Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Savheim V Client
Years of dedicated testing and custom scripting culminate in Savheim: a comprehensive, highly polished Valheim redesign delivering fresh mechanics without losing the game's core beauty.
| Date uploaded | a week ago |
| Version | 1.0.40 |
| Download link | Ools-Savheim_V_Client-1.0.40.zip |
| Downloads | 22 |
| Dependency string | Ools-Savheim_V_Client-1.0.40 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.2.18Azumatt-AAA_Crafting
AzuAnti-ArthriticCrafting. Gives you an input field to enter the amount of items you want to craft, a search filter feature, and recipe tracking. Controller friendly, with virtual keyboard.
Preferred version: 2.1.6Azumatt-AzuCraftyBoxes
AzuCraftyBoxes is a Valheim mod that allows players to access and use resources from nearby containers when crafting and building, based on a configurable range and item restrictions. Restrictions are controlled by the yaml file Azumatt.AzuCraftyBoxes.yml
Preferred version: 1.8.14Azumatt-AzuExtendedPlayerInventory
AzuEPI (Extended Player Inventory) is a comprehensive inventory expansion mod that adds more rows to inventory, equipment slots, quick slots, vanity customization, and loadout management to Valheim. Controller friendly.
Preferred version: 2.4.1Azumatt-AzuMiscPatches
Collection of patches from OdinQOL that didn't really have a home in a mod of their own
Preferred version: 1.2.8Azumatt-AzuWorkbenchTweaks
A mod that changes some behaviour of workbenches.
Preferred version: 1.0.5Azumatt-FastLink
Vanilla UI to quickly join servers configured in a YAML file. Live edit using BepInEx Configuration manager or directly to the file.
Preferred version: 1.4.8Azumatt-MyPitsDontLeak
Prevents the memory leak on vanilla tarpits by overriding and fixing the methods in the LiquidVolume component that causes it.
Preferred version: 1.0.0Azumatt-PerfectPlacement
Modular FreePlacementRotation, AdvancedBuildingMode, and AdvancedEditingMode from ValheimPlus. The author is not affiliated with the ValheimPlus team. See the description for full details and additional information
Preferred version: 1.2.2Azumatt-SaveCrossbowState
Client mod that will save the state of the crossbow when you switch weapons (or otherwise unequip the crossbow). Meaning, if it was loaded, it will be loaded when you switch back to it.
Preferred version: 1.0.2Azumatt-Where_You_At
A server and client side mod to force show position on the map.
Preferred version: 1.0.11cebero-TorvaldsAffordablePainters
A customizable painting tool for building pieces. Paint your builds with 13 colors using Torvald's painting mallet. Features configurable recipe for server progression and custom color support.
Preferred version: 1.3.0GoldenJude-Blacksmiths_tools
Tool for hiding parts of the player model when equipping wearables, also a fix for incorrectly deforming skinned meshes on custom items.
Preferred version: 2.0.3Jacobo-UnderTheSea
Diving mod that lets you go down using crouch and up using jump.
Preferred version: 0.1.4JereKuusela-Dungeon_Splitter
Separates dungeons from the main world reducing the amount of instances.
Preferred version: 1.7.0JereKuusela-Expand_World_Data
Allows adding new biomes and changing most of the world generation.
Preferred version: 1.66.0JereKuusela-Expand_World_Music
Allows changing event and environment musics.
Preferred version: 1.14.0JereKuusela-Render_Limits
Allows changing how distant areas are rendered, loaded and generated.
Preferred version: 1.14.0JereKuusela-Smoke_Collision
Allows smoke to pass through iron cage floors and other similar structures. Also allows changing the smoke size.
Preferred version: 1.9.0JereKuusela-Structure_Tweaks
Changes the game logic to allow invisible, invulnerable, non-colliding, non-interactable or untargetable objects. Also allow overriding visual wear and plant growth.
Preferred version: 1.36.0MidnightMods-ValheimArmory
ValheimArmory aims to create a more diverse selection of weapons to make all playstyles feel fully supported at each level.
Preferred version: 1.28.1MSchmoecker-HammerTime
Moves all pieces from custom hammers to the vanilla hammer
Preferred version: 0.3.11MSchmoecker-TimeoutLimit
Increases the timeout while connecting to a server to avoid disconnecting too early
Preferred version: 0.2.0MSchmoecker-VNEI
Valheim Not Enough Items. Displays all items and recipes inside a UI
Preferred version: 0.17.5OdinPlus-OdinsSteelworks
Steelcrafting and weaponsmithing! Crossbows, 2handed swords, axes, and more!
Preferred version: 0.3.4RustyMods-Seasonality
Dynamic seasons by altering textures and colors, providing an immersive environmental experience that changes with time.
Preferred version: 3.8.0Searica-DodgeShortcut
Simple mod to add a configurable dodge button. Allows you to dodge with a single key press.
Preferred version: 1.3.1shudnal-HarpoonExtended
Harpoon everything! Pull and release the line. Pull yourself to target. Full control.
Preferred version: 1.1.12shudnal-LongshipUpgrades
Upgrade your vanilla Longship piece by piece with lantern, changeable sails, tent, shields, extended storage and more.
Preferred version: 1.0.16shudnal-Quickstep
Replace dodging roll animation with quickstep. Customizable by weapon types and custom prefabs.
Preferred version: 1.0.12shudnal-TradersExtended
Trader specific buy and sell items lists. Store UI with sell list, filter and repair button. Gamepad support. Trader use coins. Markups and discounts.
Preferred version: 1.3.13Smoothbrain-TargetPortal
Lets you target any portal, instead of having to connect two portals via a tag.
Preferred version: 1.2.3ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.29.2ValheimModding-JsonDotNET
Shared version 13.0.3 of Json.NET from Newtonsoft, net45 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 13.0.4ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.1VentureValheim-Asocial_Cartography
Improved multiplayer Cartography Table handling. Toggle ability to share and receive player placed map pins at the table. Configure an overlap radius requirement for receiving map pins from the cartography table.
Preferred version: 0.3.1VentureValheim-No_Damage_Flash
Removes the red flash that happens when you take damage.
Preferred version: 0.2.0VerdantsAscent-FiresGhettoNetworking
Comprehensive networking + server-authority mod with ZDO delta compression, WearNTear server/client CPU skips for invulnerable pieces, AoI-filtered RPC broadcasts, and a built-in per-client config auto-tuner.
Preferred version: 1.3.10WackyMole-WackysDatabase
WackysDatabase allows you to control all items/recipes/pieces/creatures/materials/textures via YML files with ServerSync and so much more.
Preferred version: 2.5.13README
Client • Singleplayer • Dedicated Server
- You're browsing the Savheim V Client modpack, used to connect to existing Savheim V dedicated servers as a client.
- For singleplayer Savheim or to host your own Savheim V dedicated server, please use the Savheim V Full modpack.
🏹 Welcome to Savheim 🪓
Adaptive Progression • Dynamic Combat • Performance Optimized
Savheim is a passionately curated Valheim overhaul, delivering a completely fresh, evolved adventure while preserving the core beauty of the game. Matured and polished over years of development and four seasons of dedicated server playthroughs, this comprehensive augmentation is finally opening to the public on Thunderstore and Hexium.
✨ Core Pillars
- 🗺️ Unbound Exploration: Brave biomes in any order after Black Forest. Difficulty and crafting scale dynamically based on boss kills with seamless multiplayer scaling.
- 💥 Elemental Reactions: Mixing elemental statuses triggers explosive chain reactions affecting players and enemies, altering how you fight and gear up.
- 🏡 Elevated Building: Build without limits using unlocked base-game pieces, free rotation, precision placement, and cozy clutter—all backed by deep performance optimizations and custom wards.
- ⚔️ Combat Redesign: Enhanced, responsive combat with new mechanics for all armaments and 7 entirely new weapon classes. Vastly expanded build variety, including tanking with taunts.
- 🔮 Early Magic: Magic starts in the Black Forest. Progress as a dedicated spellcaster, healer, or a necromancer commanding a custom summoning system.
- 🏆 Quest Artifacts: Bosses guard unique armaments. Embark on custom quests to unlock their gameplay-defining power.
- 🌲 Expanded Sandbox: Ocean and more are integrated into your journey. Enjoy new biome armor tiers and elevated food mechanics.
- 🚀 Performance: Built for speed. Savheim runs smoother and faster than unmodded Valheim via custom scripts and optimizations, including multiplayer.
- 📖 In-Game Discovery: No wikis required. All new mechanics and features are uncovered and explained organically as you play.
Forget what you know. Start a fresh adventure with new surprises at every turn. Join Savheim.
Savheim V Official Dev Server
- Come play with the devs on our 24/7 dedicated server!
- Download this modpack, launch the game, then use the link on the title screen to join our server.
- You're not late! The world is regularly refreshed to allow new people to join any time, play at any speed, and still get the full experience. Locations and resources respawn, raids are off, nighttime ambushes are limited to players who've killed those bosses, and more.
- If you want to join a different Savheim V server, please update
BepInEx/config/Azumatt.FastLink_servers.ymlto point to your desired server instead of the official Savheim V dev server.
Important Information
- Savheim is intended for fresh characters only. Please create a new character before joining our adventure.
- If you're having trouble joining the server or suspect you're seeing unintended behavior while playing Savheim, the first and best action to try is always to close the game, open r2modman, Delete the profile containing the Savheim modpack, then create a new profile and download a clean Savheim modpack. This clears out any stale configurations and ensures you're on the latest version of the modpack. It will not remove any of your characters or saved data. This is always safe to try and usually fixes most problems.
- Savheim has been passionately developed over years by humans. AI was used only for minor wordsmithing and a bit of help generating some icons.
Patch Notes
- There are lots of server-side updates happening continuously to improve Savheim, but the Changelog for this Client modpack only shows changes to client-side configs. Please check the Changelog for the Savheim V Full modpack or visit our Discord to see all changes.
Additional Info and Tips
The following are taken from Savheim's in-game loading screen tips, posted here for those wanting to know more of what's included, or for those looking for clues.
Savheim Info & Tips
⚔️ Overhauled Combat & Mechanics
- Weapon Reworks: All weapon classes have been majorly reworked in Savheim to give them unique and improved playstyles. Give them all another swing, even if you decided against them last playthrough!
- Secondary Effects & Debuffs: Most weapon classes offer some form of debuff or secondary damage in Savheim. Different creatures are susceptible to these in unique ways. Experiment to find viable strategies!
- Elemental Reactions: Pairs of elemental statuses react in Savheim, producing unique mechanics that affect players and creatures. Study well how different elements react with each other—most include a brief hidden cooldown before they can affect the same target again.
- Defense Mechanics: Block Armor = amount you can block. [Block Armor * Parry Bonus] = amount you can parry. Block Force does nothing in Savheim, and magical barriers grant infinite parry stats while active.
- Shield Counter: Immediately after absorbing an attack (not a parry) with any shield, you can perform a high-damage, adrenaline-boosting Shield Counter with any one-handed weapon. The higher your block ability, the better you'll stay in range.
- Parrying & Stagger: Some creatures don't stagger when parried in Savheim. This doesn't mean they're immune to other mechanics though, like Shield Counter, Bleed, and more.
- Bleed Scaling: Bleed effects do greater damage per tick based on the victim's maximum health. Bleeds can be stacked for increased damage per tick, extending the duration based on your weapon. Some creatures don't bleed!
- Resistance Debuffs: Resistance debuffs are ineffective against creatures that are naturally resistant to the damage type in question.
- Evolved Enemies: Some creatures have learned to dual wield for increased offense and parry resistance, use shields for improved defense, or use magic for... magic.
- Dodge Keybind: L-Alt dodges (double-tap for normal roll). You can rebind this in
...\BepInEx\config\Searica.Valheim.DodgeShortcut.cfg. - Harpoon Mechanics: Harpoons have gained a basic secondary attack. Primary attacks tether, then the Use key reels in the target if it's lighter than you. If it's heavier... try harpooning a distant tree and pressing E!
🌍 World, Progression & Scaling
- World Difficulty Scaling: Slay a boss to freeze its biome's difficulty and scale up all unconquered zones. Doing so unlocks new crafting, stronger secondary attacks, and upgraded summons. In multiplayer, enemy threat and player power scale to the strongest nearby player.
- Non-Linear Exploration: Zones can be explored in any order after the Black Forest. Enemy strength will increase as you defeat bosses and adjust depending on your travel companions. Say
!zonesin chat to see your journey and local difficulty. - Distance & Danger: The world gets more dangerous the further from the center you travel. Those who venture far return wealthy... if they return at all.
- Safe Haven: Meadows will always remain relatively peaceful, regardless of your progress through the game. The same cannot be said for anywhere else in the world.
- Forsaken Powers: Forsaken powers have been reworked to be much more impactful and engaging in Savheim. You must kill each boss to wield their power. Unique rewards await those who seek deeper altars to offer Forsaken trophies.
- Temperature & Freezing: Bare skin and metal armor stay frozen the longest, then leather, then cloth. Helmet, chest, and leg slots are calculated independently. Bring a Torch for the cold—they protect from Cold/Freezing, last longer, and terrify bears!
- Biome Tweaks: The Mountains are more forgiving in Savheim unless you're caught in a snowstorm. Bring a Torch.
- Floating Islands: Have you solved the riddle of the Floating Islands yet? Time waits for no Viking.
🔨 Crafting, Gear & Survival
- New Progression Path: Crafting benches and their associated upgrades have been repurposed and moved around. Don't worry if you're not seeing the progression you're used to—kill bosses, check tooltips, and make a Wisp Fountain as soon as possible!
- Unique Items: Unique items are meant to be found, not crafted. The strange, seemingly impossible recipes to craft them are a necessary configuration to allow repairing and upgrading. Please ignore the base crafting recipes!
- Weapon & Gear Tooltips: Lots of important information has been added to item tooltips. Pay close attention to weapon tooltips, check your Hammer for new ways to build, and take a close look at Wards, Ships, and more.
- The Oven: The Oven can be used to roast some raw meats and vegetables in Savheim, yielding empowering results.
- Diving & Swimming: You've learned to dive underwater by pointing down and pressing Crouch! Swimming consumes less stamina as you level it up. Go swimming to see what you discover!
- Necromancy: Unlock the dark art of necromancy by studying spirit, water, and the undead. Chain its power with iron, then seek mastery through silver.
- Healing Magic: If you wish to mend the wounds of your allies, look to those shrouded lands where the fog hangs thick and ancient growth thrives in the dark.
- Farming Everywhere: You can grow crops in any biome in Savheim. If you plan to farm in extreme temperatures, visit the Mistlands to learn how to craft a Shield Generator.
- Bees & Happiness: Bees can find happiness in all zones in Savheim, but different environments can alter their chemistry, resulting in unexpected outputs.
- Medium Armor Benefit: Stamina drain while sneaking can be paused by wearing a full set of medium armor. Most biomes offer distinct sets of light, medium, and heavy armor, all with unique set bonuses and appearances.
- Arrow Fletchings: Most arrows and bolts have a small chance to leave behind reusable fletchings. Wood arrows can be crafted by hand, but they do less damage and don't leave fletchings behind.
💡 Handy Commands & Utility
- Player Commands: Type
!helpin chat for commands,!zonesto check local area difficulty, and!rollfor a random 1-100 roll. - Transmog System: Customize your looks! Click the Transmog button (looks like a t-shirt) under your equipped gear slots.
- Fast Travel Paths: Travel faster on paths and roads. Floors built over these smooth foundations gain the same speed bonuses.
- Fast Chest Stacking: Hold E while opening a chest to automatically deposit matching item stacks from your inventory into the chest.
- Sign & Portal Text Colors: Type
<color=red>or<color=#FF0000>before text on signs to change color. Use multiple tags for rainbow text! - Raven Hints: Mugin doesn't have any new advice for Savheim, so you can disable Raven Hints in options if you prefer.
- Map Portals: Press
Pto toggle portal display on your minimap and world map. - Death and Respawn: You keep most player-crafted or useable items when dying (though skills lose experience). Right-click your armor and gear to re-equip it after respawning.
- Inventory Search: Use the Search fields in the Craft and Index tabs to find recipes and items quickly.
- Production Speeds: Production units, like Smelters, Bees, and more, have been configured to hold more reagents but take longer to process each unit. Fill them up and go adventuring!
Credits
Thank you to some very talented modders, scripters, and builders:
Jere, wackymole, Raaka, DhakhaR, JPValheim, ashenius, Z E A L L, Leftaf, Azumatt, blaxxun, GraveBear, MidnightsFX, OrianaVenture, ASharpPen, Rusty, Searica, MSchmoecker, shudnal, Alcan, Shigzula, and more!
Enjoying Savheim? Please Thumbs-Up this page and buy me a coffee - thank you!
CHANGELOG
Version 1.0.43
- Updated utility belt icons
Version 1.0.42
- Added more images to Thunderstore readme
Version 1.0.41
- Added images to Thunderstore readme
Version 1.0.40
- Added a debuff to remind players to put armor back on after dying
Version 1.0.39
- Updated Thunderstore readme
Version 1.0.38
- Added lots of additional information to the Thunderstore readme
- Updated tooltips and crafting requirements for the Wisp Fountain to help players over the early Savheim crafting progression changes
- Updated loading screen tips
Version 1.0.37
- Added new loot to new biome
Version 1.0.36
- Updated loading screen tips
Version 1.0.35
- Added config for Upgrade_World with recommended safe zone items config. Only matters for admins using certain Upgrade_World commands.
Version 1.0.34
- Updated readme
Version 1.0.33
- Updated readme
Version 1.0.32
- Updated readme for the launch of Savheim V Full! Use Full for singleplayer or hosting your own Savheim V server!
Version 1.0.31
- Updated loading screen tips
Version 1.0.30
- Updated mods to fix issue preventing repair of equipment requiring Forge level 5 or higher
Version 1.0.29
- Updated readme to make it obvious at the top that this Client modpack only works on Savheim servers. I'm sorry if anyone's been playing it singleplayer and wondering where all the cool stuff is! I'll be releasing the full version for singleplayer soon! It'll be a separate modpack, and I'll cross-link to it and from here when I do. Stay tuned! For now, please know all the advertised features exist only server-side on the server linked from the game's title page when you download this client modpack. Feel free to join us! The world adapts and stays fresh to new players!
Version 1.0.28
- Adds FireGhettoNetworking mod - amazing results in multiplayer with default auto-config!
- Updated loading screen tips
Version 1.0.27
- Updated loading screen tips
Version 1.0.26
- Updated loading screen tips
Version 1.0.25
- Added Discord link to Thunderstore page
Version 1.0.24
- Removed Network mod
Version 1.0.23
- Added Asocial_Cartography mod to manage Cartography Table pins
- Updated loading screen tips
Version 1.0.22
- Final updates before full release on 7/15/26 @ 8pm PDT. If you previously downloaded the modpack, it's highly recommended you delete your r2modman Savheim profile, make a new profile, and download this version of the modpack for a fresh, clean install.
Version 1.0.21
- Loading screen tip updates
- Full launch announce - 7/15/26 @ 8pm PDT
Version 1.0.20
- Mod updates - ValheimArmory
Version 1.0.19
- Mod updates - ValheimArmory, WackysDatabase
Version 1.0.18
- Updated Thunderstore posting
Version 1.0.17
- Updated Thunderstore posting
Version 1.0.16
- PUBLIC TESTING IS OPEN! Launch into the game and connect to our server from the title screen. Fresh characters only please! Please remember we're testing. We'll be rebooting the server as needed, we might wipe the world periodically, we'll definitely wipe the world before full launch, and there will be bugs. Please discuss on the reddit post linked from this Thunderstore page. We appreciate your feedback and any help finding bugs! Have fun!
Version 1.0.15
- Updated several mods
Version 1.0.14
- Adds AzuWorkbenchTweaks for automatic gear repair
Version 1.0.13
- Removed DeathTweaks and GracefulLanding from client-side mods. Will replace their functionality with server-side scripting.
Version 1.0.12
- Added PerfectPlacement configs to client so keybinds match Hammer tooltip and singleplayer has AE-Off
Version 1.0.11
- Added TimeoutLimit mod for slower machines with server connection timeouts
Version 1.0.10
- Sounds play when minimized since game can't be paused on a server
Version 1.0.9
- Updated WackysDB to v2.4.92
Version 1.0.8
- Updated Wackys Database configs to try and help client connections to server
Version 1.0.7
- Added Longship Upgrade sail and shield files to modpack for client use
Version 1.0.6
- Updated VNEI config
Version 1.0.5
- Added URL to readme
Version 1.0.4
- Updated readme
Version 1.0.3
- Updated readme
Version 1.0.2
- Cleaned up FastLink cfg
Version 1.0.1
- Updated WackysDB to v2.4.91
- Moved WackysDB .png files into modpack
- Added BepInEx cfg to hide console for clients
- Updated credits
Version 1.0.0
- Initial release of Savheim V Client modpack for private server testing
