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DiscoveryFeed
Client half of a live discovery feed: sends newly learned recipes, build pieces, crafting stations, materials, trophies and biomes to the server the moment you learn them. Needs a matching server plugin.
By Nuckflare
| Date uploaded | 2 days ago |
| Version | 1.0.0 |
| Download link | Nuckflare-DiscoveryFeed-1.0.0.zip |
| Downloads | 8 |
| Dependency string | Nuckflare-DiscoveryFeed-1.0.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
DiscoveryFeed
Client-side plugin. Once per second it compares your character's known recipes, build pieces, crafting stations (with level), materials, trophies and biomes with the previous check and sends anything new to the server immediately, so a server can post "X learned Y" live instead of waiting for the next character save.
It needs a server plugin that handles the DiscoveryFeed_Learned routed RPC. On a server
without one the message is simply ignored and nothing else changes.
Nothing is sent when you join or respawn (a baseline is taken first), and nothing is sent in single-player.
Payload (ZPackage, format version 1)
int 1
int n, string × n new recipes and build pieces (Player.m_knownRecipes entries)
int n, (string, int) × n new or upgraded crafting stations (name, level)
int n, string × n new materials (m_knownMaterial)
int n, string × n new trophies (prefab names)
int n, string × n new biomes (BiomeSector names, as stored by the game)
Changelog
- 1.0.0 first release