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WorkbenchesPlus
Sort and filter crafting menus: craftable first, categories, armor/weapon sets by biome tier.
| Date uploaded | 3 weeks ago |
| Version | 1.1.0 |
| Download link | Morda-WorkbenchesPlus-1.1.0.zip |
| Downloads | 1090 |
| Dependency string | Morda-WorkbenchesPlus-1.1.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README

Sorted by material and biome. Found in a second.
Every station sorts its recipes the same way, with headers by material and biome, armor sets and weapon materials kept together. Category chips, a weapon filter, search, favorites, a Dismantle tab, build range and auto repair. Does not change recipes or crafting logic.
Client-side. Valheim 1.0 · BepInExPack 5.4.2350+ · Console players via crossplay cannot load the mod.

At a glance
| Sorting By material, biome and set |
Search & favorites Type a name, right-click to pin |
Categories Chips per station, weapon filter symbols |
Upgrade New value next to the current one |
| Dismantle Break gear back into its materials |
Multiplier Arrows beside Craft, up to 99 |
Build range Shift+E: 50 to 200 m per station |
Auto repair Worn gear fixed one by one |
Works with: Path of Valheiman · crafting stations from other mods (Warfare, ...)

Sorting
- Headers by material and biome (Wood, Bronze, Iron, Silver, Black Metal, Flametal, ...), in progression order.
- Armor sets stay together (chest, helmet, legs, cape). Weapons of one material stay together, ordered by weapon type.
- Variants (Blood, Lightning, Frost/Fire, ...) sit directly behind the weapon they are made from. Deep North casts sit behind the item they cast.
- Food: Health, Stamina and Eitr headers, strongest food first. Feasts and fishing bait follow the biomes.
- Gear headers carry their biome, for example
Iron [Swamp]. Food shows its strongest bar after the name: Health red, Stamina yellow, Eitr blue. - The Forge of Potential list is sorted too. Nothing to set up: one order for everything.
Categories and search
- Chips under the repair button: Weapons, Armor, Shields, Tools, Ammo, Magic, Health, Stamina, Eitr, Feasts, Prep, Fish, Bait, Potions, Cast, Materials, Trinkets, Clothes, Misc. Empty chips are hidden. All shows the current station only.
- Weapons opens a box of symbols: 1-Hand, 2-Hand, Knives, Swords, Clubs, Axes, Spears, Polearms, Bows, Crossbows, Fists, Bombs. One symbol at a time; bows and crossbows only count under their own symbol.
- Search at the right end of the tab row: filter by recipe name or header (type "iron" for the Iron block).
- Favorites: right-click a recipe. Favorites form a block at the top of every list.
Crafting
- Upgrade tab shows the current value next to the upgraded one, for example
Durability: 400 (now: 200). - Multi-craft arrows beside the Craft button set how many crafts to run (up to 99).
Dismantle
- A tab beside Craft / Upgrade: break station-crafted items back into their materials.
- Shows exactly which materials you get back before you dismantle. The refund percentage is configurable.
- Food and potions are never listed. Not available at the Forge of Potential.
Build range and auto repair
- Look at a station the hammer needs (workbench, forge, ...) and press Shift+E to cycle its build range: default, 50, 100, 150, 200 m. Saved on the station, not possible inside someone else's ward.
- Auto repair (off by default): worn armor, weapons and tools are repaired one at a time while you stand in a matching station's build range, once they drop to
AutoRepairBelowPercent(default 90 %). Needs roof and fire like normal repair.
Path of Valheiman
- While its Salvage / Disenchant tab or its category grid is open, Workbenches+ steps aside.
- Hover a recipe row to see the full Path of Valheiman item tooltip (rarity, stat ranges, tags).
- The search field sits behind its extra tab and never sticks out of the window.
- Optional
HidePathOfValheimanSalvage: only Dismantle at normal stations. Disenchant at the Rune Carver Table always stays.

Config
One file, BepInEx/config/com.morda.workbenchesplus.cfg:
| Setting | Meaning |
|---|---|
EnableMod |
Master switch |
EnableCategories |
Category chips under the Repair button |
ShowCraftabilityIndicators |
Green check on fully craftable rows (default off) |
EnableCraftMultiplier |
Multi-craft arrows beside Craft |
EnableUpgradeCompare |
Upgrade tab: current stat next to the upgraded one |
EnableDismantle |
Dismantle tab beside Craft / Upgrade |
DismantleRefundPercent |
Percent of materials returned (0-100, default 100) |
EnableBuildRangeCycle |
Shift+E build range cycle |
BuildRangeMaxMeters |
Highest build range (50-500, default 200) |
EnableAutoRepair |
Auto repair at stations (default off) |
AutoRepairBelowPercent |
Auto repair at or below this durability (1-99, default 90) |
HidePathOfValheimanSalvage |
Path of Valheiman only: hide its Salvage tab at normal stations (default off) |
DebugLogging |
Writes a recipe dump for bug reports |
Servers: the mod is client-side and works on any server. Dismantle, build range and auto repair are decided on your client; each can be switched off.

More mods by Morda
| Mod | What it does |
|---|---|
| StoreAndCraft | A base that works with you: auto-store, dump, craft and build from chests, storage displays, feed trough, F10 settings panel |
| Morda's Gearhold | Three switchable equipment sets, shared inventory, 8 hotkey quickslots, ammo slots, trinkets, a weightless coin slot, transmog looks, armour dyes and weapon glow |
| Forager's Garden | Berry bushes, wild herbs and mushrooms with the Cultivator, plus Ice, Royal Jelly and Crystal beehives |
| Valheim Mannequins | Player-shaped mannequins: dress them with real gear, pose and name them, keep several gear sets |
| ServerRates | Server-side rates for dedicated servers (PC and console), live apply, presets. Joining players need no install |

Install
- Install BepInExPack Valheim
- Put
WorkbenchesPlus.dllinBepInEx/plugins/WorkbenchesPlus/(or use Thunderstore / r2modman) - Launch once to create the config file

CHANGELOG
Changelog
1.1.1
UI IMPROVEMENTS
- New icon and README
1.1.0
NEW FEATURES
- Path of Valheiman support: Workbenches+ steps aside while its Salvage / Disenchant tab or its category grid is open
- Path of Valheiman: hovering a recipe row shows its full item tooltip (rarity, stat ranges, tags)
- Option HidePathOfValheimanSalvage: hides its Salvage tab at normal stations (Disenchant at the Rune Carver Table stays)
- Auto repair: new AutoRepairBelowPercent (default 90)
UI IMPROVEMENTS
- Search field moves behind extra tabs from other mods and never sticks out of the window
FIX
- Rune Carver Table: the Dismantle tab no longer hides under Disenchant until Disenchant was clicked once
1.0.16
UI IMPROVEMENTS
- Weapon filter symbols sit in their own box (2 rows) while Weapons is selected; the recipe list moves down to make room
- Only one weapon symbol at a time
- Bows and crossbows only count under their own symbol, not as 2-Hand
- Bolts from mods are sorted as bolts even when the mod gives them the bow skill
- Dismantle shows the materials you get back, no station level badge, and the stats of the item as it is
- Search field height fits the tab row
FIX
- Dismantle took the item of another row (the game re-sorts the rows); now always the selected one
- Dismantle with two identical items: the item was removed but no materials were given
- Dismantle skips "any one ingredient" recipes (it would have refunded every listed ingredient)
1.0.15
NEW FEATURES
- Search field at the right end of the tab row
- Favorites: right-click a recipe, favorites sit in their own block at the top
- Auto repair (off by default): repairs worn gear one item at a time inside a matching station's build range
- Upgrade tab shows the current stat value next to the upgraded one
- Food shows its strongest bar after the name (Health red, Stamina yellow, Eitr blue)
UI IMPROVEMENTS
- New sorting for every station: craftable first, then headers by material and biome, variants and casts behind their base item
- Gear headers show their biome, for example Iron [Swamp]; the Forge of Potential list is sorted too
- Weapons filter panel: a grid of symbols for 1-Hand, 2-Hand and the weapon types (Swords, Axes, Bows ...), combinable
- Recipes of modded crafting stations are found the same way the game finds them
- Category chips stay clickable and keep their color when materials are missing
- Shift+E build range only on stations the hammer needs, not inside someone else's ward
- Dismantle: exact inventory-space check, no food or potions, refund percent in the config
- English and German texts
- Much shorter config
FIX
- List no longer scrolls past its last entry
- No more duplicate headers when nothing is craftable
1.0.14
UI IMPROVEMENTS
- Build range cycle is absolute: default, then 50, 100, 150, 200 m (not added on top of vanilla)
1.0.13
FIX
- Opening a chest no longer crashes when category chips were already destroyed
1.0.12
UI IMPROVEMENTS
- Better category filters per crafting station
FIX
- Forge of Potential works again
1.0.2
NEW FEATURES
- Dismantle: break station-crafted items back into their crafting materials
UI IMPROVEMENTS
- New Dismantle tab beside Craft / Upgrade on workbenches
- Materials are sorted by labels