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ServerSideMap
Shares the Map between all players, synchronizes map when connecting
| Date uploaded | 5 years ago |
| Version | 1.1.4 |
| Download link | Mydayyy-ServerSideMap-1.1.4.zip |
| Downloads | 2287 |
| Dependency string | Mydayyy-ServerSideMap-1.1.4 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2200README
Valheim ServerSideMap
This plugin moves the map to the server side. Meaning that, when someone else is exploring, your map will be updated too. This applies while being offline too. Once you connect, your explored map will be synced with the server and the server will sync everything to your local client. The server holds the explored map data in a new file which is saved and loaded along with the world.
As of right now, this only applies to the map exploration, not the set markers. Those will be shared too in a update soon to follow.
This mod needs to be installed on the server as well as every client who wants to take part in sharing the map!
Installation
- Place the ServerSideMap.dll inside your BepInX plugin folder on your server and client
- Restart Server and Client
Roadmap
Clean up code, refactor it into proper classesDoneAddress performance concerns about map up and down syncingDone- Update map sync to include map markers