Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Savheim V Full
Years of dedicated testing and custom scripting culminate in Savheim: a comprehensive, highly polished Valheim redesign delivering fresh mechanics without losing the game's core beauty.
| Date uploaded | 2 weeks ago |
| Version | 1.0.7 |
| Download link | Ools-Savheim_V_Full-1.0.7.zip |
| Downloads | 43 |
| Dependency string | Ools-Savheim_V_Full-1.0.7 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.2.18Azumatt-AAA_Crafting
AzuAnti-ArthriticCrafting. Gives you an input field to enter the amount of items you want to craft, a search filter feature, and recipe tracking. Controller friendly, with virtual keyboard.
Preferred version: 2.1.6Azumatt-AzuCraftyBoxes
AzuCraftyBoxes is a Valheim mod that allows players to access and use resources from nearby containers when crafting and building, based on a configurable range and item restrictions. Restrictions are controlled by the yaml file Azumatt.AzuCraftyBoxes.yml
Preferred version: 1.8.14Azumatt-AzuExtendedPlayerInventory
AzuEPI (Extended Player Inventory) is a comprehensive inventory expansion mod that adds more rows to inventory, equipment slots, quick slots, vanity customization, and loadout management to Valheim. Controller friendly.
Preferred version: 2.4.1Azumatt-AzuMiscPatches
Collection of patches from OdinQOL that didn't really have a home in a mod of their own
Preferred version: 1.2.8Azumatt-AzuWorkbenchTweaks
A mod that changes some behaviour of workbenches.
Preferred version: 1.0.5Azumatt-MaxPlayerCount
Change the max player count available for your server. Default value is the double that of vanilla's max of 10. Not needed if you have another mod that does it.
Preferred version: 1.2.4Azumatt-MyPitsDontLeak
Prevents the memory leak on vanilla tarpits by overriding and fixing the methods in the LiquidVolume component that causes it.
Preferred version: 1.0.0Azumatt-PerfectPlacement
Modular FreePlacementRotation, AdvancedBuildingMode, and AdvancedEditingMode from ValheimPlus. The author is not affiliated with the ValheimPlus team. See the description for full details and additional information
Preferred version: 1.2.2Azumatt-SaveCrossbowState
Client mod that will save the state of the crossbow when you switch weapons (or otherwise unequip the crossbow). Meaning, if it was loaded, it will be loaded when you switch back to it.
Preferred version: 1.0.2Azumatt-Where_You_At
A server and client side mod to force show position on the map.
Preferred version: 1.0.11cebero-TorvaldsAffordablePainters
A customizable painting tool for building pieces. Paint your builds with 13 colors using Torvald's painting mallet. Features configurable recipe for server progression and custom color support.
Preferred version: 1.3.0GoldenJude-Blacksmiths_tools
Tool for hiding parts of the player model when equipping wearables, also a fix for incorrectly deforming skinned meshes on custom items.
Preferred version: 2.0.3Jacobo-UnderTheSea
Diving mod that lets you go down using crouch and up using jump.
Preferred version: 0.1.4JereKuusela-Dungeon_Splitter
Separates dungeons from the main world reducing the amount of instances.
Preferred version: 1.7.0JereKuusela-Expand_World_Data
Allows adding new biomes and changing most of the world generation.
Preferred version: 1.66.0JereKuusela-Expand_World_Music
Allows changing event and environment musics.
Preferred version: 1.14.0JereKuusela-Expand_World_Prefabs
Allows creating rules for objects being spawned, destroyed and more.
Preferred version: 1.53.0JereKuusela-Render_Limits
Allows changing how distant areas are rendered, loaded and generated.
Preferred version: 1.14.0JereKuusela-Server_devcommands
Enables devcommands and utilities for server admins.
Preferred version: 1.108.0JereKuusela-Smoke_Collision
Allows smoke to pass through iron cage floors and other similar structures. Also allows changing the smoke size.
Preferred version: 1.9.0JereKuusela-Structure_Tweaks
Changes the game logic to allow invisible, invulnerable, non-colliding, non-interactable or untargetable objects. Also allow overriding visual wear and plant growth.
Preferred version: 1.36.0JereKuusela-Upgrade_World
A tool which can add new content to already explored areas.
Preferred version: 1.80.0MidnightMods-ValheimArmory
ValheimArmory aims to create a more diverse selection of weapons to make all playstyles feel fully supported at each level.
Preferred version: 1.28.1MSchmoecker-HammerTime
Moves all pieces from custom hammers to the vanilla hammer
Preferred version: 0.3.11MSchmoecker-TimeoutLimit
Increases the timeout while connecting to a server to avoid disconnecting too early
Preferred version: 0.2.0MSchmoecker-VNEI
Valheim Not Enough Items. Displays all items and recipes inside a UI
Preferred version: 0.17.5OdinPlus-OdinsSteelworks
Steelcrafting and weaponsmithing! Crossbows, 2handed swords, axes, and more!
Preferred version: 0.3.4RustyMods-Seasonality
Dynamic seasons by altering textures and colors, providing an immersive environmental experience that changes with time.
Preferred version: 3.8.0Searica-DodgeShortcut
Simple mod to add a configurable dodge button. Allows you to dodge with a single key press.
Preferred version: 1.3.1shudnal-HarpoonExtended
Harpoon everything! Pull and release the line. Pull yourself to target. Full control.
Preferred version: 1.1.12shudnal-LongshipUpgrades
Upgrade your vanilla Longship piece by piece with lantern, changeable sails, tent, shields, extended storage and more.
Preferred version: 1.0.16shudnal-Quickstep
Replace dodging roll animation with quickstep. Customizable by weapon types and custom prefabs.
Preferred version: 1.0.12shudnal-TradersExtended
Trader specific buy and sell items lists. Store UI with sell list, filter and repair button. Gamepad support. Trader use coins. Markups and discounts.
Preferred version: 1.3.13Smoothbrain-TargetPortal
Lets you target any portal, instead of having to connect two portals via a tag.
Preferred version: 1.2.3ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.29.2ValheimModding-JsonDotNET
Shared version 13.0.3 of Json.NET from Newtonsoft, net45 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 13.0.4ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.1VentureValheim-Asocial_Cartography
Improved multiplayer Cartography Table handling. Toggle ability to share and receive player placed map pins at the table. Configure an overlap radius requirement for receiving map pins from the cartography table.
Preferred version: 0.3.1VentureValheim-No_Damage_Flash
Removes the red flash that happens when you take damage.
Preferred version: 0.2.0VerdantsAscent-FiresGhettoNetworking
Comprehensive networking + server-authority mod with ZDO delta compression, WearNTear server/client CPU skips for invulnerable pieces, AoI-filtered RPC broadcasts, and a built-in per-client config auto-tuner.
Preferred version: 1.3.10WackyMole-WackysDatabase
WackysDatabase allows you to control all items/recipes/pieces/creatures/materials/textures via YML files with ServerSync and so much more.
Preferred version: 2.5.13README
Singleplayer • Dedicated Server • Client
- You're browsing the Savheim V Full modpack, used for singleplayer Savheim or hosting your own Savheim V dedicated server.
- To connect to an existing Savheim V dedicated server as a client, please use the Savheim V Client modpack.
🏹 Welcome to Savheim 🪓
Adaptive Progression • Dynamic Combat • Performance Optimized
Savheim is a passionately curated Valheim overhaul, delivering a completely fresh, evolved adventure while preserving the core beauty of the game. Matured and polished over years of development and four seasons of dedicated server playthroughs, this comprehensive augmentation is finally opening to the public on Thunderstore and Hexium.
✨ Core Pillars
- 🗺️ Unbound Exploration: Brave biomes in any order after Black Forest. Difficulty and crafting scale dynamically based on boss kills with seamless multiplayer scaling.
- 💥 Elemental Reactions: Mixing elemental statuses triggers explosive chain reactions affecting players and enemies, altering how you fight and gear up.
- 🏡 Elevated Building: Build without limits using unlocked base-game pieces, free rotation, precision placement, and cozy clutter—all backed by deep performance optimizations and custom wards.
- ⚔️ Combat Redesign: Enhanced, responsive combat with new mechanics for all armaments and 7 entirely new weapon classes. Vastly expanded build variety, including tanking with taunts.
- 🔮 Early Magic: Magic starts in the Black Forest. Progress as a dedicated spellcaster, healer, or a necromancer commanding a custom summoning system.
- 🏆 Quest Artifacts: Bosses guard unique armaments. Embark on custom quests to unlock their gameplay-defining power.
- 🌲 Expanded Sandbox: Ocean and more are integrated into your journey. Enjoy new biome armor tiers and elevated food mechanics.
- 🚀 Performance: Built for speed. Savheim runs smoother and faster than unmodded Valheim via custom scripts and optimizations, including multiplayer.
- 📖 In-Game Discovery: No wikis required. All new mechanics and features are uncovered and explained organically as you play.
Forget what you know. Start a fresh adventure with new surprises at every turn. Join Savheim.
Important Information
- Savheim is intended for fresh characters only. Please create a new character before joining the adventure.
- DO NOT LOAD SAVHEIM ON EXISTING WORLDS YOU CARE ABOUT. Make a fresh world after installing this modpack. It takes a while, but you only need to wait once when you first make a new world - please be patient.
- Savheim has been passionately developed over years by humans. AI was used only for minor wordsmithing and a bit of help generating some icons.
Server Owner Information
Server Owners
A different subset of mods are needed for singleplayer, a dedicated server, or a client connecting to a dedicated server. Singleplayer should use this Savheim V Full modpack exactly as is with all mods, but a dedicated server does not need all mods included in this modpack.
- Have your clients use the Savheim V Client modpack
- You must instruct them to edit
BepInEx/config/Azumatt.FastLink_servers.ymlto point to your server instead of the official Savheim V dev server!
- You must instruct them to edit
- On your dedicated server, load all mods from this Savheim V Full modpack, except for the following:
- Client-Side-Only mods - do not put on dedicated server
- Azumatt-MyPitsDontLeak
- Azumatt-SaveCrossbowState
- ComfyMods-BetterZeeLog
- ComfyMods-Intermission
- JereKuusela-Render_Limits
- JereKuusela-Smoke_Collision
- MSchmoecker-HammerTime
- MSchmoecker-VNEI
- Searica-DodgeShortcut
- VentureValheim-Asocial_Cartography
- VentureValheim-No_Damage_Flash
- Client-Side-Only mods - do not put on dedicated server
- Load all configs to the server.
- Your server host likely has a method of setting yourself as admin. This is useful if you want to add admin mods to your own client, like Upgrade_World, World_Edit_Commands, ServerDevCommands, or similar.
- You also want to set yourself as admin within Savheim configs. This grants access to a couple admin-only in-game commands (say !help in game), and you'll receive a unique transmog cloak at each character's first login as a badge to prove your admin status (or just to look cool). Do not skip the Valkyrie intro if you want the cloak!
- On your server, find
BepInEx/config/data/data_SH.yamland open it. Toward the top, find theSavheim Admin Listcomment block and thevSavheimAdminsvalueGroup below it. Add your Steam ID and save the file. - Optional - There's also a
vSavheimTestersvalueGroup below that. If you add VIP Steam IDs to this list, they'll receive a different unique transmog cloak at first login, but only if they do not skip the Valkyrie intro - tell them not to skip!
- On your server, find
- Recommended World Modifier - Player Based Raids
- Since Savheim lets players kill bosses in any order, other players might experience mismatched raid difficulty without this setting enabled.
- Cron Jobs
- This modpack comes with configs for Cron_Jobs, but not the mod itself, since it doesn't make sense singleplayer or client-side. Very highly recommended that you install the Cron_Jobs mod on your server!
- Study and tailor to your liking and timezone:
BepInEx/config/cron.yaml. Documentation. - If your server host supports scheduled resets, it's recommended you schedule these in coordination with your cron schedule. The current cron.yaml config is set up to work well with a daily 4:55am PDT scheduled server reset, for example.
Credits
Thank you to some very talented modders, scripters, and builders:
Jere, wackymole, Raaka, DhakhaR, JPValheim, ashenius, Z E A L L, Leftaf, Azumatt, blaxxun, GraveBear, MidnightsFX, OrianaVenture, ASharpPen, Rusty, Searica, MSchmoecker, shudnal, Alcan, Shigzula, and more!
Enjoying Savheim? Please Thumbs-Up this page and buy me a coffee - thank you!
CHANGELOG
Version 1.0.34
- Adjusted weather-based ocean dangers to be less threatening to younger Vikings
- Added carry weight to Myrmurgjord
- Updated icons and colors for elemental utility belts
- Updated recipes for elemental melee utility belts
- Updated tooltips for several foods that can be roasted in the oven for new effects
Version 1.0.33
- Fixed Beehives chance to sometimes spawn exotic items outside of Meadows
- Sailing in Thunderstorms or Mist is now a bit more daunting
Version 1.0.32
- Reduced new spawn rate of Bonemaw Serpents
Version 1.0.31
- Bonemaw Serpents should once again patrol Ashlands waters
Version 1.0.30
- Added more images to Thunderstore readme
- For server owners using Cron Job, Plains dungeons should no longer despawn enemies after their next reset
Version 1.0.29
- Increased duration of Moder Forsaken buff lingering effects
Version 1.0.28
- Added images to Thunderstore readme
Version 1.0.27
- Staff of Skadi
- Secondary Frozen Nova attack no longer generates Frozen Residue
- Secondary eitr cost increased
- Ymir's Fang unique spear
- Secondary no longer generates Frozen Residue
- Secondary retuned to avoid performance issues - thanks, Zerox997!
- Tooltip fixed
Version 1.0.26
- Tempered Steel now requires 2 Black Marble or 1 of any other metal
Version 1.0.25
- Four new utility belts added that give melee attacks a chance to deal additional elemental damage! See Workbench once you've mastered at least one of the four primary elements.
Version 1.0.24
- Reduced number of Root needed for Swamp Medium armor set
- Reduced number of Wolf Claws needed for Mountain Light and Medium armor sets
- Reduced number of Wolf Claws needed for Trollstav
- Fenring and Fenring Cultists now have a chance to drop Wolf Claws
- Kiln now holds 120 Wood
- Smelter now holds 120 Coal
- Hearth Ward repair rate reduced (still greater than before recent increase)
- Updated Thunderstore Readme
Version 1.0.23
- Dual Claws proc bleed slightly more often
- Bleed damage against bosses increased slightly
- Elemental status no longer prevents health, stamina, and eitr regen
- Added a debuff to remind players to put armor back on after dying
- Mistiles (Dverger Mage attack spells) no longer spawn with stars or extra copies
- Hearth Wards should work more reliably now, and they now gain increased benefit if you have a friendly broom nearby
- Updated tooltips on Hearth Ward and Kvastur trophy
- Eating raw Jotun Puffs now correctly gives a food buff
- Removed AAACrafting config to stop overwriting local preferences
Version 1.0.22
- Removed a few configs to stop overwriting local preferences - sorry about that!
- DodgeShortcut
- Dev mods (UpgradeWorld and ServerDevCommands)
Version 1.0.21
- Zephyr Ward should more reliably protect against fall damage
Version 1.0.20
- Melee bolt effects fixed again! Seriously, they should work all the time now. They're cool. Try them.
- Scythe now yields bonus harvest for wild mushrooms and plants
Version 1.0.19
- A few more recipe fixes for unique items upgrading at Workbench too early
Version 1.0.18
- Elemental Masteries now only require 2 of each residue, down from 3
- Fixed Sparkling Needleshake so it now gives food buffs
Version 1.0.17
- Fixed unique items from Eikthyr upgrading ahead of others
Version 1.0.16
- Drastically reduced healing received by bosses from enemy healers. This should help the Yagluth fight.
- Fuling Totems inside Plains dungeons should now be interactable. This change won't affect dungeons that have already been discovered unless you use commands to reset them.
Version 1.0.15
- Updated recipe for new elemental melee bolt
- Floating buff is now more reliable while on Floating Islands
Version 1.0.14
- Updated Changelog explanation of error in version 1.0.12 for clarity
Version 1.0.13
- Slightly increased the range of crafting from containers to match the radius of wards
Version 1.0.12
- I previously included a data file in this modpack that's been resetting your Savheim bosskill tracker whenever you updated this modpack. I'm very sorry! This is fixed and will stop happening going forward. Your characters and worlds are totally fine. Please re-kill bosses to get credit for them again within Savheim's custom scaling logic. If it's any consolation, there is very real incentive to killing bosses multiple times (no spoilers!). I apologize for this error.
- Elemental effects for fire, frost, lightning, and poison now last longer
- Initial login check for new characters suppressed in singleplayer
- Crossbows, Bolts, and Arrows
- Improved crossbow vertical aim
- Fixed crossbow bolts with melee effects to work more reliably
- Crossbow bolts with melee effects no longer have cooldowns
- Added new crossbow bolt with random elemental melee effect
- Reverted Torch Arrows to pierce damage
- Added new arrow that deals blunt damage and has a small amount of stagger & knockback
- Improved visual and sound effects for exploding arrows
- Increased explosion radius for exploding arrows
- Crafting and Building
- Increased allowed range between all crafting stations and their upgrades
- Compact Steel Cooking Station no longer pulls from nearby containers
- Metal Droplet recipes now produce significantly higher quantities per rare reagent
- Zephyr Wards should more reliably protect fall damage
Version 1.0.11
- Fixed owner emotes for Prismatic Firmaments
Version 1.0.10
- Ashlands enemy hearing range reduced
- Ashlands enemies deal less damage
- Ashlands enemies forgot how to swim
- Summoned creatures should stop dying right after being summoned - Necros rejoice!
Version 1.0.9
- Added lots of additional information to the Thunderstore readme.
- Updated tooltips and crafting requirements for the Wisp Fountain to help players over the early Savheim crafting progression changes.
- Updated loading screen tips.
Version 1.0.8
- Added new loot tables to new "undiscovered" biome
- Improved several tooltips to give additional clues about new biome
- Increased chances for rare loot when chopping trees in new biome
- Removed mist from bottom floor of Seeker Queen arena
- Increased range detection for double doors to help the new combined open feature from the previous update work more reliably
- Dvergr Spiral Stairs and Hexagonal Doors now require a nearby Forge instead of a Black Forge
Version 1.0.7
- Double doors should now open and close together with a single interaction
Version 1.0.6
- Elemental status visual effects now last longer for all elements, making it easier to overlap them and create reactions between pairs of elements
- Crossbows are now crafted from materials common to all zones after Black Forest
- Increased time window to trigger bolt-melee effects with special crossbow bolts
- Mace & Tower Shield taunting now prevents movement during the animation
- Unique mace, Guardian's Grasp, now able to taunt when held with a tower shield
- Changed names of all "Seared" foods to "Roasted" because ... Ovens and searing? You'd think I don't enjoy cooking, and I do!
- Added color highlights to several tooltips (check the Oven! Ooooo Ahhhhh)
- Updated loading screen tips
Version 1.0.5
- Saying !zones now gives more color-coding to indicate variations in zone scaling difficulty
Version 1.0.4
- Portals can now only be removed with the Hammer when their creator is near
- Increased elemental residue drop rates
- Torch Arrow Pierce damage swapped to Blunt damage
- Linen Cape run stamina benefit increased
- (Undiscovered zone)
- Now gives a high difficulty warning the first time a character discovers it
- Patrol enemies will now calm down after a while
- Some enemies renamed for differentiation from other zones
Version 1.0.3
- Removed config for FiresGhettoNetworking to allow local optimizations.
- Tower Shields now give a small burst of stamina and adrenaline when triggering Shield Bash.
Version 1.0.2
- Minor balance adjustments.
Version 1.0.1
- Removed FastLink, since only needed on Client version of mod.
- Removed Cron_Job, since not meaningful in singleplayer. Added suggestion to readme that server owners use it server-side.
- Updated configs for cleaner interface.
- Updated world generation parameters for minor balance tweaks.
- Wraiths can now drop Ectoplasm.
- Tower Shields now use 20% less stamina when blocking.
Version 1.0.0
- Initial release of Savheim V Full modpack for singleplayer and server hosting.
