Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
NotYourRadar
Progression-aware persistent map pins and nearby tactical markers for Valheim.
| Date uploaded | 4 days ago |
| Version | 0.1.1 |
| Download link | NotYourFriend-NotYourRadar-0.1.1.zip |
| Downloads | 43 |
| Dependency string | NotYourFriend-NotYourRadar-0.1.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333NotYourFriend-NotYourHotkeys
Modifier-aware vanilla hotkey isolation for Valheim. Prevents vanilla actions from firing when their keys are used as part of mod hotkey chords.
Preferred version: 0.1.0README
NotYourRadar
NotYourRadar is a progression-aware radar and map-pin system for Valheim.
It separates discovery into two complementary systems:
- Persistent Pins for long-term world knowledge and route planning
- Nearby Markers for short-range, real-time tactical awareness
The mod is designed to preserve exploration while still making discovered resources, locations, creatures, and useful world objects easier to track.
Core Features
Persistent Pins
Eligible world objects can be recorded permanently on the map as you explore.
Examples include:
- resource nodes
- berry bushes
- mushrooms
- herbs and flowers
- natural containers
- beehives
- selected structures and points of interest
Persistent pins are intended for strategic world knowledge. They remain available after leaving the area and survive save/reload.
Dense resources are recorded individually rather than clustered, allowing gathering routes to be planned precisely.
Nearby Markers
Nearby Markers provide live short-range information without permanently adding everything to the map.
Examples include:
- creatures
- fish
- pickable resource markers (temporarily disabled in 0.1.1)
- selected one-time loot objects
- Serpents
- Leviathans
Nearby Markers update dynamically as targets move, appear, disappear, or leave detection range.
Progression-Aware Discovery
NotYourRadar respects vanilla boss progression.
Biome-specific targets remain hidden until that biome has been unlocked:
- Meadows — available immediately
- Ocean — available immediately
- Black Forest — unlocked after Eikthyr
- Swamp — unlocked after The Elder
Later biomes are reserved for future updates.
Progression affects:
- persistent pin discovery
- persistent pin restoration
- Nearby Markers
- Radar Settings biome sections
Locked-biome targets are not pre-recorded in the background, so unlocking a biome does not suddenly reveal previously unseen world knowledge.
Targets shared between multiple biomes unlock as soon as any valid associated biome is available.
Target Visibility
Each supported target can be enabled or disabled from the Radar Settings menu.
Shared targets stay synchronized across biomes.
For example, disabling Red Mushrooms disables the same logical target everywhere it appears.
Visibility settings persist across reloads.
Hotkeys
Default controls:
- Alt + M — Toggle Persistent Pins
- Alt + N — Toggle Nearby Markers
- Shift + M — Rescan Persistent Pins
- M — Vanilla map behavior remains unchanged
NotYourRadar requires NotYourHotkeys, which prevents modifier-based radar hotkeys from also triggering their vanilla key actions.
Lifecycle-Aware Pins
Persistent pins are removed when their underlying world object is no longer relevant.
Examples include:
- depleted or destroyed resource objects
- emptied natural containers
- destroyed beehives
- non-respawning pickables after collection
- destroyed world objects
Respawning resources remain trackable where appropriate.
Mineable resources use object-specific retirement behavior so large deposits are not removed prematurely.
Radar Settings
Radar Settings can be opened from the Valheim pause menu.
The menu provides separate controls for:
- Persistent Pins
- Nearby Markers
- biome-specific target visibility
Locked biomes remain hidden until progression unlocks them.
The UI is designed to coexist cleanly with the vanilla pause menu and resets correctly when the pause menu is closed.
Icons
NotYourRadar uses custom lightweight map icons for several target families, including:
- berries
- caves
- chests
- flowers
- herbs
- minerals
- mushrooms
- skeletal remains
- stars
- crossed swords
- towers
- wooden structures
Icons are embedded directly into the mod DLL.
Compatibility
NotYourRadar is designed to preserve:
- vanilla user-created map pins
- pins created by other mods
- third-party map systems
It does not intentionally delete or overwrite pins it does not own.
The mod also includes compatibility-oriented target classification for modded content and supports additional world content where it can be safely recognized.
FineWoodPieces compatibility
NotYourRadar excludes these FineWoodPieces world resources:
- Reeds (
BFP_Pickable_Reed) - Clay deposits (
BFP_Pickable_Clay) - Large clay deposits (
BFP_Pickable_ClayBig)
These objects do not generate NotYourRadar persistent pins or nearby markers. Previously recorded NotYourRadar-owned pins for these resources are cleaned up when persistent pins are restored.
User-created map pins and third-party pins are not affected.
Requirements
Required:
- BepInExPack Valheim
- NotYourHotkeys
Thunderstore dependencies are declared automatically in manifest.json.
Installation
Install through a Thunderstore-compatible mod manager such as r2modman.
Manual installation:
- Install BepInEx for Valheim.
- Install NotYourHotkeys.
- Place
NotYourRadar.dllinside a folder underBepInEx/plugins/.
Version
Current release:
0.1.1
Version 0.1.1:
- Excludes FineWoodPieces Reeds and Clay deposits from automatic pins and nearby markers.
- Temporarily disables nearby markers for all pickable resources; persistent pins remain available.
- Cleans up previously recorded NotYourRadar pins for those resources.
- Preserves manually placed and third-party pins.
The initial release focuses on:
- Meadows
- Ocean
- Black Forest
- Swamp
Additional biome content and compatibility coverage are planned for later releases.
Author
NotYourFriend
CHANGELOG
Changelog
0.1.2
Fixed
- Persistent-pin retirement now matches both prefab identity and position, preventing a harvested or destroyed resource from retiring a nearby record belonging to a different prefab.
- Persistent pins now wait until Valheim finishes initializing its minimap before their initial restoration.
Compatibility
- Verified that wild Valharvest garlic pins disappear after harvesting and remain removed after reloading the world.
- Verified that renewable Herbalist resource pins remain after harvesting.
0.1.1
Changed
- Excluded FineWoodPieces Reeds and Clay deposits from automatic persistent pins and nearby markers.
- Temporarily disabled nearby markers for all pickable resources while retaining persistent-pin functionality.
- Added cleanup for previously recorded NotYourRadar-owned FineWoodPieces resource pins.
- Preserved manually created and third-party map pins.
0.1.0
- Initial release of progression-aware persistent pins and nearby tactical markers.