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OdinsHollow
A custom dungeon builder for server owners. Now with Generated Dungeons!
| Date uploaded | 2 weeks ago |
| Version | 2.2.4 |
| Download link | OdinPlus-OdinsHollow-2.2.4.zip |
| Downloads | 531 |
| Dependency string | OdinPlus-OdinsHollow-2.2.4 |
README
A custom Dungeon Builder mod by the OdinPlus Team. Special Thanks to Azumatt for Piece Manager and Blaxxun for ItemManager, Location Manager and the spawner code for the NeckSpawner. DOWNLOAD BOTTLEDNECKS FOR EVEN MORE NECK SPAWNERS IN YOUR WAND!
NEW: RANDOMLY GENERATED DUNGEONS! Every OdinsHollow dungeon now builds its own random layout of caves, halls and dead ends, filled with loot chests and creature spawners. On by default, turn it off in the config if you'd rather build by hand.
PIECES ARE SET TO REQUIRE DEBUGMODE/NO COST, THIS IS TO PREVENT YOUR PLAYERS FROM USING THE WAND IF THEY GET IT.
There are a few known issues with some "craft from container" mods or mods that merge build tables. If you notice issues from mod conflicts when building, log out and back in. This only affects building; players shouldn't have issues playing the dungeon.
DOWNLOAD BOTTLEDNECK TO ADD EVEN MORE NECKSPAWNER MUSHROOMS TO YOUR WAND!!!
DOWNLOAD ODINSTRAPS TO ADD EVEN MORE EXCITEMENT!
About:
OdinsHollow adds a dungeon to your world and a Dungeon Builder for Server Admins/Owners or Dev Command use. The OdinsHollow dungeon spawns during World Creation (Meadows by default; the count and biome are configurable). When a player first finds it, it generates a random dungeon full of loot and creatures. Prefer to build your own? Turn off auto-generation and use the OdinsHollowWand, a tool for building the dungeon pieces. There is a custom Workbench Mushroom that can be placed and removed after building your dungeon. This prevents removal of pieces after you're finished building unless using Admin/Dev Commands that will override it. You can use mods like "World Edit" by JereKusela, or the vanilla
location OdinsHollowDungeon SAVEcommand, to spawn the dungeon after a world has been built. Works with CustomSpawners mod!
The "Extra" Start Cave Piece can be built anywhere on the map, this will allow you to place the start of a dungeon anywhere you like but doesn't set the location icon on the map.
Random Dungeons:
Each dungeon grows from its entrance into a random mix of Cave, Frost and Ruins rooms (pick which themes to use in the config), always capped off with dead ends so there are no holes into the void.
Loot chests and Greydwarf spawner shrooms are placed throughout. Chests refill on a timer, and spawners bring their pack back after it's been cleared.
Dungeons that players have already built in are left alone, so existing hand-built dungeons stay exactly as they are.
Admin command:
OHDungeonGenerateregenerates the nearest dungeon with the current config (stand at the entrance or in the start room).OHDungeonGenerate clearremoves it and stops it generating again.
Features:
Randomly generated dungeons with loot chests and creature spawners - on by default!
Hollow Loot Chest - a buildable chest that refills from its own configurable loot table after it's been looted.
Shroom Spawners with config options for the creature, pack size and respawn time! By default: Greylings, Greydwarfs, Greydwarf Brutes and Greydwarf Shamans. Spawners can be broken.
Crafting requirements set to dungeon pieces, less worries if one of your players gets your wand! Enable Debugmode/Nocost to build.
Large Rooms ready for you to design your dungeon in!
Using Jere's Infinity Hammer you can remove ownership on pieces so creatures do not attack them!
Hallway pieces that are just bone chilling!
End pieces to block off the end of tunnels.
Massive Dungeon Environment Zone!
Use this for anything you like! Not just OdinsHollow but even your own personal dungeons you make!
Pieces are locked behind a custom build hammer - the OdinsHollowWand -
crafting of the wand is set to the CheatSword to prevent crafting of it for non-admins
Support for ODINSTRAPS AND BOTTLEDNECKS!!! DOWNLOAD THESE MODS TO ADD MORE THINGS TO THE ODINSHOLLOWWAND!!!
Config Highlights:
Dungeon Location - how many dungeons spawn and in which biome (new areas of the world only).
Dungeon Generation - Auto-Generate on/off, min/max rooms, which room themes to use.
Dungeon Spawners / Chests - spawn chance per spot, spawner and chest types (weighted), loot tables, refill and respawn times.
Spawner - creature and pack size for each Shroom Spawner.
Youtube Video - Music by GraveBear
Install Notes:
Mod is required on both server and client for config sync and for the generated dungeons to work.
Manual Install:
Please download the latest copy of Bepinex per author's instructions.
Place the Mods Folder inside of the "Bepinex\plugins" folder.
For Questions or Comments find Gravebear in the Odin Plus Team on Discord:
Visit my buymeacoffee for a free Admin craft Shark Hat and Tuna Sword!
CHANGELOG
Updates:
Version 2.2.4
- Fixed conflict between dungeon removal patch and Food Barrels
Version 2.2.3
- Place a dungeon exactly where you want it: turn on Generate From Wand Start Piece and the Cave Entrance or Frost Door you place with the OdinsHollowWand grows its own random dungeon. Removing that start piece removes its whole dungeon, chests and spawners.
- Separate room themes for world dungeons, wand Cave Entrance dungeons and wand Frost Door dungeons - mix all three or make a Frost Door lead into a pure ice dungeon.
- Added Enable Removal Check (on by default) - OdinsHollow pieces can't be removed with the wand, so a misclick can't tear up your dungeon. Turn it off while editing. Shroom spawners and loot chests can always be removed.
- Fixed issue with Missing Mesh/Material on dungeon wand.
- Fixed issue with shaders on spawner shrooms.
Version 2.2.2
- RANDOM DUNGEONS! Every OdinsHollow dungeon now generates its own random layout of Cave, Frost and Ruins rooms, halls and dead ends when it's first discovered. On by default; dungeons you've already built in are left alone. Turn it off with Auto-Generate Dungeon in the config.
- Generated dungeons stay inside the dungeon environment box and every open hallway is capped with an end piece.
- Loot chests and creature spawners are placed throughout generated dungeons, with config for spawn chance, weighted spawner/chest types, loot tables and refill/respawn times.
- Added the Hollow Loot Chest; a buildable chest that refills from its own loot table after being looted.
- Shroom Spawners now spawn packs (configurable per spawner), spawn their first creature right away, and bring the pack back once it's cleared. New defaults: Greylings, Greydwarfs, Greydwarf Brutes and Greydwarf Shamans. Spawners can now be broken.
- Added admin command OHDungeonGenerate to regenerate the nearest dungeon (or "OHDungeonGenerate clear" to remove it).
- Fixed shader/material swapping for the dungeon pieces and removed a lot of shader warnings from the log.
- Build sounds and effects now sync properly in multiplayer.
Version 2.2.1
- Updated Dungeon Env Box detection.
Version 2.2.0
- Updated Piecemanager
Version 2.1.9
- Updated for valheim 1.0
Version 2.1.8
- Updated ItemManager internal Ref
Version 2.1.7
- Updated Piecemanager and Localization Manager internal Refs
Version 2.1.6
- Updated ServerSync
Version 2.1.5
- Fixed "Shroom spawners"
Version 2.1.4
- Removed Watermark scripts from Shroom Spawners that may have caused an Error.
Version 2.1.3
- Added patch to try and prevent error when removing pieces.
Version 2.1.2
- Corrected dungeon wand repair icon, increased the possible star chance from spawners.
Version 2.1.1
- Fixed collider in ruins hall 2, updated Dungeon Wand
Version 2.1.0
- Added more Rooms and Halls
Version 2.0.15
- Updated internal references
Version 2.0.14
- Updated internal references
Version 2.0.13
- Updated internal references for BogWitch
Version 2.0.12
- Fixed startup error
Version 2.0.11
- Version 2.0.10 was an internal test version. Updated PieceManager, Changed "dungeon door" to just be a door for both ends.
Version 2.0.9
- updated PieceManager
Version 2.0.8
- fixed missing material
Version 2.0.7
- Updated LocationManager
Version 2.0.6
- Fixed issue where material replacer wasn't finding materials.
Version 2.0.5
- Updated LocationManager and PieceManager for compatibility with latest valheim update. Thanks again Azu and Blaxxun!
Version 2.0.4
- Updated LocationManager and PieceManager for compatibility with latest valheim update - thank you Azumatt and Blaxxun
Version 2.0.3
- Added internal for OdinsHollow Addon - Odins Hollow Knight
Version 2.0.2
- Made some further adjustments to shaders with the help of Azumatt.
Version 2.0.1
- Fixed missing Rock 4 and Frost Rock 4, corrected some materials thanks to Rusty
Version 2.0.0
- ICE CAVES cave pieces are added to odins hollow. A new buildable start door has been added. several rooms and halls.
Version 1.1.9
- PLEASE DELETE CONFIG - Corrected issue where pieces wouldnt display under the Dungeon Wand. Updated internal references, changed many textures to fit valheim better.
Version 1.1.8
- Updated internal references
Version 1.1.7
- Updated internal references
Version 1.1.6
- Updated internal references - NOTE, some effects and particles are missing, sorry, the latest update jacked up the shader I use, I can't fix this right away but it only affects the DungeonWand star sparks and spawn mushroom effects.
Version 1.1.5
- Fixed shader issues with webs, missing textures on fire sources - thanks to Setuaro for testing/letting me know
Version 1.1.4
- Fixed shader causing ivy texture issue. Updated Serversync.
Version 1.1.3
- Updated internal dependencies
Version 1.1.2
- Updated internal dependencies for Location Manager, ItemManager, and PieceManager.
Version 1.1.1
- Updated internal dependencies for Managers - Mistlands Update
Version 1.1.0
- Updated internal dependencies.
Version 1.0.9
- Updated blaxxun's serversync with latest fix for non-crossplay sync.
Version 1.0.8
- Updated Serversync, Piece Manager, and Location Manager on the code end.
Version 1.0.6
- Removed Mushroom workbench from piece menu so that this too will not show if using mods like HammerTime - all Wand pieces will require you enable Devcommands, Debugmode, and No-Cost to prevent player building.
Version 1.0.5
- Added short hall piece, added wall end piece
Version 1.0.4
- Tried to fix issue with Placeable Hollow Sorry about it's new height going forward this wont change, Added floor Torch. Set crafting requirements to the dungeon pieces - use debugmode and nocost to build, this prevents your players from building if they get your wand!
Version 1.0.3
- Added pieces to correct wall and floor colliders if you find holes in your dungeon. Added a few placeable Deco Items for the dungeon Rocks, pillars, torch.
Version 1.0.2
- Added more custom spawners to be placed around the dungeon, config sync and edit of spawning!
Version 1.0.1
- Fixed respawn on OH_Spawner_Shroom of necks, they should now spawn closer to the shroom and trigger in close proximity of a player. Updated BottledNecks with more spawners.
Version 1.0.0
- Release the Kraken!


