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DefendYourBase
Protect your home! Use trophies to summon stalwart guardians to your wards!
| Date uploaded | 2 years ago |
| Version | 0.1.1 |
| Download link | Neobotics-DefendYourBase-0.1.1.zip |
| Downloads | 1119 |
| Dependency string | Neobotics-DefendYourBase-0.1.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2100README
Defend Your Base
Protect your home! Use trophies to summon stalwart guardians to your wards!
Use a trophy on a ward stone to summon a guardian (of the seleted trophy type) to patrol and defend your base.
The summoned guardian will patrol within the ward's area of protection and attack all enemies.
New
0.1.1
- Fixed bug throwing exception when player dies
- Fixed intermittent errors thrown detecting enemies
- Removed ability to command summond guardians (i.e. follow/stay)
Configuration
Utility
- LogLevel: Controls the level of information in the log.
In-game reconfiguration
You can use Configuration Manager (or similar) mod to change the configuration or modify the config file direclty without exiting the game.
Notes
- Place the trophy in one of your hotbar numbered slots. Hover over the ward and select the number of the slot the trophy is in.
- The summoned guardian will patrol within the area of protection of the ward
- Unlike 'natural' tames, the guardian will fight other creatures from it's own biome
- Summoning a guardian will consume the trophy
- A ward can have only one guardian
- You cannot summon a guardian on someone else's ward
- Only one ward can have a guardian within an area of protection
- You cannot use boss trophies to summon a boss. Sorry.
- The summoned guardian will remain until they are killed
- Destroying a ward will also destroy it's guardian
- The summoned guardian will not follow you
Compatibility issues & defects
- If you find a compatibility issue you can post it on NexusMods. Be sure to include the mod name and version you think may be incompatible.
- If you have a bug please report it on NexusMods. If you do post a bug report, please make sure to include the following:
- Your version of this mod
- What you were doing, or attempting to do when it happened
- If it's repeatable - i.e., can you duplicate it?
- The exact behavior you observed (or didn't observe)
- If possible, post a capture of the log file with errors (errors always begin with this mod's name) on Discord
You can find all Neobotics released mods on:
- Thunderstore: https://tinyurl.com/NeoboticsOnThunderstore
- Nexus Mods: https://tinyurl.com/NeoboticsOnNexus
Your comments and feedback are always welcome. Post on NexusMods or Discord: https://discord.gg/hRfqDapR
CHANGELOG
Changelog
0.2.5
- Increased guardian awareness
- Eliminated aimlesss 'running' while alerted
- Removed pettable/nameable UI prompts from initial summoning
0.2.4
- Fixed boss progression for Queen and Fader
0.2.3
- Added compatibility with Creature Level and Loot Control
0.2.2
- Added restriction based on boss progression
- Fixed issue in multiplayer where destroying the ward did not destroy the connected guardian
- Guardians will no longer flee
0.2.1
- Fixed stacking issue where 'starred' trophies could be manually stacked with non-star and lose level
0.2.0
- Added 'star' guardian summoning
0.1.2
- Updated for Ashlands
- Added anti-abuse configurations for server/multiplayer play
0.1.1
- Fixed bug throwing exception when player dies
- Fixed intermittent errors thrown detecting enemies
- Removed ability to command summond guardians (i.e. follow/stay)
0.1.0
- Initial version