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Nokep-NokepMagicStaffs-1.0.0 icon

NokepMagicStaffs

Magic staffs by biome: enchant a Blank Staff into Fire, Water, Poison, Earth, Ice or Arcane at the Arcane Workbench. 7 levels per staff, server config sync. EN/RU/DE.

By Nokep
Date uploaded a day ago
Version 1.0.0
Download link Nokep-NokepMagicStaffs-1.0.0.zip
Downloads 35
Dependency string Nokep-NokepMagicStaffs-1.0.0

This mod requires the following mods to function

ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2

README

NokepMagicStaffs

Magic staffs that grow with you, biome by biome. Craft a Blank Staff, bring it to the Arcane Workbench and enchant it with one of six elements. Every staff has 7 levels.

How it works

  1. Arcane Workbench — build it with the Hammer (Crafting tab). It has its own window: put a staff in the circle, pick an element, confirm.
  2. Blank Staff — crafted at the ordinary Workbench. It has no magic yet.
  3. Enchant the Blank Staff into an element staff (level 1), then upgrade it up to level 7.
  4. Upgrade the workbench with the arrow buttons in its window. Each level opens the next biome: Meadows → Black Forest → Swamp → Mountains → Plains → Mistlands → Ashlands.

Each staff level needs a higher workbench level, so stronger staffs come with the biome progression.

Elements

Element Opens at What it does
Fire Meadows Sets the target on fire. Explosion from level 3.
Water Meadows Soaks the target (Wet). Splash from level 3.
Earth Black Forest Heavy blow: staggers and knocks the target back. Breaks rock and ore. Rockfall from level 3.
Poison Swamp Poisons the target. Toxic burst from level 3.
Ice Mountains Frost slows the target. Ice burst from level 3.
Arcane Mistlands Lightning damage with a burst from level 1.

Special upgrades

Every staff gets something new at levels 3, 5 and 7 (level 3 is the burst; Arcane has its burst from level 1).

Element Level 5 Level 7
Fire Two fireballs per cast Bigger explosion
Water Drenched: target takes +25% frost and lightning damage Three orbs in a fan
Earth Armor break: target takes +25% blunt damage Stronger knockback, bigger rockfall
Poison Weakness: target deals 15% less damage Poison cloud where it hits
Ice Three shards in a fan Freeze: target can barely move for 2 s (not bosses)
Arcane Two orbs per cast (level 3: returns 25% eitr on hit) Bigger burst

Balance

Damage follows the biome, not the element: a staff made at the Swamp workbench hits about as hard as any other Swamp staff — roughly 90% of a one-handed mace of that biome. Each element splits it its own way (Fire: half blunt, half burning; Poison: a small hit and long poison; and so on). Eitr per cast also grows with the biome. Two or three orbs per cast share the damage.

  • The confirm window shows what changes: the old staff on the left, the new one on the right, new specials in green, the cost below.
  • The staff level is shown on its icon (a Roman numeral in the element colour).
  • Earth staff mining: rock from level 1; ore one biome behind the workbench the staff was made at (level 2 — copper and tin, level 3 — scrap iron, level 4 — silver and obsidian, level 6 — giant remains, level 7 — flametal). It never mines buildings.

Other

  • Staffs are one-handed — take a shield or a torch in the other hand.
  • The anvil button in the workbench window repairs all your element staffs.
  • Staffs use eitr. Early eitr: NokepArmorSets (Magic sets, Mage cape) or any other source.
  • Deconstructing the workbench returns its own cost and everything spent on its upgrades.
  • Languages: English, Russian, German.

Config

All costs and numbers are in nokep.valheim.magic.cfg: the workbench recipe and upgrade costs, the Blank Staff recipe, and damage and eitr per workbench level (7 numbers each), and for every element — enchant and upgrade costs, its share of instant and extra damage, eitr share, from which level the burst works; for Earth also stagger, knockback and mining damage.

Settings are synced from the server. The mod must be installed on the server and on every client.

Version history: see the Changelog tab.

CHANGELOG

1.0.0

  • First release.
  • Arcane Workbench with its own window and 7 levels (one per biome); upgrade costs are refunded when it is deconstructed.
  • Blank Staff (crafted at the ordinary Workbench).
  • Six element staffs with 7 levels each: Fire, Water, Earth, Poison, Ice, Arcane.
  • Special upgrades at levels 3, 5 and 7 (more orbs, bigger bursts, debuffs on the target, poison cloud, freeze, eitr return).
  • Damage and eitr follow the biome of the workbench (about 90% of a mace of that biome).
  • Earth staff breaks rock and ore (ore one biome behind the workbench).
  • Staff level on the item icon. One-handed staffs, repair button, confirm window with a before / after comparison.
  • English, Russian, German. Server config sync.

1.0.0 (RU)

  • Первый выпуск.
  • Магический верстак со своим окном и 7 уровнями (по биомам); ресурсы за улучшения возвращаются при разборе.
  • Чистый посох (делается на обычном верстаке).
  • Шесть посохов стихий, у каждого 7 уровней: огонь, вода, земля, яд, лёд, тайная магия.
  • Особые улучшения на уровнях 3, 5 и 7 (больше шаров, большие взрывы, слабости на цели, ядовитое облако, заморозка, возврат эйтра).
  • Урон и эйтр — по биому верстака (около 90% булавы этого биома).
  • Посох земли ломает камень и руду (руду — на биом позже верстака).
  • Уровень посоха на иконке. Посохи одноручные; кнопка ремонта; окно подтверждения со сравнением «было / станет».
  • Английский, русский, немецкий. Синхронизация настроек с сервера.