finished food and meads (not raw)
- Fish · Trophy · Ammo · Tools · Weapons · Armor
- Utility — Megingjord, Wishbone, …
- Misc — swamp key, dragon egg, totems, saddles, …
Several displays
Place more Storage Displays of the same type next to each other. They share one list and show as pages (1/2), (2/2), … — first placed = page 1.
Config
Dedicated server: edit files on the server (clients receive gameplay .cfg values via sync).
| File | Purpose |
|---|---|
BepInEx/config/com.morda.storeandcraft.cfg |
Ranges, toggles, hotkeys (LockConfig, MustHaveExisting, …) |
BepInEx/config/StoreAndCraft.rules.yml |
Per-chest allow/deny + optional storeRange / dumpRange / craftRange |
The log prints both full paths on startup (Config file: / Rules file:). After saving, the mod reloads automatically; a server restart also works.
Note: the file is not named
StoreAndCraft.cfg— BepInEx uses the plugin GUID.
CHANGELOG
Changelog
1.3.39
UI IMPROVEMENTS
- Station hover prompts use one order everywhere: vanilla actions, then two-key shortcuts, then single keys
FIX
- Cooking: raw meat from the hotbar or chests (including Volture meat) works on cooking stations again
- Cooking auto-fill places food on the spit/oven instead of treating it as not allowed
- Stone oven no longer shows a third empty hover on the body (food door and wood only)
1.3.38
FIX
- Cooking from chests: raw meat (including Vulture meat) cooks on the spit/oven again instead of only appearing in your bag
- Remote Automation temporarily disabled (unstable when far from the station)
- Shift+[E] Fill to max works on fireplaces and torches (and cooking-station fuel)
1.3.36
NEW FEATURES
- Ballista (Mistlands turret) auto-fill: press [B] to load ammo from bag and nearby chests
UI IMPROVEMENTS
- Kiln / smelter hover: no duplicate Auto-fill / Fill to max; order is Add → Fill to max → Chest pull filter → Auto-fill
- Favorites: star badge only — no gold tint on the item icon
FIX
- Station auto-fill finds items in nearby chests again when chest inventories looked empty after the wipe-guard (Frost Foundry / smelters / kilns)
- Frost Foundry casts (and other max-stack-1 items) can be pulled from chests again — LeaveOne no longer blocks the only copy
1.3.35
FIX
- Cooking auto-fill (campfire sticks / spit / oven) pulls food from chests again like pressing [E]; stone ovens still fall back to network add when the under-fire is out
1.3.34
NEW FEATURES
- Hold Shift and press [E] on a kiln, smelter, or blast furnace to fill fuel or ore to max from your bag and nearby chests
FIX
- Storage Displays no longer clear nearby chest contents when counting items (stronger empty-load guard)
- Feed Trough keeps food visible and usable after you put carrots or other animal food inside
- Config sync no longer loops forever when the server handshake works but the config package fails; the client keeps local settings and warns once
1.3.33
FIX
- Forge of Potential: chest idols now count and can be spent. LeaveOne does not apply there (one idol in a chest is enough)
1.3.32
FIX
- Select Types menu opens without a long freeze (no full item-list rebuild for every category)
1.3.31
NEW FEATURES
- Station auto-fill: new config
StationFillSkipInventory— when on, kilns, smelters, ovens, and fires take from chests only, never from your bag - Feed Trough: hungry tames walk up to the trough and eat there, like food on the ground
- Auto-drop (N) also works on beehives — honey drops on the ground for auto-store
UI IMPROVEMENTS
- Feed Trough shows a small food sparkle when it has food inside (hidden when empty)
- Storage Display scale: Shift+LMB steps 25% (−2…+4); icon and count stay one pair with room for 4-digit totals; category labels stay fixed
- Storage Display layout: Shift+RMB toggles Classic ↔ Compact on Medium/Large (saved per board). Compact starts each category on its own row (label + items)
- Storage Display type menu: categories on top with on/off toggles, items for the selected category below (icon + one toggle each); faster scroll
FIX
- Storage Displays no longer wipe nearby chests when counting items (iron chests included)
- Dump / sort / auto-fill leave equipment and quick-slot mod overflow alone (e.g. EquipmentAndQuickSlotsPlus Z V B); Wider / Deeper Pockets bag rows work like normal inventory
- Coming back to base after a raid no longer saves empty reinforced chests (lag spike / unload race)
- Feed Trough hover tells you to put food inside
- Storage Display: switching Compact → Classic no longer flickers / blanks the board (Medium header strip restored)
- Storage Display only reads chests — no re-Load over a full bag and no empty Save if a count briefly shows 0
- Large Classic scale grows icon and count together (taller rows); categories pack without overlapping numbers
- Select Types menu uses Valheim fonts (no LiberationSans missing-font spam)
1.3.30
NEW FEATURES
- Storage Display scale: Shift + left click on Medium / Large cycles -10..+10 (icons and counts); Small cycles Name + Amount / No name / Icon only
- Feed Trough: hammer piece (Storage tab) - put animal food inside; nearby hungry tames eat from it
UI IMPROVEMENTS
- Chest rename: Ignore and Show on Display use the new on/off toggle buttons (plus l1-l9 link grid)
FIX
- Safer chest saves so items no longer vanish when a chest briefly looks empty on load
- Empty chests keep their custom rename (no longer lose the name / show broken empty titles)