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OctoberJemini-Auto_Mapping-1.1.6 icon

Auto Mapping

Automatically mark discovered portals, dungeons and landmarks. Track portal names, remove destroyed portal pins, and cross off visited locations.

Date uploaded 13 hours ago
Version 1.1.6
Download link OctoberJemini-Auto_Mapping-1.1.6.zip
Downloads 57
Dependency string OctoberJemini-Auto_Mapping-1.1.6

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2360 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2360

README

Auto Mapping

Bug reports and source code

Report a bug | Request a feature | Browse source and all mods

Choose Auto Mapping in the report form and include the mod version, Valheim version, steps to reproduce, and relevant logs or screenshots.

Automatically mark the portals, dungeons and landmarks you discover while exploring Valheim.

  • Portal markers follow their names and disappear when destruction is confirmed by the game.
  • Nearby portal checks reject old records that refer to an unrelated object or position.
  • Discovered dungeons and outdoor landmarks stay on your map between sessions.
  • Entered locations can be crossed off and faded. The cross marks a visit, not a guarantee that every enemy or chest has been cleared.
  • Includes recognition for More World Locations AIO locations when that mod is installed.
  • Adjust portal and landmark icon sizes and visited-marker opacity.

Installation

Install through a Thunderstore-compatible mod manager and restart Valheim. For manual installation, install BepInExPack for Valheim, then put QuietMap.dll in BepInEx/plugins/OctoberJemini-Auto_Mapping.

The plugin retains its internal QuietMap name for compatibility with existing settings and saved markers. If you already have a local QuietMap installation, replace that DLL rather than keeping two copies.

Disable Digi's Auto Map Pins, AutoPOI and DWMP before using Auto Mapping. Auto Mapping detects these older trackers and stays inactive to prevent duplicate markers. They are not required.

Settings and saved markers

Settings are generated in BepInEx/config/OctoberJemini.QuietMap.cfg. Marker records are stored per world and character in BepInEx/config/QuietMap/.

Portal and location tracking can be enabled independently. Cross off visited locations controls automatic visit marks. Additional dungeon prefab names can be supplied in the configuration.

Portal cleanup

When the game processes a portal's network destruction, its tracked marker is removed and saved. Travelling away and unloading an area does not count as destruction. Older stale portal records are checked again when you are nearby in a loaded area.

Compatibility and validation

Built against Valheim 1.0. Build and game-code checks passed. The latest portal cleanup change still needs in-game verification. Other mods that manage the same map markers may conflict.

Credits

Created for OctoberJemini with Codex. Icon created with OpenAI image generation.

CHANGELOG

Changelog

1.1.6

  • Fixed a saved map pin near a landmark preventing that landmark from appearing. Boss markers and unrelated manual pins no longer hide nearby caves.
  • Existing matching entrance pins are reused.

1.1.5

  • Added prominent bug-report, feature-request and source links to the main mod description.
  • Documentation-only package update; mod binaries are unchanged.

1.1.4

First public release, retaining the version number from local development.

  • Automatic portal, dungeon and landmark tracking.
  • Portal cleanup on confirmed network destruction.
  • Validate nearby saved portal records by prefab and position as well as network ID.
  • Configurable visited-location crossing, opacity and icon sizes.