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WorkbenchesPlus
Sort and filter crafting menus: craftable first, categories, armor/weapon sets by biome tier.
| Date uploaded | 5 days ago |
| Version | 1.0.15 |
| Download link | Morda-WorkbenchesPlus-1.0.15.zip |
| Downloads | 1191 |
| Dependency string | Morda-WorkbenchesPlus-1.0.15 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
Workbenches+
Crafting menus that stay readable.
Sort and filter station recipes so craftable items rise first, categories sit under the repair button, and armor sets and weapon materials stay together in biome order. Dismantle station-crafted items back into their materials from a tab beside Craft / Upgrade. Does not change recipes or crafting logic.
Client-side · Valheim 1.0 · BepInExPack 5.4.2350+. Console players via crossplay cannot load the mod.
Bug reports: https://github.com/morda0511/WorkbenchesPlus/issues
Discord: https://discord.gg/aVKVVmyzj
Features
Dismantle
- New tab beside Craft / Upgrade on workbenches.
- Break station-crafted items back into their crafting materials.
Search and favorites
- Search field at the right end of the tab row: type to filter the list by recipe name or header (Iron, Fenrir, ...). Esc or Enter leaves the field.
- Right-click a recipe to add or remove it from your favorites. Favorites form a "Favorites" block at the top of every list. They are saved in
BepInEx/config/WorkbenchesPlus_favorites.txt.
Colors
- Headers are colored by biome tier: Meadows green, Black Forest teal, Swamp olive, Mountain blue, Plains orange, Mistlands purple, Ashlands red, Deep North ice.
- Food shows its strongest bar after the name: Health red, Stamina yellow, Eitr blue.
Material labels
- Materials are sorted by labels.
Category chips
- Chips under the repair button, per station (cauldron: Health / Stamina / Eitr; prep table: Feasts / Prep / Bait; galdr: Magic / Cast).
- Empty chips stay hidden. Fishing baits and feasts are separate from Weapons.
- All shows recipes for the current station only. The Forge of Potential (Schmiede / Werkbank des Potenzials) uses the vanilla upgrade list (no extra filters).
Armor set grouping
- Helmet, chest, legs, and cape from the same set stay together.
- Piece order is configurable.
Weapon material grouping
- Weapons of the same material stay together (Iron with Iron, Black Metal with Black Metal).
- Groups follow biome / material tier order (Copper, Bronze, Iron, …).
Sort modes
CraftableFirst,CategoryThenCraftable,Progression,Alphabetical,Vanilla.
Craft multiplier
- Up / down arrows beside the Craft button set how many crafts to run.
- Caps at
MaxCraftMultiplier(default 99).
Build range
- Look at a station that has a hammer/build radius (workbench, stonecutter, artisan table, …).
- Shift+E (vanilla AltPlace + Use) sets build range: default (vanilla, about 20-36 m) → 50 → 100 → 150 → 200 → default.
- Absolute metres when overridden, not added on top of vanilla. Saved on that station. Hover shows the current range.
- Not allowed inside someone else's ward (
BuildRangeRequireAccess). Highest value isBuildRangeMaxMeters.
Config
One file only (no YAML):
BepInEx/config/com.morda.workbenchesplus.cfg
| Setting | Meaning |
|---|---|
EnableMod |
Master switch |
EnableCategories |
Category chips under the Repair button |
ShowCraftabilityIndicators |
Green check on fully craftable rows (default off) |
EnableCraftMultiplier |
Multi-craft arrows beside Craft |
EnableUpgradeCompare |
Upgrade tab: current stat value next to the upgraded one |
EnableDismantle |
Dismantle tab beside Craft / Upgrade |
DismantleRefundPercent |
Percent of materials returned (0-100, default 100) |
EnableBuildRangeCycle |
Shift+E on a station the hammer needs: default, 50, 100, 150, 200 m. Not inside someone else's ward |
BuildRangeMaxMeters |
Highest build range the cycle reaches (50-500, default 200) |
EnableAutoRepair |
Auto-repair worn gear inside a matching station's build range, one item at a time (default off) |
DebugLogging |
Extra logs |
Sorting has no settings: craftable recipes first, then sections by material / category in progression order, armor sets and weapon materials kept together.
Install
- Install BepInExPack Valheim.
- Drop
WorkbenchesPlus.dllintoBepInEx/plugins/WorkbenchesPlus/(or install via Thunderstore / r2modman). - Launch once to generate the config file.
CHANGELOG
Changelog
1.0.15
NEW FEATURES
- Search field at the right end of the tab row
- Favorites: right-click a recipe, favorites sit in their own block at the top
- Auto repair (off by default): repairs worn gear one item at a time inside a matching station's build range
- Upgrade tab shows the current stat value next to the upgraded one
- Food shows its strongest bar after the name (Health red, Stamina yellow, Eitr blue)
UI IMPROVEMENTS
- New sorting for every station: craftable first, then headers by material and biome, variants and casts behind their base item
- Headers colored by biome tier, the Forge of Potential list is sorted too
- Category chips stay clickable and keep their color when materials are missing
- Shift+E build range only on stations the hammer needs, not inside someone else's ward
- Dismantle: exact inventory-space check, no food or potions, refund percent in the config
- English and German texts
- Much shorter config
FIX
- List no longer scrolls past its last entry
- No more duplicate headers when nothing is craftable
1.0.14
UI IMPROVEMENTS
- Build range cycle is absolute: default, then 50, 100, 150, 200 m (not added on top of vanilla)
1.0.13
FIX
- Opening a chest no longer crashes when category chips were already destroyed
1.0.12
UI IMPROVEMENTS
- Better category filters per crafting station
FIX
- Forge of Potential works again
1.0.2
NEW FEATURES
- Dismantle: break station-crafted items back into their crafting materials
UI IMPROVEMENTS
- New Dismantle tab beside Craft / Upgrade on workbenches
- Materials are sorted by labels