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Ools-Savheim_V_Full-1.1.2 icon

Savheim V Full

Years of dedicated testing and custom scripting culminate in Savheim: a comprehensive, highly polished Valheim redesign delivering fresh mechanics without losing the game's core beauty.

Date uploaded 2 days ago
Version 1.1.2
Download link Ools-Savheim_V_Full-1.1.2.zip
Downloads 10
Dependency string Ools-Savheim_V_Full-1.1.2

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333

README

๐Ÿ›‘ STOP - THIS IS NOT THE RIGHT VERSION TO DOWNLOAD ๐Ÿ›‘ To get Savheim's full features, please use Gale Mod Manager:

  • For singleplayer Savheim or to host your own Savheim V dedicated server, please use open Gale and search for Savheim V Full.
  • To connect to an existing Savheim V dedicated server as a client, please open Gale and search for Savheim V Client.

๐Ÿน Welcome to Savheim - Deep North ๐Ÿช“

Adaptive Progression โ€ข Dynamic Combat โ€ข Performance Optimized

Savheim is a passionately curated Valheim overhaul, delivering a completely fresh, evolved adventure while preserving the core beauty of the game. Matured and polished over years of development and four seasons of dedicated server playthroughs, this comprehensive augmentation is finally opening to the public on Thunderstore and Hexium.

โœจ Core Pillars

  • ๐Ÿ—บ๏ธ Unbound Exploration: Brave biomes in any order after Black Forest. Difficulty and crafting scale dynamically based on boss kills with seamless multiplayer scaling.
  • ๐Ÿ’ฅ Elemental Reactions: Mixing elemental statuses triggers explosive chain reactions affecting players and enemies, altering how you fight and gear up.
  • ๐Ÿก Elevated Building: Build without limits using unlocked base-game pieces, free rotation, precision placement, and cozy clutterโ€”all backed by deep performance optimizations and custom wards. Build underground; build in the sky!
  • โš”๏ธ Combat Redesign: Enhanced, responsive combat with new mechanics for all armaments and 7 entirely new weapon classes. Vastly expanded build variety, including tanking with taunts.
  • ๐Ÿ”ฎ Early Magic: Magic starts in the Black Forest. Progress as a dedicated spellcaster, healer, or a necromancer commanding a custom summoning system.
  • ๐Ÿ† Quest Artifacts: Bosses guard unique armaments. Embark on custom quests to unlock their gameplay-defining power.
  • ๐ŸŒฒ Expanded Sandbox: Ocean and more are integrated into your journey. Enjoy new biome armor tiers and elevated food mechanics.
  • ๐Ÿš€ Performance: Built for speed. Savheim runs smoother and faster than unmodded Valheim via custom scripts and optimizations, including multiplayer.
  • ๐Ÿ“– In-Game Discovery: No wikis required. All new mechanics and features are uncovered and explained organically as you play.

Forget what you know. Start a fresh adventure with new surprises at every turn. Join Savheim.

Media

Expand to see just a few examples of Savheim additions
Bleed Mechanics Chain Lightning

Bleed

Chain Lightning

Building Exploration

Building

Exploration

Important Information

  • DO NOT LOAD SAVHEIM ON EXISTING WORLDS YOU CARE ABOUT. Make a fresh world after installing this modpack. It takes a while, but you only need to wait once when you first make a new world - please be patient.
  • Savheim is intended for fresh characters only. Please create a new character before joining the adventure.
  • If you suspect you're seeing unintended behavior while playing Savheim, the first and best action to try is always to close the game, open Gale Mod Manager, Delete the profile containing the Savheim modpack, then create a new profile and download a clean Savheim modpack. This clears out any stale configurations and ensures you're on the latest version of the modpack. It will not remove any of your saved characters or worlds. This is always safe to try and usually fixes most problems.
  • Savheim has been passionately developed over years by humans. AI was used only for minor wordsmithing and a bit of help generating some icons. Nothing more.
  • No steps have been taken to exclude other mods, but Savheim has only been tested with those listed as dependencies. Please know that a lot of features have been added to Savheim through scripting, so you might find you don't need those other mods if you give Savheim a chance on its own. That being said, please play the game however you like.

Additional Info and Tips

The following are taken from Savheim's in-game loading screen tips, for anyone wanting more info or looking for clues.

Savheim Info & Tips

โš”๏ธ Overhauled Combat & Mechanics

  • Weapon Reworks: All weapon classes have been majorly reworked in Savheim to give them unique and improved playstyles. Give them all another swing, even if you decided against them last playthrough!
  • Secondary Effects & Debuffs: Most weapon classes offer some form of debuff or secondary damage in Savheim. Different creatures are susceptible to these in unique ways. Experiment to find viable strategies!
  • Elemental Reactions: Pairs of elemental statuses react in Savheim, producing unique mechanics that affect players and creatures. Study well how different elements react with each other. Most reactions have hidden cooldowns per primary target.
  • Defense Mechanics: Block Armor = amount you can block. [Block Armor * Parry Bonus] = amount you can parry. Block Force does nothing in Savheim, and magical barriers grant infinite parry stats while active.
  • Shield Counter: Immediately after absorbing an attack (not a parry) with any shield, you can perform a high-damage, adrenaline-boosting Shield Counter with any one-handed weapon. The higher your block ability, the better you'll stay in range.
  • Parrying & Stagger: Some creatures don't stagger when parried in Savheim. This doesn't mean they're immune to other mechanics though, like Shield Counter, Bleed, and more.
  • Bleed Scaling: Bleed effects do greater damage per tick based on the victim's maximum health. Bleeds can be stacked for increased damage per tick, extending the duration based on your weapon. Some creatures don't bleed!
  • Resistance Debuffs: Resistance debuffs are ineffective against creatures that are naturally resistant to the damage type in question.
  • Evolved Enemies: Some creatures have learned to dual wield for increased offense and parry resistance, use shields for improved defense, or use magic for... magic.
  • Dodge Keybind: L-Alt dodges (double-tap for normal roll). You can rebind this in ...\BepInEx\config\Searica.Valheim.DodgeShortcut.cfg.

๐ŸŒ World, Progression & Scaling

  • World Difficulty Scaling: Slay a boss to freeze its biome's difficulty and scale up all unconquered zones. Doing so unlocks new crafting, stronger secondary attacks, and upgraded summons. In multiplayer, enemy threat and player power scale to the strongest nearby player.
  • Non-Linear Exploration: Zones can be explored in any order after the Black Forest. Enemy strength will increase as you defeat bosses and adjust depending on your travel companions. Say !zones in chat to see your journey and local difficulty.
  • Distance & Danger: The world gets more dangerous the further from the center you travel. Those who venture far return wealthy... if they return at all.
  • Safe Haven: Meadows will always remain relatively peaceful, regardless of your progress through the game. The same cannot be said for anywhere else in the world.
  • Forsaken Powers: Forsaken powers have been reworked to be much more impactful and engaging in Savheim. You must kill each boss to wield their power. Unique rewards await those who seek deeper altars to offer Forsaken trophies.
  • Temperature & Freezing: Bare skin and metal armor stay frozen the longest, then leather, then cloth. Helmet, chest, and leg slots are calculated independently. Bring a Torch for the coldโ€”they protect from Cold/Freezing, last longer, and terrify bears!
  • Biome Tweaks: The Mountains are more forgiving in Savheim unless you're caught in a snowstorm. Bring a Torch.
  • Runestones: Knowledge of the world around you could make a difference. /sit near Runestones to learn and gain valuable advantage.
  • Floating Islands: Have you solved the riddle of the Floating Islands yet? Time waits for no Viking.

๐Ÿ”จ Crafting, Gear & Survival

  • New Progression Path: Crafting benches and their associated upgrades have been repurposed and moved around. Don't worry if you're not seeing the progression you're used toโ€”kill bosses, check tooltips, and make a Wisp Fountain as soon as possible!
  • Weapon & Gear Tooltips: Lots of important information has been added to item tooltips. Pay close attention to weapon tooltips, check your Hammer for new ways to build, and take a close look at Wards, Ships, and more.
  • The Oven: The Oven can be used to roast some raw meats and vegetables in Savheim, yielding empowering results.
  • Diving & Swimming: You've learned to dive underwater by pointing down and pressing Crouch! Swimming consumes less stamina as you level it up. Go swimming to see what you discover!
  • Necromancy: Unlock the dark art of necromancy by studying spirit, water, and the undead. Chain its power with iron, then seek mastery through silver.
  • Healing Magic: If you wish to mend the wounds of your allies, look to those shrouded lands where the fog hangs thick and ancient growth thrives in the dark.
  • Farming Everywhere: You can grow crops in any biome in Savheim. If you plan to farm in extreme temperatures, visit the Mistlands to learn how to craft a Shield Generator. Advanced Cultivators plant multiple crops at once.
  • Bees & Happiness: Bees can find happiness in all zones in Savheim, but different environments can alter their chemistry, resulting in unexpected outputs.
  • Medium Armor Benefit: Stamina drain while sneaking can be paused by wearing a full set of medium armor. Most biomes offer distinct sets of light, medium, and heavy armor, all with unique set bonuses and appearances.
  • Building: Check your Hammer tooltip for powerful new ways to build. As you progress, check your Workbench for a new painting Hammer. Master the elements for even more building surprises!

๐Ÿ’ก Handy Commands & Utility

  • Player Commands: Type !help in chat for commands, !zones to check local area difficulty, and !roll for a random 1-100 roll.
  • Transmog System: Customize your looks! Click the Transmog button (looks like a t-shirt) under your equipped gear slots.
  • Fast Travel Paths: Travel faster on paths and roads. Floors built over these smooth foundations gain the same speed bonuses.
  • Fast Chest Stacking: Hold E while opening a chest to automatically deposit matching item stacks from your inventory into the chest.
  • Sign & Portal Text Colors: Type <color=red> or <color=#FF0000> before text on signs to change color. Use multiple tags for rainbow text! Read chest tooltips to learn about engraving.
  • Raven Hints: Mugin doesn't have any new advice for Savheim, so you can disable Raven Hints in options if you prefer.
  • Map Portals: Press P to toggle portal display on your minimap and world map.
  • Death and Respawn: You keep most player-crafted or useable items when dying (though skills lose experience). Right-click your armor and gear to re-equip it after respawning.
  • Inventory Search: Use the Search fields in the Craft and Index tabs to find recipes and items quickly.
  • Production Speeds: Production units, like Smelters, Bees, and more, have been configured to hold more reagents but take longer to process each unit. Fill them up and go adventuring!

Curious for more?

Server Owner Information

Server Owners

A different subset of mods are needed for singleplayer, a dedicated server, or a client connecting to a dedicated server. Singleplayer should use this Savheim V Full modpack exactly as is with all mods, but a dedicated server does not need all mods included in this modpack.

  • Have your clients use the Savheim V Client modpack
    • You must instruct them to edit BepInEx/config/Azumatt.FastLink_servers.yml to point to your server instead of the official Savheim V dev server!
  • On your dedicated server, load all mods from this Savheim V Full modpack, except for the following:
    • Client-Side-Only mods - do not put on dedicated server
      • Azumatt-SaveCrossbowState
      • Azumatt-Unshamed
      • ComfyMods-BetterZeeLog
      • ComfyMods-Intermission
      • JereKuusela-Smoke_Collision
      • Searica-DodgeShortcut
      • VentureValheim-Asocial_Cartography
      • VentureValheim-No_Damage_Flash
  • Load all configs to the server.
  • Your server host likely has a method of setting yourself as admin. This is useful if you want to add admin mods to your own client, like Upgrade_World, World_Edit_Commands, ServerDevCommands, or similar.
  • You also want to set yourself as admin within Savheim configs. This grants access to a couple admin-only in-game commands (say !help in game), and you'll receive a unique transmog cloak at each character's first login as a badge to prove your admin status (or just to look cool). Do not skip the Valkyrie intro if you want the cloak!
    • On your server, find BepInEx/config/data/data_SH.yaml and open it. Toward the top, find the Savheim Admin List comment block and the vSavheimAdmins valueGroup below it. Add your Steam ID and save the file.
    • Optional - There's also a vSavheimTesters valueGroup below that. If you add VIP Steam IDs to this list, they'll receive a different unique transmog cloak at first login, but only if they do not skip the Valkyrie intro - tell them not to skip!
  • Recommended World Modifier - Player Based Raids
    • Since Savheim lets players kill bosses in any order, other players might experience mismatched raid difficulty without this setting enabled.
  • Cron Jobs
    • This modpack comes with configs for Cron_Jobs, but not the mod itself, since it doesn't make sense singleplayer or client-side. Very highly recommended that you install the Cron_Jobs mod on your server!
    • Study and tailor to your liking and timezone: BepInEx/config/cron.yaml. Documentation.
    • If your server host supports scheduled resets, it's recommended you schedule these in coordination with your cron schedule. The current cron.yaml config is set up to work well with a daily 4:55am PDT scheduled server reset, for example.

Credits

Thank you to some very talented modders, scripters, and builders:

Jere, wackymole, Raaka, DhakhaR, JPValheim, ashenius, Z E A L L, Leftaf, Azumatt, blaxxun, GraveBear, MidnightsFX, OrianaVenture, ASharpPen, Rusty, Searica, MSchmoecker, shudnal, Crystal, Alcan, Shigzula, and more!

Feedback

We love feedback! Swing by our Discord and say hi!

Enjoying Savheim? Please Thumbs-Up this page and buy me a coffee - thank you!

Ko-fi

CHANGELOG

Version 1.1.5 and all versions since


Version 1.1.4

  • Please check that you have the latest version of BepInEx installed on your server
  • Cron updates
  • Fixed Admin and VIP cosmetic cloak delivery at new character first login
  • Modified paint colors to fit Valheim's asthetic better.
  • For those preserving pre-1.0 characters, you might wake up without the armor you were wearing the first time you load into post-1.0 Savheim. This will only happen once when transitioning from Valheim Early Access to Valheim 1.0 with mods.

Version 1.1.3

  • Updated readme.

Version 1.1.2

  • Updated readme.

Version 1.1.1

  • Updated versioning to ensure Gale always grabs latest.

Version 1.1.0 - DEEP NORTH

  • Updates for Valheim 1.0 - Deep North
  • Gale mod manager is now required for Savheim. r2modman will not be able to get the required mods.
  • Minimal changes to new Deep North content for consistency with Savheim while preserving the new zone, except ...
  • The Forge of Potential
    • Forge of Potential gambling has mixed reviews.
    • Savheim makes it worse, since lots of gear grows with you from early to late game, upgrading full tiers of difficulty at a time at the cost of repeated resource investment. The Forge of Potential would either break your balance by giving you the equivalent of Ashlands gear in the Mountains, or it would break your heart with the loss of a unique piece of Savheim gear you've invested tons into. Both bad.
    • The Forge of Potential is currently just something pretty to look at in Savheim. I'll repurpose it in a future update.
  • Savheim's late game crafting progression adapted to smoothly incorporate Deep North itemization, including remapping several crafting table upgrades
  • Lowered casting costs of secondaries on Dead Raiser and Trollstav
  • Increased damage of Steel Arrows and Steel Bolts
  • With the addition of the Birds' Nest, arrows and bolts no longer have a chance to leave Feathers behind
  • Fixed several incorrect stamina costs on weapons
  • Lowered stamina costs on late-game weapons
  • Increased Adrenaline gain per shot for Longbows and Shortbows
  • Magical staves and wands can now generate adrenaline
  • Slightly lowered proc chance on elemental melee belts
  • Improved most armor set bonuses
  • Increased armor on all light armor sets, early medium armor sets, and early heavy armor sets
  • Troll Leather armor scaling is now limited to Black Forest
  • Plains medium armor set bonus converted to sneaking bonuses
  • Lox Cape now has more armor
  • Bladestorm (aka Brimstone) trinket now has a chance to stagger enemies when damaging them
  • Dvergr Lantern and Dverger Circlet now stay with you when you die
  • New-character-only check at first login demoted to warning only - will no longer kick players from servers
  • Inventory rows reverted to default since Haldor now sells upgrades
  • The transmog interface now only shows known items - thanks, Azumatt!
  • New worlds should spawn more Mountain caves, Mistlands dungeons, flametal nodes, and Ocean locations
  • New worlds now prevent building at any locations that periodically hard reset on servers running Cron Jobs (hard = reset even if players have built nearby)
  • Rebalanced block stats on most shields and weapons to more closely follow the base game's block progression curve
  • Slightly increased bleed proc chance on claws
  • Achievements enabled despite playing with mods
  • Chests can now be individually configured to include/exclude their contents when crafting at nearby stations - thanks, Azumatt!
  • Atgeirs and fist weapons now have a 15% dodge stamina reduction
  • Map discovery radius is now dynamic - increased at altitude and at sea; decreased in poor weather and dense forests
  • Falling damage now only starts after falling twice as far as usual, but falling greater distances is much more likely to be fatal
  • Bell Fragments should be a little easier to collect while exploring Ashlands
  • Reworked metal droplet recipes to be easier to craft
  • Improved recipes and/or stats for Pulled Bear, Grausten Chest, and Roasted Fiddlehead

Valheim 1.0 released!

  • Congratulations to Iron Gate and all Vikings of the tenth world!

Version 1.0.39

  • Longbows now have a new mechanic that boosts jumping immediately after a perfect dodge
  • Roasted Foods
    • Significantly increased Health, Stamina, and Eitr values of all Roasted Foods
    • Improved tooltips for all Roasted Foods to make it clear they instantly restore Health, Stamina, and Eitr
    • Improved buffs for Roasted Turnip, Chicken, and Jotun Puffs
    • Roasted Jotun Puffs fixed to now correctly give a food buff
  • Feather Cape, Cape of the Wise, and all Stamina Meads now require Bone Fragments to craft

Version 1.0.38

  • Bronze now produces twice as many bars per craft
  • Ashlands time between respawns increased again - they should now be quadruple what they are in the base game (this means areas stay cleared longer)
    • Lava blob time between respawns increased even further to 8x default
  • Moved the Barber Station to the Misc tab
  • Reduced stamina drain on Shortbows, Longbows, and Greatbows
  • Shortbows now gain a speed burst after a perfect dodge
  • Longbow jumpshots now refund a small amount of stamina
  • Greatbows now have a new mechanic called Focus. Repeated shots build up to 3 stacks of additional damage and stamina regen. Moving resets your stacks.
  • Fixed Ensnaring Arrows so they now apply snare

Version 1.0.37

  • New Cultivators
    • Fixed duplication on death
    • Randomized planting times
  • Cartography Tables can now only be interacted with if their creators are nearby
  • Updated Thunderstore readme

Version 1.0.36

  • Added two new tiers of Cultivators that plant multiple crops at a time
  • Renamed all "Tempered X" items to "Steel X"

Version 1.0.35

  • New system of buffs! /sit near Runestones to activate them.
  • Reduced stamina regen of Bonemass power

Version 1.0.34

  • Adjusted weather-based ocean dangers to be less threatening to younger Vikings
  • Added carry weight to Myrmurgjord
  • Updated icons and colors for elemental utility belts
  • Updated recipes for elemental melee utility belts
  • Updated tooltips for several foods that can be roasted in the oven for new effects

Version 1.0.33

  • Fixed Beehives chance to sometimes spawn exotic items outside of Meadows
  • Sailing in Thunderstorms or Mist is now a bit more daunting

Version 1.0.32

  • Reduced new spawn rate of Bonemaw Serpents

Version 1.0.31

  • Bonemaw Serpents should once again patrol Ashlands waters

Version 1.0.30

  • Added more images to Thunderstore readme
  • For server owners using Cron Job, Plains dungeons should no longer despawn enemies after their next reset

Version 1.0.29

  • Increased duration of Moder Forsaken buff lingering effects

Version 1.0.28

  • Added images to Thunderstore readme

Version 1.0.27

  • Staff of Skadi
    • Secondary Frozen Nova attack no longer generates Frozen Residue
    • Secondary eitr cost increased
  • Ymir's Fang unique spear
    • Secondary no longer generates Frozen Residue
    • Secondary retuned to avoid performance issues - thanks, Zerox997!
    • Tooltip fixed

Version 1.0.26

  • Tempered Steel now requires 2 Black Marble or 1 of any other metal

Version 1.0.25

  • Four new utility belts added that give melee attacks a chance to deal additional elemental damage! See Workbench once you've mastered at least one of the four primary elements.

Version 1.0.24

  • Reduced number of Root needed for Swamp Medium armor set
  • Reduced number of Wolf Claws needed for Mountain Light and Medium armor sets
  • Reduced number of Wolf Claws needed for Trollstav
  • Fenring and Fenring Cultists now have a chance to drop Wolf Claws
  • Kiln now holds 120 Wood
  • Smelter now holds 120 Coal
  • Hearth Ward repair rate reduced (still greater than before recent increase)
  • Updated Thunderstore Readme

Version 1.0.23

  • Dual Claws proc bleed slightly more often
  • Bleed damage against bosses increased slightly
  • Elemental status no longer prevents health, stamina, and eitr regen
  • Added a debuff to remind players to put armor back on after dying
  • Mistiles (Dverger Mage attack spells) no longer spawn with stars or extra copies
  • Hearth Wards should work more reliably now, and they now gain increased benefit if you have a friendly broom nearby
  • Updated tooltips on Hearth Ward and Kvastur trophy
  • Eating raw Jotun Puffs now correctly gives a food buff
  • Removed AAACrafting config to stop overwriting local preferences

Version 1.0.22

  • Removed a few configs to stop overwriting local preferences - sorry about that!
    • DodgeShortcut
    • Dev mods (UpgradeWorld and ServerDevCommands)

Version 1.0.21

  • Zephyr Ward should more reliably protect against fall damage

Version 1.0.20

  • Melee bolt effects fixed again! Seriously, they should work all the time now. They're cool. Try them.
  • Scythe now yields bonus harvest for wild mushrooms and plants

Version 1.0.19

  • A few more recipe fixes for unique items upgrading at Workbench too early

Version 1.0.18

  • Elemental Masteries now only require 2 of each residue, down from 3
  • Fixed Sparkling Needleshake so it now gives food buffs

Version 1.0.17

  • Fixed unique items from Eikthyr upgrading ahead of others

Version 1.0.16

  • Drastically reduced healing received by bosses from enemy healers. This should help the Yagluth fight.
  • Fuling Totems inside Plains dungeons should now be interactable. This change won't affect dungeons that have already been discovered unless you use commands to reset them.

Version 1.0.15

  • Updated recipe for new elemental melee bolt
  • Floating buff is now more reliable while on Floating Islands

Version 1.0.14

  • Updated Changelog explanation of error in version 1.0.12 for clarity

Version 1.0.13

  • Slightly increased the range of crafting from containers to match the radius of wards

Version 1.0.12

  • I previously included a data file in this modpack that's been resetting your Savheim bosskill tracker whenever you updated this modpack. I'm very sorry! This is fixed and will stop happening going forward. Your characters and worlds are totally fine. Please re-kill bosses to get credit for them again within Savheim's custom scaling logic. If it's any consolation, there is very real incentive to killing bosses multiple times (no spoilers!). I apologize for this error.
  • Elemental effects for fire, frost, lightning, and poison now last longer
  • Initial login check for new characters suppressed in singleplayer
  • Crossbows, Bolts, and Arrows
    • Improved crossbow vertical aim
    • Fixed crossbow bolts with melee effects to work more reliably
    • Crossbow bolts with melee effects no longer have cooldowns
    • Added new crossbow bolt with random elemental melee effect
    • Reverted Torch Arrows to pierce damage
    • Added new arrow that deals blunt damage and has a small amount of stagger & knockback
    • Improved visual and sound effects for exploding arrows
    • Increased explosion radius for exploding arrows
  • Crafting and Building
    • Increased allowed range between all crafting stations and their upgrades
    • Compact Steel Cooking Station no longer pulls from nearby containers
    • Metal Droplet recipes now produce significantly higher quantities per rare reagent
    • Zephyr Wards should more reliably protect fall damage

Version 1.0.11

  • Fixed owner emotes for Prismatic Firmaments

Version 1.0.10

  • Ashlands enemy hearing range reduced
  • Ashlands enemies deal less damage
  • Ashlands enemies forgot how to swim
  • Summoned creatures should stop dying right after being summoned - Necros rejoice!

Version 1.0.9

  • Added lots of additional information to the Thunderstore readme.
  • Updated tooltips and crafting requirements for the Wisp Fountain to help players over the early Savheim crafting progression changes.
  • Updated loading screen tips.

Version 1.0.8

  • Added new loot tables to new "undiscovered" biome
  • Improved several tooltips to give additional clues about new biome
  • Increased chances for rare loot when chopping trees in new biome
  • Removed mist from bottom floor of Seeker Queen arena
  • Increased range detection for double doors to help the new combined open feature from the previous update work more reliably
  • Dvergr Spiral Stairs and Hexagonal Doors now require a nearby Forge instead of a Black Forge

Version 1.0.7

  • Double doors should now open and close together with a single interaction

Version 1.0.6

  • Elemental status visual effects now last longer for all elements, making it easier to overlap them and create reactions between pairs of elements
  • Crossbows are now crafted from materials common to all zones after Black Forest
  • Increased time window to trigger bolt-melee effects with special crossbow bolts
  • Mace & Tower Shield taunting now prevents movement during the animation
  • Unique mace, Guardian's Grasp, now able to taunt when held with a tower shield
  • Changed names of all "Seared" foods to "Roasted" because ... Ovens and searing? You'd think I don't enjoy cooking, and I do!
  • Added color highlights to several tooltips (check the Oven! Ooooo Ahhhhh)
  • Updated loading screen tips

Version 1.0.5

  • Saying !zones now gives more color-coding to indicate variations in zone scaling difficulty

Version 1.0.4

  • Portals can now only be removed with the Hammer when their creator is near
  • Increased elemental residue drop rates
  • Torch Arrow Pierce damage swapped to Blunt damage
  • Linen Cape run stamina benefit increased
  • (Undiscovered zone)
    • Now gives a high difficulty warning the first time a character discovers it
    • Patrol enemies will now calm down after a while
    • Some enemies renamed for differentiation from other zones

Version 1.0.3

  • Removed config for FiresGhettoNetworking to allow local optimizations.
  • Tower Shields now give a small burst of stamina and adrenaline when triggering Shield Bash.

Version 1.0.2

  • Minor balance adjustments.

Version 1.0.1

  • Removed FastLink, since only needed on Client version of mod.
  • Removed Cron_Job, since not meaningful in singleplayer. Added suggestion to readme that server owners use it server-side.
  • Updated configs for cleaner interface.
  • Updated world generation parameters for minor balance tweaks.
  • Wraiths can now drop Ectoplasm.
  • Tower Shields now use 20% less stamina when blocking.

Version 1.0.0

  • Initial release of Savheim V Full modpack for singleplayer and server hosting.