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OFDTECH-Odin_Red_Power_Mod-0.5.3 icon

Odin Red Power Mod

Customize Valheim powers with seven sword-only elemental effects, distinct glow, particles and trails, plus configurable fire, frost, lightning, poison, spirit, blood and earth damage.

Date uploaded 2 days ago
Version 0.5.3
Download link OFDTECH-Odin_Red_Power_Mod-0.5.3.zip
Downloads 7
Dependency string OFDTECH-Odin_Red_Power_Mod-0.5.3

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

Odin Red Power Mod

Author: OFDTECH

Customizable player powers for more engaging fights across Valheim's biomes. Choose your language below to see exactly what each setting changes.

Screenshots / Ekran Görüntüleri / Capturas

Screenshot 1 Screenshot 2
Screenshot 1 Screenshot 2
Screenshot 3 Screenshot 4
Screenshot 3 Screenshot 4

🇹🇷 Türkçe

Valheim'in farklı biyomlarında daha keyifli çatışmalar için karakter güçlerini düzenle. Menüdeki varsayılan değerleri değiştirebilir, gücü istediğin zaman açıp kapatabilirsin.

Özellikler

  • Saldırı hasarı: Verdiğin hasar varsayılan olarak 1,25 katına çıkar.
  • Taşıma kapasitesi: Azami taşıma ağırlığın varsayılan olarak 1,5 katına çıkar; eşya ağırlıkları değişmez.
  • Azami can: Can üst sınırına 100 eklenir.
  • Can yenilenmesi: Can yenilenmesi ve pozitif iyileştirme miktarı varsayılan olarak 1,5 katına çıkar. Bu ayar azami can bonusundan ayrıdır.
  • Azami dayanıklılık: Dayanıklılık üst sınırına 200 eklenir.
  • Dayanıklılık tüketimi: Harcadığın dayanıklılık varsayılan olarak %20 azalır.
  • Alınan hasar: Karakterin aldığı hasar varsayılan olarak %20 azalır.
  • Koşu hızı: Varsayılan olarak 1,2 katına çıkar.
  • Zıplama yüksekliği: Varsayılan olarak 1,5 katına çıkar.
  • Zemin dairesi: Güç etkinken karakterin altında isteğe bağlı bir daire gösterilir; rengi RGB ayarlarından seçilebilir.
  • Kılıç elementleri: Ateş, buz, şimşek, zehir, ruh, kan veya toprak seç. Her elementin kılıç vuruşlarına eklediği hasar ayrı ayarlanır; ateş, zehir ve ruh Valheim'ın kendi zamanla hasar etkilerini kullanır. Katmanlı parıltı, elemente özel parçacıklar ve saldırı izleri eklenir. Görünüm ve hasar yalnızca kılıçlara uygulanır; baltalar, atgeirler, asalar ve diğer silahlar etkilenmez.
  • Güç açılıp kapatıldığında yemek kaynaklı can ve dayanıklılık üst sınırları yenilenir, ancak mevcut değerler korunur. Yeni üst sınır daha düşükse değer yalnızca bu sınıra kadar düşer; güç açmak barları doldurmaz.

Kullanım

Oyundayken ESC menüsünü açıp OdinRedPower düğmesine bas. Ayar penceresindeki kaydırıcılarla değerleri değiştir; Görünüm sekmesinden kılıç efektini açıp element türünü seç. Seçili elementin hasarını aynı bölümdeki kaydırıcıdan ayarla. Hasar değeri element başına ayrı kaydedilir. Bu listedeki rakamlar varsayılan ayarlardır.

Çok oyunculu

Ayar penceresini yalnızca dünyayı açan sunucu sahibi kullanabilir. Sunucu sahibi gücü açıp kapatabilir ve her oyuncuya ayrı ayrı izin verebilir veya engel koyabilir. Güç bonuslarını veya diğer oyuncuların kılıç efektlerini görmek isteyen istemcilerde de mod kurulu olmalıdır.


🇬🇧 English

Tune your character's powers for more enjoyable fights across Valheim's biomes. Change the default values in the menu and enable or disable the power whenever you like.

Features

  • Attack damage: Your outgoing damage is 1.25× by default.
  • Carry capacity: Maximum carry weight is 1.5× by default; item weights are unchanged.
  • Maximum health: Adds 100 to your maximum health.
  • Health regeneration: Health regeneration and positive healing are 1.5× by default. This is separate from the maximum health bonus.
  • Maximum stamina: Adds 200 to your maximum stamina.
  • Stamina use: Stamina spent is reduced by 20% by default.
  • Incoming damage: Damage taken is reduced by 20% by default.
  • Run speed: Increased to 1.2× by default.
  • Jump height: Increased to 1.5× by default.
  • Ground circle: An optional circle appears under a player while their power is active; choose its color with RGB settings.
  • Elemental sword effects: Choose fire, frost, lightning, poison, spirit, blood, or earth. Each element has its own configurable bonus damage on sword hits; fire, poison, and spirit use Valheim's native lingering damage. Layered glow, element-specific particles, and swing trails improve the visuals. Effects apply only to swords; axes, atgeirs, staves, and other weapons are excluded.
  • When the power is enabled or disabled, food-based health and stamina maximums are recalculated while current amounts are preserved. If a new maximum is lower, the current amount is only clamped to that limit; enabling the power does not refill either bar.

Controls

Open the ESC pause menu and select OdinRedPower. In the Appearance tab, enable the sword effect, choose an element, and set its damage with the slider. Damage settings are saved separately for each element. The values above are the defaults.

Multiplayer

Only the world host can open the settings. The host can enable or disable the power and allow or deny it for each player. Install the mod on every client that should receive the bonuses or see other players' ground circles and sword effects.


🇪🇸 Español

Ajusta los poderes de tu personaje para disfrutar de combates más divertidos en los distintos biomas de Valheim. Cambia los valores predeterminados desde el menú y activa o desactiva el poder cuando quieras.

Características

  • Daño de ataque: El daño que infliges aumenta 1,25× de forma predeterminada.
  • Capacidad de carga: El peso máximo que puedes llevar aumenta 1,5×; el peso de los objetos no cambia.
  • Salud máxima: Añade 100 a tu salud máxima.
  • Regeneración de salud: La regeneración y la curación positiva aumentan 1,5× de forma predeterminada. Es un ajuste distinto del bonus de salud máxima.
  • Resistencia máxima: Añade 200 a tu resistencia máxima.
  • Consumo de resistencia: La resistencia gastada se reduce un 20% de forma predeterminada.
  • Daño recibido: El daño que recibes se reduce un 20% de forma predeterminada.
  • Velocidad al correr: Aumenta a 1,2× de forma predeterminada.
  • Altura de salto: Aumenta a 1,5× de forma predeterminada.
  • Círculo en el suelo: Puedes mostrar un círculo bajo los jugadores con el poder activo y elegir su color con los ajustes RGB.
  • Efectos elementales de espada: Elige fuego, hielo, rayo, veneno, espíritu, sangre o tierra. Cada elemento tiene su propio daño adicional configurable para los golpes de espada; fuego, veneno y espíritu usan el daño prolongado nativo de Valheim. El brillo por capas, las partículas propias de cada elemento y las estelas mejoran el aspecto. Solo afecta a espadas; excluye hachas, atgeirs, bastones y otras armas.
  • Al activar o desactivar el poder, se recalculan los máximos de salud y resistencia de la comida mientras se conservan las cantidades actuales. Si un máximo nuevo es menor, la cantidad solo se limita a ese máximo; activar el poder no rellena las barras.

Controles

Abre el menú de pausa con ESC y selecciona OdinRedPower. En la pestaña Aspecto, activa el efecto de espada, elige un elemento y ajusta su daño con el control deslizante. El daño se guarda por separado para cada elemento. Los números anteriores son los valores predeterminados.

Multijugador

Solo quien aloja el mundo puede abrir los ajustes. El anfitrión puede activar o desactivar el poder y permitirlo o bloquearlo para cada jugador. Instala el mod en cada cliente que deba recibir las bonificaciones o ver los círculos y efectos de espada de otros jugadores.


Requirements

  • Valheim
  • BepInExPack Valheim

CHANGELOG

Changelog

0.5.5

  • Clear sword effects when the right-hand weapon is unequipped or changed to a non-sword, including dropping the sword
  • Added player-update cleanup so stale effects are removed even if the weapon visual object is inactive
  • Keep the elemental effect only on the active right-hand sword; stored or dropped swords no longer retain the effect

0.5.4

  • Fixed elemental visuals remaining on previously held sword models when switching to axes, staves, and other weapons
  • Added cleanup for stale sword effects on right-hand equipment changes
  • Guarded lightning arc creation against missing or destroyed Unity objects

0.5.3

  • Fixed the sword elemental damage patch for Valheim's Attack.ModifyDamage(HitData hitData, float damageFactor) parameter name so Harmony can apply the patch successfully

0.5.2

  • Expanded sword effects to seven elements: fire, frost, lightning, poison, spirit, blood, and earth
  • Added an independent damage setting for each element, applied only to sword hits while the effect is enabled
  • Elemental hits use Valheim's matching damage types; poison, fire, and spirit can apply their native lingering damage
  • Improved blade glow with layered halos, a bright core, pulsing light, distinct particle styles, and element-specific trails
  • Kept elemental visuals and damage restricted to swords; axes, atgeirs, staves, and other weapon types are excluded

0.5.1

  • Restricted elemental weapon visuals to swords; axes, atgeirs, staves, and other weapon types are excluded
  • Added sword-sized glow, particles, and swing trails for the cosmetic elemental effects

0.5.0

  • Added optional cosmetic fire, frost, lightning, and poison effects for held weapons, with size-aware placement, particles, and swing trails
  • Added host-synchronized weapon effect settings; the visuals do not change weapon damage

0.4.3

  • Fixed health and stamina refilling when powers are enabled or disabled. Current amounts are preserved while food-based maximums refresh; values only clamp if a new maximum is lower.

0.4.2

  • Added a four-image in-game screenshot gallery to the Thunderstore description
  • Restyled the ESC menu launcher to match Valheim's Mod Config button

0.4.1

  • Reworked the Thunderstore Details page with clear, localized feature lists in Turkish, English, and Spanish
  • Clarified maximum health versus health regeneration and listed the default power values
  • Removed the AI disclosure section from the package README

0.4.0

  • Updated the release version to 0.4.0

0.3.0

  • Added configurable health regeneration, incoming damage reduction, and stamina cost reduction
  • Read Valheim's selected language preference directly and refresh the UI when the language changes; Turkish, English, and Spanish are supported
  • Replaced the F6 shortcut with an OdinRedPower button in the ESC pause menu; it moves above another lower-right Unity UI button when needed
  • Updated the menu instructions and Thunderstore introduction in Turkish, English, and Spanish
  • Reworked client stat application to use the host's authoritative settings snapshot directly
  • Added repeated server snapshots and corrected server peer ID lookup to recover multiplayer synchronization
  • Refreshed the connected player roster when opening the host menu and made connected player permissions selectable
  • Requested the cursor through Valheim's cursor controller so mouse input and scrolling work when the menu opens
  • Requires the same mod version on each client that should receive player bonuses

0.2.0

  • Refactored settings synchronization so the host controls shared-world power settings
  • Restricted the F6 settings menu to the host in multiplayer
  • Added host controls to allow or deny power per connected player
  • Hid player permission controls in single-player
  • Fixed first-open cursor capture by unlocking the cursor after pausing and during GUI rendering
  • Redesigned the menu with separate power, appearance, and player tabs
  • Reduced repeated food-stat reflection work and limited missing-shader warnings

0.1.0

  • Initial public release of Odin Red Power Mod
  • Added configurable damage, carry weight, health, stamina, speed, and jump bonuses
  • Added an F6 settings menu and optional colored ground circle