You are viewing a potentially older version of this package. View all versions.
Ntxfloy-ValheimEffectListCompat-0.1.9 icon

ValheimEffectListCompat

Compatibility bridge for Valheim 1.0 (Unity 6): restores EffectList.Create 5-arg forwarder, Character.Message 4-arg forwarder (fixes OdinStorage), and fixes ZNetScene.RemoveObjects NRE cascade.

Date uploaded a week ago
Version 0.1.9
Download link Ntxfloy-ValheimEffectListCompat-0.1.9.zip
Downloads 168
Dependency string Ntxfloy-ValheimEffectListCompat-0.1.9

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

Valheim Compatibility Bridges

Thunderstore Version License: MIT Target: Valheim 1.0 (Unity 6)

A lightweight, robust two-component compatibility mod designed to restore legacy mod compatibility and eliminate game-breaking NullReferenceException cascades in Valheim 1.0 (Unity 6).


The Problems This Mod Solves

When Iron Gate upgraded Valheim to 1.0 (Unity 6000), two critical breaking changes broke dozens of existing mods and destabilized sector unloading:

1. MissingMethodException on EffectList.Create

In Valheim 1.0, Iron Gate added a 6th parameter (ZDOID targetZDO) to EffectList.Create:

// Legacy signature (used by dozens of existing mods):
EffectList.Create(Vector3 pos, Quaternion rot, Transform baseChild, float scale, int itemVariant)

// Valheim 1.0 signature:
EffectList.Create(Vector3 pos, Quaternion rot, Transform baseChild, float scale, int itemVariant, ZDOID targetZDO)

Any mod compiled against older versions of Valheim throws:

System.MissingMethodException: Method not found: EffectList.Create

2. AmbiguousMatchException in Harmony

When multiple overloads exist without proper parameter discrimination, Harmony lookups by method name fail with:

System.Reflection.AmbiguousMatchException: Ambiguous match found for EffectList.Create

3. Unity 6 ZNetScene.RemoveObjects NRE Cascade (5,000+ Errors per Session)

In Unity 6, native C++ object destruction and managed reference lifetime behavior changed. When objects leave player sectors, ZNetScene.RemoveObjects iterates m_instances.Values. If an external mod destroyed a ZNetView or its associated GameObject during gameplay, vanilla code dereferences the dead object:

NullReferenceException: Object reference not set to an instance of an object
  at ZNetScene.RemoveObjects (System.Collections.Generic.List`1[ZDO] currentNearObjects, System.Collections.Generic.List`1[ZDO] currentDistantObjects)
  at ZNetScene.CreateDestroyObjects ()
  at ZNetScene.Update ()

This causes an infinite loop of thousands of NREs every frame, severe stuttering, memory leaks, and broken entity despawning.


How It Works

This package provides a clean, two-layer architecture:

 Valheim Game Launch
         │
         ├──► 1. Preloader Patcher (ValheimEffectListCompat.dll)
         │       ├─ Injected via Mono.Cecil before game assemblies load
         │       ├─ Adds legacy 5-argument EffectList.Create forwarder
         │       └─ Installs Harmony resolver hook for by-name patches
         │
         └──► 2. Runtime Scene Plugin (ValheimSceneCompat.dll)
                 ├─ Intercepts ZNetScene.RemoveObjects
                 ├─ Phase 1: Cleans dead/corrupted keys from m_instances
                 ├─ Phase 2: Safely unloads entities leaving active sector
                 ├─ Phase 3: Cleans up non-persistent owned ZDOs in ZDOMan
                 └─ Installs safety Finalizers on CreateDestroyObjects & RemoveObjects

Component 1: Cecil Preloader (ValheimEffectListCompat.dll)

  • Location: BepInEx/patchers/Ntxfloy-ValheimEffectListCompat/ValheimEffectListCompat.dll
  • Target: netstandard2.0 with zero dependencies on game assemblies.
  • EffectList Forwarder: Injects a lightweight IL wrapper that forwards 5-argument calls to the native 6-argument method with a default ZDOID.None.
  • Harmony Resolver: Automatically directs ambiguous Harmony EffectList.Create patches to the primary game implementation by metadata token order.

Component 2: Runtime Scene Plugin (ValheimSceneCompat.dll)

  • Location: BepInEx/plugins/Ntxfloy-ValheimSceneCompat/ValheimSceneCompat.dll
  • Target: netstandard2.1 standard BaseUnityPlugin.
  • Safe Dictionary Sanitization: Sweeps and removes null/destroyed keys and dead references before iterating.
  • Guaranteed Removal: m_instances.Remove(zdo) is guaranteed in a finally block, ensuring clean sector transitions.
  • Vanilla Parity for Non-Persistent ZDOs: Correctly unregisters temporary owned entities (arrows, projectiles, transient VFX) via ZDOMan.DestroyZDO inside an isolated block, preventing world database leaks.
  • Safety Finalizers: Catches and suppresses any rogue exceptions in CreateDestroyObjects and RemoveObjects, ensuring the game's main loop never aborts.
  • Smart Error Throttling: Logs the first occurrence of each unique exception signature immediately with full stack trace, then throttles subsequent occurrences to once per 10 seconds.

Configuration

Settings are saved in BepInEx/config/ntxfloy.valheimscenecompat.cfg:

Category Option Default Description
ZNetScene EnableSafeRemoveObjects true Enables dictionary sanitization and guaranteed removal in ZNetScene.RemoveObjects.
ZNetScene EnableCreateDestroyFinalizer true Installs a safety finalizer on ZNetScene.CreateDestroyObjects to catch unhandled third-party exceptions.
ZNetScene PreventDoubleZNetViewGhostZDO false Experimental: Destroys duplicate ZNetView components on prefabs rather than creating unmanaged ghost ZDOs.

Installation

Via r2modman / Thunderstore Mod Manager (Recommended)

  1. Install r2modman or Thunderstore App.
  2. Search for ValheimEffectListCompat by Ntxfloy and click Download.

Manual Installation

  1. Ensure BepInExPack Valheim is installed.
  2. Download and extract the latest release archive (e.g. Ntxfloy-ValheimEffectListCompat-0.1.7.zip).
  3. Copy the BepInEx folder from the archive directly into your Valheim game directory:
    • Patcher goes to: Valheim/BepInEx/patchers/Ntxfloy-ValheimEffectListCompat/ValheimEffectListCompat.dll
    • Plugin goes to: Valheim/BepInEx/plugins/Ntxfloy-ValheimSceneCompat/ValheimSceneCompat.dll

Building from Source

Requires .NET SDK and Valheim game references.

# Clone the repository
git clone https://github.com/Ntxfloy/valheim-effect-list-compat.git
cd valheim-effect-list-compat

# Build the solution
dotnet build -c Release

# Or package for Thunderstore
powershell -ExecutionPolicy Bypass -File .\package.ps1

License

This project is licensed under the MIT License.