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Neobotics-WolfPack-0.9.7 icon

WolfPack

You've already tamed them. How about a little obedience training to command all your wolves at once? - Now supporting local multiplayer and all tame creatures!

Date uploaded 4 years ago
Version 0.9.7
Download link Neobotics-WolfPack-0.9.7.zip
Downloads 657
Dependency string Neobotics-WolfPack-0.9.7

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2100 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2100

README

WolfPack

Control all your tame wolves at the same time!

Now supporting local multiplayer and all tame creatures.

You've tamed them, fed them, bred them and love them. They love you too, but they're always looking for attention and getting in the way. And you have to pet each of them to get them to do what you want.

What you need is a little obedience training. With WolfPack, one keystroke will get all your tame wolves (or other creatures) to follow or stay at the same time.

What's new

0.9.7

  • Multiplayer 3D audio for pack calls
  • In-game reconfiguration (see Configuration below)

0.9.6

  • Support for multiplayer on local servers (see Multiplayer below for limitations)
  • Character rotator now displays on center of screen (faster response)

0.9.4

  • Supports all tame creatures including those from PopVillages and other mods
  • Configure a list of creatures to call by name, (e.g., Wolf, Boar, Lox)
  • Configure groups of creatures to call with a wildcard (e.g., Human*, Greydwarf*, *)
  • Configure a single key Follow/Stay toggle, or separate Follow & Stay keys
  • Cycle through creatures to call using keyboard or mouse wheel
  • Filter creatures to call by number of "stars"

Configuration

General

  • DetectionRange: The maximum distance from a player that creatures will be affected by a Follow or Stay command. Default value is 50. Can be set from 1 to 150.

  • TrainableCreatures: a comma delimited list of creature names that will respond to Follow and Stay. Only tamed creatures will be affected. Default value is "wolf". NOTE: you need to provide the actual token name of the creature, not the display name. (see LogCreatureNames below)

    • Example 1: [ wolf,boar,lox ] Calls either wolves, boars, or loxes (loxen?), depending on which was the current selection (see CharacterSelectionKey below).

    • Example 2: [ Human*,Human Guard ] You may append an asterisk (*) as the last character in a creature name to include all creatures who's name begins with the letters before the asterisk. The first item would call all Human creatures (from PopVillages) whose name begins with "Human", including Human Commoners and Human Guards. The second item would only call Human Guards.

    • Example 3: [ * ] Calls all tamed creatures.

  • PackBehaviorShortcut: The keystroke to toggle between Follow and Stay for the currently selected creature. If you set UseTwoKeys to True (see below), this key will only issue the Follow command. Default is LeftAlt+T

  • UseTwoKeys: If set to True will use a separate keystroke for the Stay command as configured in AlternateStayShortcut (see below). Default is False

  • AlternateStayShortcut: The keystroke to call creatures to Stay. Only used if UseTwoKeys (above) is set to True. Default is LeftAlt+Y

  • CreatureSelectorShortcut: The keystroke to rotate through the list of TrainableCreatures (above). Pressing this key repeatedly will cycle through the configured list. If UseMouseWheel (see below) is set to True, holding this key down while spinning the mouse wheel will cycle through the configured list. The current selected creature will appear in the message area in the center of the screen (or top left under the hot bar as configured by Notifications below). Default is LeftAlt+U

  • MinimumCreatureLevel: The 'lowest' level of creature (in 'stars') affected by Follow and Stay. NOTE: This setting will be applied to all TrainableCreatures. Default is 0. Can be set from 0 to 2

  • UseMouseWheel: If set to True, the mouse wheel is used to cycle through the TrainableCreatures list to set the current creature. Hold down the CreatureSelectorShortcut key while spinning the mouse wheel. If you don't have a mouse with a wheel or use another input device that makes this difficult, set to False. Default is True

  • Notifications: The location of the creature selector message. Default is "Center" in the middle of the screen. You can also set this value to TopLeft under the hot bar, however the center text has a much quicker response.

Audio

  • UseSound: If set to True, will use the sound configured in PackCallSound (below) whenever creatures are called to follow.

  • PackCallSound: The audio clip played when creatures are called to Follow. Default is Whistle.wav. WolfPack is distributed with three audio clips; Whistle.wav, Horn1.wav, and Horn2.wav.

    • Whistle is a sharp finger whistle, Horn1 is a traditional hunting horn, and Horn2 is a deeper battle horn. These clips are located in the same folder as WolfPack.dll (...\BepInEx\plugins\Neobotics-WolfPack)

    • NOTE: You can put your own audio clips in this folder, and set PackCallSound to your file name. Be advised, however, this is 'at your own risk'. WolfPack has only been tested with the three included files, which are 16-bit uncompressed PCM .wav files sampled at 44100. WolfPack will attempt to load .wav, .mp3 and .wma files.

    • If you add your own clips, all players in multiplayer must have the same clip installed locally if they want to hear the calls of their fellow players. WolfPack will play the clip configured by each player, as long as it has that clip present locally in the mod folder.

Utility

  • MouseWheelLatency: Controls the mouse wheel spin behavior so 'big' spins don't 'overshoot' the next creature in the configured list. The default is 3, which should be sufficient for most users. Increase this value if the wheel spin is too sensitive and you find yourself 'skipping' over creatures in the list. Decrease this value if you find the wheel's response is too 'sluggish'. Can be set from 0 to 10.

  • LogCreatureNames: If set to True, will log all 'found' creatures called with Follow and Stay. This may be useful to identify the actual creature name as opposed to the display name when configuring the TrainableCreatures list. The 'real' creature name may be different from what is displayed in the game. For instance, the "Greydwarf Brute" is actually "Greydwarf_Elite". Do not include the "$enemy_" prefix (e.g., $enemy_Wolf) in the TrainableCharacters list. A good source for the 'real' creature names can be found at: https://valheimgamer.com/kb/cheats-and-console-commands/

In-game reconfiguration

  • You can use Configuration Manager (or similar) mod to change the configuration without exiting the game, and then force WolfPack to update it's configuration from the chat window (Enter) by typing /wolfpack config.

  • You can also modify many of WolfPack's settings directly from the chat window using this syntax: /wolfpack command_name=value, e.g., /wolfpack PackCallSound=Horn2.wav would change the configured wolf call sound to "Horn2".

    • The following config items can be changed using this method: PackCallSound, UseTwoKeys, DetectionRange, MinimumCreatureLevel, UseMouseWheel, LogCreatureNames, UseSound, Notifications, and MouseWheelLatency

Multiplayer

  • Multiplayer is new with v 0.9.6. Please report any issues, but be patient.
  • Multiplayer is currently only supported on local servers (dedicated servers are on the backlog).
  • Wolves are sometimes a bit finicky. It may take a few seconds for them to respond, especially on your first call.

Known oddities

  • Wolves are generally loyal. They will remain with whomever they're following until released. When a new player joins, however, they get excited and will leave their 'owner' if called by the new player. After this first call, however, they'll settle down and stick with their 'owner'. You can avoid this by calling (or releasing and recalling) any wolves after a new player joins. NOTE: 'Petting' a 'following' wolf will cause it to Stay, regardless of who it's currently following.

Compatibility issues & defects

  • WolfPack is a new mod. While every effort goes into ensuring it works as described, there's no way to test every possible game scenario, especially with other mods or multiplayer.

  • WolfPack tries to "play nice", and shouldn't be doing anything that interferes with other mods. That being said, if another mod has its own method for controlling tames, you may experience conflicts. If you find a compatibility issue you can post it on NexusMods at: https://www.nexusmods.com/valheim/mods/1549?tab=posts. Be sure to include the mod name and version you think may be incompatible.

  • If you have a bug please report it on NexusMods at https://www.nexusmods.com/valheim/mods/1549?tab=bugs. If you do post a bug report, please make sure to include the following:

    • Your version of Valheim
    • Your version of WolfPack
    • What you were doing, or attempting to do when it happened
    • If it's repeatable - i.e., can you duplicate it?
    • The exact behavior you observed (or didn't observe)
    • Any errors in the log file (WolfPack errors always begin with "WolfPack ...")

Notes

WolfPack does not modify any 'pet' interactions with creatures. In other words, you can't use WolfPack to pet individual creatures, such as Lox to Follow or Stay (like Wolves) without some other mod.

You can, however, mount up and ride at the forefront of a herd of charging Lox!

Your comments and feedback are always welcome. Please feel free to post on NexusMods or send a personal note.

CHANGELOG

Changelog

1.1.4

  • Updated for Call to Arms
  • Maintenance fix NPE if player profile gets corrupted

1.1.3

  • Not released

1.1.2

  • Added tames targeting
  • Added TEMPORARY fix for [PlatformUserID "" failed to parse!] spammed error in current Valheim release. CAVEAT bypasses content filtering for tame names.

1.1.1

(Not published)

  • Added tames limit
  • Added config to prevent petting other players tames re-setting to Stay

1.1.0

  • Retains last selected creature between sessions
  • Added follow radius configuration to reduce bunching, nudging and pushing of large groups of tames

1.0.5

  • Updated for Ashlands