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OFDTECH-Odin_Red_Power_Mod-0.1.0 icon

Odin Red Power Mod

Configurable player power bonuses and an optional colored ground circle for Valheim.

By OFDTECH
Date uploaded 4 days ago
Version 0.1.0
Download link OFDTECH-Odin_Red_Power_Mod-0.1.0.zip
Downloads 17
Dependency string OFDTECH-Odin_Red_Power_Mod-0.1.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

Odin Red Power Mod

Author: OFDTECH

Adds configurable player bonuses and an optional colored circle below the player.

Features

  • 1.5x maximum carry weight
  • +100 maximum health
  • +200 maximum stamina
  • 1.25x attack damage
  • 1.2x run speed
  • 1.5x jump height
  • Power and ground circle settings are synchronized so modded clients can render other players' circles

Controls

Press F6 to open the in-game power menu. The game pauses while the menu is open when Valheim allows pausing. Use the menu to enable or disable the power and adjust its bonuses. Change the menu key in BepInEx/config/oftech.valheim.odinredpowermod.cfg.

When the power is enabled, food-based maximum health and stamina are recalculated with the bonuses, and both bars are filled to their new maximums.

Multiplayer

Install this mod on every player's client that should receive the bonuses or see the ground circle. Vanilla clients cannot render this custom visual effect.

AI disclosure

This mod package and its icon were created with significant assistance from AI tools. Select the AI Generated category when uploading it to Thunderstore.

Requirements

  • Valheim
  • BepInExPack Valheim

CHANGELOG

Changelog

0.5.5

  • Clear sword effects when the right-hand weapon is unequipped or changed to a non-sword, including dropping the sword
  • Added player-update cleanup so stale effects are removed even if the weapon visual object is inactive
  • Keep the elemental effect only on the active right-hand sword; stored or dropped swords no longer retain the effect

0.5.4

  • Fixed elemental visuals remaining on previously held sword models when switching to axes, staves, and other weapons
  • Added cleanup for stale sword effects on right-hand equipment changes
  • Guarded lightning arc creation against missing or destroyed Unity objects

0.5.3

  • Fixed the sword elemental damage patch for Valheim's Attack.ModifyDamage(HitData hitData, float damageFactor) parameter name so Harmony can apply the patch successfully

0.5.2

  • Expanded sword effects to seven elements: fire, frost, lightning, poison, spirit, blood, and earth
  • Added an independent damage setting for each element, applied only to sword hits while the effect is enabled
  • Elemental hits use Valheim's matching damage types; poison, fire, and spirit can apply their native lingering damage
  • Improved blade glow with layered halos, a bright core, pulsing light, distinct particle styles, and element-specific trails
  • Kept elemental visuals and damage restricted to swords; axes, atgeirs, staves, and other weapon types are excluded

0.5.1

  • Restricted elemental weapon visuals to swords; axes, atgeirs, staves, and other weapon types are excluded
  • Added sword-sized glow, particles, and swing trails for the cosmetic elemental effects

0.5.0

  • Added optional cosmetic fire, frost, lightning, and poison effects for held weapons, with size-aware placement, particles, and swing trails
  • Added host-synchronized weapon effect settings; the visuals do not change weapon damage

0.4.3

  • Fixed health and stamina refilling when powers are enabled or disabled. Current amounts are preserved while food-based maximums refresh; values only clamp if a new maximum is lower.

0.4.2

  • Added a four-image in-game screenshot gallery to the Thunderstore description
  • Restyled the ESC menu launcher to match Valheim's Mod Config button

0.4.1

  • Reworked the Thunderstore Details page with clear, localized feature lists in Turkish, English, and Spanish
  • Clarified maximum health versus health regeneration and listed the default power values
  • Removed the AI disclosure section from the package README

0.4.0

  • Updated the release version to 0.4.0

0.3.0

  • Added configurable health regeneration, incoming damage reduction, and stamina cost reduction
  • Read Valheim's selected language preference directly and refresh the UI when the language changes; Turkish, English, and Spanish are supported
  • Replaced the F6 shortcut with an OdinRedPower button in the ESC pause menu; it moves above another lower-right Unity UI button when needed
  • Updated the menu instructions and Thunderstore introduction in Turkish, English, and Spanish
  • Reworked client stat application to use the host's authoritative settings snapshot directly
  • Added repeated server snapshots and corrected server peer ID lookup to recover multiplayer synchronization
  • Refreshed the connected player roster when opening the host menu and made connected player permissions selectable
  • Requested the cursor through Valheim's cursor controller so mouse input and scrolling work when the menu opens
  • Requires the same mod version on each client that should receive player bonuses

0.2.0

  • Refactored settings synchronization so the host controls shared-world power settings
  • Restricted the F6 settings menu to the host in multiplayer
  • Added host controls to allow or deny power per connected player
  • Hid player permission controls in single-player
  • Fixed first-open cursor capture by unlocking the cursor after pausing and during GUI rendering
  • Redesigned the menu with separate power, appearance, and player tabs
  • Reduced repeated food-stat reflection work and limited missing-shader warnings

0.1.0

  • Initial public release of Odin Red Power Mod
  • Added configurable damage, carry weight, health, stamina, speed, and jump bonuses
  • Added an F6 settings menu and optional colored ground circle