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OdinsHollow

A custom dungeon builder for server owners.

Date uploaded 2 years ago
Version 2.0.8
Download link OdinPlus-OdinsHollow-2.0.8.zip
Downloads 713
Dependency string OdinPlus-OdinsHollow-2.0.8

This mod requires the following mods to function

README

A custom Dungeon Builder mod by the OdinPlus Team. Special Thanks to Azumatt for Piece Manager and Blaxxun for ItemManager, Location Manager and the spawner code for the NeckSpawner. DOWNLOAD BOTTLEDNECKS FOR EVEN MORE NECK SPAWNERS IN YOUR WAND!

PIECES ARE NOW SET TO REQUIRE YOU USE DEBUGMODE/NO COST, THIS IS TO PREVENT YOUR PLAYERS FROM USING THE WAND IF THEY GET IT.

There are a few known issues with some "craft from container" mods or mods that merge build tables. It may require you log out and back in if noticing issues from mod conflicts when building due to piece removeal. Once complete the user's shouldn't experience issues playing the dungeon and this issue is related only to building.

DOWNLOAD BOTTLEDNECK TO ADD EVEN MORE NECKSPAWNER MUSHROOMS TO YOUR WAND!!!

DOWNLOAD ODINSTRAPS TO ADD EVEN MORE EXCITEMENT!

About:

OdinsHollow is a Dungeon Builder for Server Admins/Owners or Dev Command use, this mod requires the use of the OdinsHollowWand, a tool used for building the dungeon pieces. There is a custom Workbench Mushroom that can be placed and removed after building your dungeon. This prevents removal of pieces after you're finished building unless using Admin/Dev Commands that will override it. The Start Location for OdinsHollow will spawn near Meadows during Wold Creation, this will be a Unique Spawn and will only spawn One, the first one located or discovered. You will want to build from this for the Map Icon. You can use mods like "World Edit" by JereKusela to spawn a "Location" after a world has been built if you need to. Works with CustomSpawners mod!

The "Extra" Start Cave Piece can be built anywhere on the map, this will allow you to place the start of a dungeon anywhere you like but doesn't set the location icon on the map.

Features:

Crafting requirements set to dungeon pieces, less worries if one of your players gets your wand! Enable Debugmode/Nocost to build.

Config options for Shroom Spawners added!

Large Rooms ready for you to design your dungeon in!

Using several Jere's infinity hammer you can remove ownership on pieces so creatures do not attack them!

Hallway pieces that are just bone chilling!

End pieces to block off the end of tunnels.

Massive Dungeon Environment Zone!

Use this for anything you like! Not just OdinsHollow but even your own personal dungeons you make!

Custom Spawner Shrooms for creatures with config options to place around the dungeon!

Pieces are locked behind a custom build hammer - the OdinsHollowWand -

crafting of the wand is set to the CheatSword to prevent crafting of it for non-admins

Support for ODINSTRAPS AND BOTTLEDNECKS!!! DOWNLOAD THESE MODS TO ADD MORE THINGS TO THE ODINSHOLLOWWAND!!!

Youtube Video - Music by GraveBear

Install Notes:

Mod is required on both server and client for config sync to work with crafting requirements.

Manual Install:

Please download the latest copy of Bepinex per author's instructions.

Place the Mods Folder inside of the "Bepinex\plugins" folder.

For Questions or Comments find Gravebear in the Odin Plus Team on Discord:

Visit my buymeacoffee for a free Admin craft Shark Hat and Tuna Sword!

CHANGELOG

Updates:

Version 2.2.4

  • Fixed conflict between dungeon removal patch and Food Barrels

Version 2.2.3

  • Place a dungeon exactly where you want it: turn on Generate From Wand Start Piece and the Cave Entrance or Frost Door you place with the OdinsHollowWand grows its own random dungeon. Removing that start piece removes its whole dungeon, chests and spawners.
  • Separate room themes for world dungeons, wand Cave Entrance dungeons and wand Frost Door dungeons - mix all three or make a Frost Door lead into a pure ice dungeon.
  • Added Enable Removal Check (on by default) - OdinsHollow pieces can't be removed with the wand, so a misclick can't tear up your dungeon. Turn it off while editing. Shroom spawners and loot chests can always be removed.
  • Fixed issue with Missing Mesh/Material on dungeon wand.
  • Fixed issue with shaders on spawner shrooms.

Version 2.2.2

  • RANDOM DUNGEONS! Every OdinsHollow dungeon now generates its own random layout of Cave, Frost and Ruins rooms, halls and dead ends when it's first discovered. On by default; dungeons you've already built in are left alone. Turn it off with Auto-Generate Dungeon in the config.
  • Generated dungeons stay inside the dungeon environment box and every open hallway is capped with an end piece.
  • Loot chests and creature spawners are placed throughout generated dungeons, with config for spawn chance, weighted spawner/chest types, loot tables and refill/respawn times.
  • Added the Hollow Loot Chest; a buildable chest that refills from its own loot table after being looted.
  • Shroom Spawners now spawn packs (configurable per spawner), spawn their first creature right away, and bring the pack back once it's cleared. New defaults: Greylings, Greydwarfs, Greydwarf Brutes and Greydwarf Shamans. Spawners can now be broken.
  • Added admin command OHDungeonGenerate to regenerate the nearest dungeon (or "OHDungeonGenerate clear" to remove it).
  • Fixed shader/material swapping for the dungeon pieces and removed a lot of shader warnings from the log.
  • Build sounds and effects now sync properly in multiplayer.

Version 2.2.1

  • Updated Dungeon Env Box detection.

Version 2.2.0

  • Updated Piecemanager

Version 2.1.9

  • Updated for valheim 1.0

Version 2.1.8

  • Updated ItemManager internal Ref

Version 2.1.7

  • Updated Piecemanager and Localization Manager internal Refs

Version 2.1.6

  • Updated ServerSync

Version 2.1.5

  • Fixed "Shroom spawners"

Version 2.1.4

  • Removed Watermark scripts from Shroom Spawners that may have caused an Error.

Version 2.1.3

  • Added patch to try and prevent error when removing pieces.

Version 2.1.2

  • Corrected dungeon wand repair icon, increased the possible star chance from spawners.

Version 2.1.1

  • Fixed collider in ruins hall 2, updated Dungeon Wand

Version 2.1.0

  • Added more Rooms and Halls

Version 2.0.15

  • Updated internal references

Version 2.0.14

  • Updated internal references

Version 2.0.13

  • Updated internal references for BogWitch

Version 2.0.12

  • Fixed startup error

Version 2.0.11

  • Version 2.0.10 was an internal test version. Updated PieceManager, Changed "dungeon door" to just be a door for both ends.

Version 2.0.9

  • updated PieceManager

Version 2.0.8

  • fixed missing material

Version 2.0.7

  • Updated LocationManager

Version 2.0.6

  • Fixed issue where material replacer wasn't finding materials.

Version 2.0.5

  • Updated LocationManager and PieceManager for compatibility with latest valheim update. Thanks again Azu and Blaxxun!

Version 2.0.4

  • Updated LocationManager and PieceManager for compatibility with latest valheim update - thank you Azumatt and Blaxxun

Version 2.0.3

  • Added internal for OdinsHollow Addon - Odins Hollow Knight

Version 2.0.2

  • Made some further adjustments to shaders with the help of Azumatt.

Version 2.0.1

  • Fixed missing Rock 4 and Frost Rock 4, corrected some materials thanks to Rusty

Version 2.0.0

  • ICE CAVES cave pieces are added to odins hollow. A new buildable start door has been added. several rooms and halls.

Version 1.1.9

  • PLEASE DELETE CONFIG - Corrected issue where pieces wouldnt display under the Dungeon Wand. Updated internal references, changed many textures to fit valheim better.

Version 1.1.8

  • Updated internal references

Version 1.1.7

  • Updated internal references

Version 1.1.6

  • Updated internal references - NOTE, some effects and particles are missing, sorry, the latest update jacked up the shader I use, I can't fix this right away but it only affects the DungeonWand star sparks and spawn mushroom effects.

Version 1.1.5

  • Fixed shader issues with webs, missing textures on fire sources - thanks to Setuaro for testing/letting me know

Version 1.1.4

  • Fixed shader causing ivy texture issue. Updated Serversync.

Version 1.1.3

  • Updated internal dependencies

Version 1.1.2

  • Updated internal dependencies for Location Manager, ItemManager, and PieceManager.

Version 1.1.1

  • Updated internal dependencies for Managers - Mistlands Update

Version 1.1.0

  • Updated internal dependencies.

Version 1.0.9

  • Updated blaxxun's serversync with latest fix for non-crossplay sync.

Version 1.0.8

  • Updated Serversync, Piece Manager, and Location Manager on the code end.

Version 1.0.6

  • Removed Mushroom workbench from piece menu so that this too will not show if using mods like HammerTime - all Wand pieces will require you enable Devcommands, Debugmode, and No-Cost to prevent player building.

Version 1.0.5

  • Added short hall piece, added wall end piece

Version 1.0.4

  • Tried to fix issue with Placeable Hollow Sorry about it's new height going forward this wont change, Added floor Torch. Set crafting requirements to the dungeon pieces - use debugmode and nocost to build, this prevents your players from building if they get your wand!

Version 1.0.3

  • Added pieces to correct wall and floor colliders if you find holes in your dungeon. Added a few placeable Deco Items for the dungeon Rocks, pillars, torch.

Version 1.0.2

  • Added more custom spawners to be placed around the dungeon, config sync and edit of spawning!

Version 1.0.1

  • Fixed respawn on OH_Spawner_Shroom of necks, they should now spawn closer to the shroom and trigger in close proximity of a player. Updated BottledNecks with more spawners.

Version 1.0.0

  • Release the Kraken!