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RacesOfValheim

A Valheim mod that adds nine custom playable races (Aswid, Draugh, Dvergar, Fenrir, Furling, Skadi, Skeleton, Trenta, Trol) each with unique abilities, traits, and a deep boss-driven progression system.

By Nandor
Date uploaded 6 days ago
Version 1.4.1
Download link Nandor-RacesOfValheim-1.4.1.zip
Downloads 300
Dependency string Nandor-RacesOfValheim-1.4.1

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333
ValheimModding-Jotunn-2.26.1 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.26.1

README

RacesOfValheim

A comprehensive Valheim mod allowing you to play as unique races, each providing new mechanics, visual forms, and a progression system for your journey.


New Patch v1.4.1: Factions, Stations & Merchants

Join the Skeleton Army!

Every race belongs to one of 3 factions (with vanilla creatures):

  • Your faction's mobs will not attack you, and some offer trading (press E).
  • Buy/sell prices are always equal.

Black Forest:
Trenta, Trol, Furling / at peace with Greydwarves, Fuling (Goblin), Goblin Brute/Shaman, Troll.

Mountain:
Skadi, Fenrir, Dvergar / at peace with Drake, Wolf, Ulv, Fenring/Cultist, Dverger.

Swamp:
Aswid, Draugh, Skeleton / at peace with Ghost, Skeleton, Draugr, Wraith, Leech, Abomination, Blob.

Each race also has its own buildable station tied to its faction and identity — a Blood Refinery, a Cursed Body Pile, a War Totem, a Hidden Hollow, and more — turning captured trophies and raw materials into race-specific troops, potions, and gear. See the v1.4.1 changelog for the full list.


Features

Races of Valheim introduces 9 custom playable races:

1. Skeleton

Skeleton

  • Stamina-less Combat: Skeletons use no stamina and do not have a stamina bar.
  • Undead Diet: Cannot eat normal food. Max health increases automatically as you defeat bosses to make up for lack of food buffs.

2. Skadi

Skadi1 Skadi2 Skadi3

  • Ice Affinity: Resistant to cold, with unique frost mechanics.
  • Drake Form: Can transform into a frost Drake, letting you fly.
  • Dragon Form: Evolve into Moder and later even the Skeleton Dragon.

3. Fenrir

Fenrir1 Fenrir3

  • Beast Form: Transform into a wolf-like beast.
  • Cultist Form: Transform into a Cultist to use fire abilities.
  • Progression: Forms grow as you defeat bosses, unlocking new powers and reducing cooldowns. Immune to fall damage.

4. Aswid

Aswid

  • The Vampire: Life-draining abilities.
  • Bat Form: Press G to become a bat and fly.
  • Blood Magic: Block to activate a life-draining aura (radius doubled at night, only in Bat or Mist Form).
  • Blood Magic Mastery: Cast Blood Magic items with infinite Eitr (health cost only).
  • Benedictus et Afflictus: Passive speed/jump bonuses double at night.
  • Undead Vigor: Infinite stamina. Consume the lifeforce of enemies instead of eating normal food.

5. Furling

  • Goblin Heritage: Play as a Goblin (Fuling). Males have no beard/hair.
  • Combat Mastery: All combat skills gain 2x XP permanently.
  • Boss-Driven Progression: Every boss unlocks a new racial ability.

6. Trol

  • Trol Heritage: 20% larger than a human.
  • Immense Strength: Increased carry weight; armor scales up as you defeat bosses.
  • Rock Throwing: Hurl huge boulders at enemies.
  • Tree Weaponry: At higher tiers, True Form lets you rip logs and wield them as weapons or throw them.

7. Draugh

  • Born Dead, Buried Alive: Undead warrior: resistant to physical/poison, weak to fire/spirit.
  • Rotten Diet: Eats only raw meat, eyes, entrails or blood—nourishes you for longer.
  • At Home in the Swamp: Swamp undead ignore you; water no longer slows you.
  • Zombie Ritual: At endgame, a fatal blow does not kill you outright.

8. Dvergar

  • Small and Stubborn: 22% shorter than a human, less max health.
  • Hood Never Comes Off: Cosmetic dvergr hood always on, but keep all helm protection.
  • Master of Metal/Mine: Favoured weapons hit harder for less stamina, mining improves, forges are more efficient.
  • Kin of the Traders: Haldor/Hildir give you better prices.
  • Runes: Late game, spend Eitr for powerful effects.

9. Trenta

Trenta

  • Tree-Born: Green skin, branch crown. Eats only what grows; food lasts twice as long.
  • Photosynthesis: Stand motionless in daylight to heal and get Rested buff.
  • Awakened Seeds: After Eikthyr, seeds can be used for strong food buffs.
  • Forest Camouflage: Animals/monsters do not see you as an enemy.
  • Root and Rot: Late game: emit healing pollen, open portals, summon hornet companions, take Elder’s shape.

Installation

  1. Install BepInExPack Valheim.
  2. Install Jotunn.
  3. Extract this mod's contents into your BepInEx/plugins folder.

Race Progressions (Level-by-Level)

Aswid Progression
  • Base: Benedictus et Afflictus. Progressive stats (+1 Armor, +2 Damage, +1% Speed, +1% Jump per boss). Passives are doubled at night. Blood magic items are free (health cost only). Physical kills auto-devour enemies for Blood Magic XP.
  • Eikthyr: Bat Form (night only). Vampiric Aura (heal 20% on magic AoE).
  • The Elder: Bat Form always.
  • Bonemass: Auspex (Aura reveals wild creatures).
  • Moder: Freezing Blood (immune to Freezing/Poison).
  • Yagluth: Dominate (U) - Dominate enemies; Eclipse (J) - force night for 60s, 15 min cooldown.
  • The Queen: Weight of Shadows (H) - immune to physical/poison, double aura, weak to fire/frost/spirit, breaks at sunrise.
  • Fader: Asmund (passive): Hair/beard black, +10% height, +30 physical damage.
Draugh Progression
  • Base: Born Dead, Buried Alive. -20% Slash/Pierce/Blunt; +50% Fire/Spirit taken. Poison resistant. Eats only raw flesh, eyes, entrails, blood. Swamp undead ignore you.
  • Eikthyr: Immune to Wet, swim faster, regen when wet/swimming.
  • Elder: Toxic Trace – attacks poison over time.
  • Bonemass: Flesh and the Power It Holds – humanoids drop Human Meat food. Corpse Run permanently active.
  • Moder: Parrying unleashes freezing nova (20s CD).
  • Yagluth: Zombie Ritual – fatal damage = ghost state, immune to damage, Eitr drains, die if Eitr hits 0. Raw food gives Eitr.
  • Queen: Swarm of Terror – being hit summons 2 Seeker Broods to fight for you.
  • Fader: Steal Their Breath – kill in ghost form restores 25% max health, ends Eitr drain, revives you.
Dvergar Progression
  • Base: Small/Stubborn. -10 Max Health. Hammers hit 15% harder, use 20% less stamina.
  • Eikthyr: Bows join weapon affinity. Mining Affinity – break veins 20% faster, 40% less stamina, chance for bonus ore.
  • Elder: Axes join weapon affinity.
  • Bonemass: -13 Max Health. Smithing/gem crafting 20% cheaper. Trader prices -10%/rewards +10%.
  • Moder: -15 Max Health. Smithing cap -40%. Trader -15%/+20%.
  • Yagluth: -17.5 Max Health. Crossbows added. Trader -20%/+30%. Runic Ping (G, 25 Eitr): highlight ore/enemies nearby; 20s CD.
  • Queen: -20 Max Health. Trader -25%/+40%.
  • Fader: Runic Overcharge (H, 60 Eitr): next favoured hit is 4x damage; lasts 15s, 60s CD.
Fenrir Progression
  • Base: +3 Armor, +5 Damage, -10% Fall Damage, +3% Speed/Jump per boss killed.
  • Elder: Wolf Form (night).
  • Bonemass: Wolf Form (anytime). Ulv Form (night).
  • Moder: Ulv Form (anytime). Fenring Form (night).
  • Yagluth: Cultist Form (night, 1min, 10min CD).
  • Queen: Fenring Form (anytime). Cultist Form (night, 1min, 5min CD).
  • Fader: Cultist Form (anytime).
Furling Progression
  • Base: Goblin head. Weapon/combat skills gain 2x XP.
  • Eikthyr: Master of Shadows – near-silent movement.
  • Elder: The Wickerman – -50% Fire & Poison; arrows gain fire effect.
  • Bonemass: Dance of the Dead – crafting meads, bombs, ammo yields double amount.
  • Moder: Man/Woman on Silver Mountain – double trophy drops (within 25m), bonus gold from stars, double ore yield.
  • Yagluth: King is Dead (Plains biome): all skills 2x XP.
  • Queen: In the Mist – Eitr foods last 2x.
  • Fader: Through Fire/Flames – always wreathed in fire (visual only), fire immune, attacks set enemies on fire.
Skadi Progression
  • Base: Immune to Cold, bonus frost damage, 50% frost resistance.
  • Eikthyr: Cold Spell (Middle Mouse).
  • Elder: Drake Form (G) (cannot attack).
  • Bonemass: Freezing to Cold, Drake Form (G) (can attack).
  • Moder: Moder Form (H) (1min, 10min CD).
  • Yagluth: +50% Eitr regen. Upgraded Cold Spell. Moder Form (H) (1min, 5min CD).
  • Queen: Moder Form (H) (unlimited, no CD).
  • Fader: Skeleton Dragon Form (J).

Transformation Tutorial:
Right Mouse toggles flight. Glide towards aim, W = forward/climb, Shift+W = use stamina for speed burst, S = back/up. If idle for 5s, gently descend. Can exit water easily. Timed forms: see duration/cooldown as Moder trophy near minimap.

Skeleton Progression
  • Base: +50 Max Health. Undead Diet (cannot eat normal food, no stamina bar).
  • Eikthyr: Poison Skeleton model, poison immunity, 5% lifesteal, +80 Max Health.
  • Elder: 10% lifesteal, auto-stun first hit, +110 Max Health.
  • Bonemass: 15% lifesteal, poison attacks, +140 Max Health.
  • Moder: Fire Skeleton model, 20% lifesteal, fire aura, enhanced regen, +170 Max Health.
  • Yagluth: 25% lifesteal, auto-resurrect, +200 Max Health.
  • Queen: 30% lifesteal, summon on kill (max 3 skeletons), +230 Max Health.
  • Fader: 35% lifesteal, max 5 summons, +275 Max Health.
Trenta Progression
  • Base: Tree-Born. Green skin/branches, plant diet, food lasts 2x. Photosynthesis: stand still in daylight for 10s = heal 10% max HP/sec for 8s, Rested buff (5 min +1min per boss). Animals/monsters ignore you.
  • Eikthyr: Awakened Seeds – eat seeds/cones/acorns/mushrooms for strong food buffs.
  • Elder: Purple Rain (G): 8m toxic pollen heals allies, poisons enemies, 20s CD.
  • Bonemass: Swim uses no stamina, immune to Poison/Wet.
  • Moder: Last Stand – armor rises as health falls (up to +50%), Thorns (reflects 20% damage).
  • Yagluth: Homecoming Portal (H): portal to respawn point, anyone can use, 5min CD.
  • Queen: Hornet's Nest – permanent hornet companion stings hostiles.
  • Fader: Muspell (J): shapechange to half-size Elder, press again to revert.
Trol Progression
  • Base: +20% size, +200 carry weight, +3 armor per boss.
  • Eikthyr: Increased XP for physical labor and blunt combat.
  • Elder: Rock Throwing unlocked, +10% passive regen.
  • Bonemass: +5% size, +50 carry, +10 club/unarmed damage, +10 rock throw, unlocks 4th food slot.
  • Moder: Unlock True Form.
  • Yagluth: +5% size, +50 carry, +10 club/unarmed, +5 rock throw, unlocks 5th food slot.
  • Queen: Log Weapon (True Form): interact with trees to wield/throw. True Form is massive (2.5x size).
  • Fader: Trees you wield instantly destroy any material in Ashlands.

The Race Menu Ward

  • Build (2 Wood, Hammer/Misc, no crafting station). First placed near Sacrificial Stones in every new world.

Interact to reset race, or switch between:

  • World progression: tier follows world’s bosses.
  • Personal progression: tier saved to character (server independent).

In personal mode, offer boss’s secondary drop to the Ward (Hard Antler, Crypt Key, Wishbone, Dragon Tear, Yagluth’s thing, Queen’s carapace, Fader’s relic) to claim boss tier.


Development & Feedback

This is a stable release, but more races and refinements are planned!
Bug reports, feedback, ideas: https://discord.gg/gbBEK2VTE


Changelog

v1.4.1

  • NEW - Race Stations & Item Chains: every race gets a build/economy loop tied to its identity: Aswid's Blood Refinery (raw meat/bones → Blood Essence → Blood Potions), Draugh's Cursed Body Pile (raises tame Draugr Thralls), Dvergar Bench (hire a dvergar crew), Fenrir Feeder (grows a standing wolf/ulv pack), Furling seed chains (metal-without-mining and infinite stone/flint), Skadi's Hidden Hollow (a claimed portal-linked base inside a troll cave, open to Trol too), Skeleton's Bound Bone Pile/Bound Sentry garrison, Trenta's Composter/Heartwood Grove, and Trol's War Totem mercenary warbands.
  • Aswid: Vampiric Aura is now a toggle; Devour moved off the I key.
  • Factions: same-faction mobs no longer smash player structures; Fuling/Goblin food and prefab-id lookups fixed for real prefab ids instead of display names.
  • Skadi: dragon breath and its VFX now point the same direction.
  • Trol: fixed the log weapon's hidden inventory slot crashing InventoryGrid.
  • Fenrir: taunt howl now sourced from the real creature's alert bark.
  • Visuals: fixed glow eyes occasionally rendering behind the skull (Aswid/Dvergar).
  • Input: abilities no longer die while a movement key is held.
  • Compendium: every race entry rewritten against live game code for accuracy.
  • General: deduped ObjectDB.m_items by name hash to fix a duplicate-item crash when joining a server.

v1.4.0

  • NEW - Factions: Each race is at peace with a faction of vanilla mobs; many now trade with you if you match. Goblins (Fuling) peace/trade now works properly.
  • NEW - Config Manager: All abilities, cooldowns and keybinds now configurable for each race.
  • Trol: Log weapon in True Form now has its own key ([E]), with an on-screen prompt.
  • Dvergar: Eyes now glow; gain color if starred.
  • Aswid: Eyes glow red.
  • Skeleton: Fixed head/helmet/beard bugs; correct preview in main menu; burning skull visual updated; correct max health and progression behavior; progression info in compendium now tier-accurate.
  • Factions: Fixed Goblin (Fuling) peace/trade logic across all Black Forest races.
  • Aswid: Proper Goblin food scaling and duration.

v1.3.12

  • Skadi: Flight overhaul: 5s stasis, Shift+W for speed, S for back/up, works from water. All controls and cooldowns visible on HUD. Dragon forms behave for observers. Keybinds clarified.
  • Fenrir: Body hiding fixed; correct multiplayer visuals.
  • Trenta: Branch crown added.
  • Draugh: Rot visuals multiplayer-synced.
  • Skeleton: Tier unlocks and stat progression fixed; poison/fire immunities now persist through death; health bonus matches progression (not invisible foods); Moder regen fixed; visual unlocks at right tiers; no leftover burning skull glitches.
  • General: Log spam eliminated for Trol in main menu.

v1.3.11

  • Trenta Race added.
  • Dvergur renamed to Dvergar. Existing characters auto-migrate.
  • Dvergar: Runic Spark: all attacks do scaling lightning damage.
  • Aswid: Blood Magic Mastery works fully; Vampiric Aura is now passive; correct world "no skill loss" logic.
  • General: No skill progress lost on death in "no skill loss" worlds.

v1.3.10

  • Dvergur Race added.
  • Aswid: Vampiric Aura origin and scaling fixed.
  • Form transforms (Aswid/Skadi/Fenrir): no longer trigger guardian power by accident.

v1.3.9

  • Transforming to/from forms: no more forced spawn animation.
  • Multiplayer: Skadi flight sync and Trol sizing fixed.
  • Aswid: Food buffs survive death; prey nutrition scaling fixed.
  • General: Logging cleanup.

Furling