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LootDiscovery
Discovery-based crafting progression for Warfare, Wizardry and Armory, with custom Epic Loot progression and enchanting economy patches.
| Date uploaded | 2 months ago |
| Version | 0.3.0 |
| Download link | NotYourFriend-LootDiscovery-0.3.0.zip |
| Downloads | 91 |
| Dependency string | NotYourFriend-LootDiscovery-0.3.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2RandyKnapp-EpicLoot
Adds loot drops, magic items, and enchanting to Valheim.
Preferred version: 0.14.11Therzie-Warfare
Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!
Preferred version: 1.9.4Therzie-Armory
Adds the Armory forge that offers new variants of original armors that upgrade to the next biome.
Preferred version: 1.4.2Therzie-Wizardry
Fills the magical gap in vanilla Valheim with MANY unique extras!
Preferred version: 1.2.2README
LootDiscovery
LootDiscovery is a custom progression bridge between Therzie's Warfare, Wizardry and Armory and Epic Loot.
It was created primarily for use in a private Valheim modpack/server. Broader mod compatibility and future updates are not guaranteed.
How it works
Warfare & Wizardry
Equipment recipes from Warfare and Wizardry are initially hidden.
When a character discovers an eligible item by obtaining it, the corresponding original crafting recipe is permanently unlocked for that character.
This applies to supported equipment types including:
- Weapons
- Bows
- Shields
- Armor
- Capes
- Tools
- Utility items
- Trinkets
LootDiscovery does not replace Therzie's recipes.
Once unlocked, the item still uses its original crafting station, material costs, upgrades and other requirements.
Armory
Armory equipment uses set/tier discovery.
Discovering one armor piece unlocks the recipes for the other pieces belonging to that exact armor set and tier.
For example, discovering one Hunter Iron armor piece unlocks the Hunter Iron set, but does not automatically unlock later Hunter tiers.
Standalone and special Armory equipment uses exact-item discovery.
Character progression
Discovery is stored using Valheim's existing per-character known-item progression.
Previously discovered equipment therefore remains unlocked for that character after restarting the game.
Epic Loot patches
This package also installs two custom Epic Loot configuration patches used by the modpack.
Enchanting Economy
DesertOnline_EnchantingEconomy.json
Adjusts trophy-based enchanting material rewards, including:
- Regular enemy trophies produce 2 Shards of the assigned rarity.
- Boss trophies produce 3 Runestones of the assigned rarity.
Loot Progression
DesertOnline_LootProgression.json
Contains targeted Epic Loot loot-table corrections:
- Moves the Mistlands Spell Slinger chest armor from Tier 5 armor to Tier 6 armor.
- Removes Dverger Arbalest projectile entries from Tier 6 weapon loot.
Requirements
- BepInExPack Valheim
- Jotunn
- Epic Loot
- Warfare
- Wizardry
- Armory
For the intended multiplayer experience, use the same modpack and versions across participating installations.
Notes
This mod was designed around a specific private modpack and progression setup.
Compatibility with different versions, substantially different mod configurations, or future versions of its dependencies is not guaranteed.
CHANGELOG
Changelog
0.6.0
- Added Epic Loot integration with ValheimPlus Craft From Chests.
- Nearby chests can now provide material costs for supported Epic Loot operations including:
- enchanting;
- augmenting;
- identification;
- material conversions;
- Enchanting Table upgrades;
- supported runestone and socket-related crafting, upgrading and conversion costs.
- Selected equipment, runestones and other items being directly operated on remain player-inventory items and are never supplied from nearby chests.
- Added
available/requiredresource counts to supported Epic Loot cost displays. - Added nearby-chest query and inventory snapshot caching to substantially improve Epic Loot material-conversion menu performance.
- Added optional Adventure Backpacks tooltip integration.
- Adventure Backpacks now displays its configured stored-item weight reduction in the item tooltip, for example:
Items inside weigh 50% less
- Adventure Backpacks remains an optional integration and is not required for LootDiscovery to load.
- Preserved existing recipe-discovery, Epic Loot progression/economy, EpicMMO, CaptainSkillTree and EquipmentAndQuickSlots behavior.
0.5.0
- Added EquipmentAndQuickSlots quick-slot UI compatibility, preventing multi-character key labels from wrapping vertically.
- Replaced CaptainSkillTree quest-complete audio with the bundled
QuestComplete.wav. - Added a dedicated CaptainSkillTree Hero Awakens replacement-volume setting for
LockChime.wav. - Reworked CaptainSkillTree Worker bonus feedback:
- Woodcutting now uses Valheim's native orange Bonus-style floating text.
- Gathering now uses green Bonus-style floating text with a herb icon.
- Mining now uses cyan Bonus-style floating text.
- Woodcutting, Gathering and Mining use Valheim's native Bonus rise/fade presentation.
- Worker bonus SFX now use Valheim's native bonus-yield effect instead of CaptainSkillTree's loot-spawn sound.
- Crafting retains CaptainSkillTree's existing presentation while using the vanilla bonus-yield SFX.
- Replaced EpicMMO XP-orb consumption audio with the bundled
Bonus.wav. - EpicMMO XP-orb consumption continues to suppress
fx_GP_Activationwhile preservingMMO_XP, XP gain and normal status-effect behavior. - Preserved all existing LootDiscovery recipe-discovery and Epic Loot patch behavior.
0.4.0
- Added optional EpicMMO audio normalization.
- Added optional CaptainSkillTree general SFX/VFX audio normalization.
- Added a separate CaptainSkillTree quest-complete music multiplier.
- Replaced CaptainSkillTree Hero Awakens level-up audio with the bundled
LockChime.wav. - Suppressed EpicMMO level-up wing visuals and their associated level-up audio.
- Removed the Forsaken-style
fx_GP_Activationeffect from EpicMMO XP-orb consumption while preserving theMMO_XPstatus effect and XP behavior. - Added compatibility hooks for CaptainSkillTree dedicated Hero Awakens and pole-swing sound managers when present.
- EpicMMO and CaptainSkillTree integrations remain optional rather than hard dependencies.
- Preserved all LootDiscovery 0.3.0 recipe-discovery behavior and the existing BepInEx plugin GUID.
0.3.0
- Added Warfare equipment discovery progression.
- Added Wizardry equipment discovery progression.
- Added Armory set/tier discovery progression.
- Added exact-item handling for standalone Armory equipment.
- Added per-character persistent recipe unlocking.
- Preserved original Therzie crafting recipes, stations, costs and upgrades.
- Added custom Epic Loot enchanting economy patch.
- Added custom Epic Loot loot progression patch.