Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Movement
Adds 7 fresh progression based movements to Valheim. Dash, Overdrive, Double Jump, Wall Kick, Blink, Slam, and Landing Roll.
| Date uploaded | 4 months ago |
| Version | 0.5.7 |
| Download link | PIXPIX-Movement-0.5.7.zip |
| Downloads | 906 |
| Dependency string | PIXPIX-Movement-0.5.7 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Movement
Adds 7 fresh progression based movements to Valheim.
Ability Previews
| Dash | Overdrive |
|---|---|
![]() |
![]() |
| Double Jump | Wall Kick |
|---|---|
![]() |
![]() |
| Blink | Landing Roll |
|---|---|
![]() |
![]() |
| Slam | Dash To Hit |
|---|---|
![]() |
![]() |
Core
- Dash, Overdrive, Double Jump, Wall Kick, Blink, Slam, and Landing Roll
- Boss-gated progression system
- Stamina-balanced ability costs
- Designed for fluid and responsive traversal
- Multiplayer-safe and dedicated-server compatible
- Stable under high-mobility playstyles
Default progression:
- Eikthyr → Dash
- The Elder → Overdrive
- Bonemass → Double Jump
- Moder → Landing Roll & Slam
- Yagluth → Wall Kick
- The Queen → Blink
How to use:
Abilities unlock through boss progression (configurable).
Use hotkeys and movement inputs to activate abilities during traversal or combat.
Abilities
- Dash | Short horizontal burst movement
- Overdrive | Temporary movement speed boost
- Double Jump | Mid-air upward jump
- Wall Kick | Leap off nearby walls while airborne
- Blink | Short-range teleport with obstacle awareness
- Landing Roll | Skill-timed fall damage mitigation with forward momentum
- Slam | Epic ground slam
Controls
- Dash |
Shift + E- Blink |
Shift + Q- Overdrive |
Shift + R- Slam |
Gwhile airborne- Double Jump | Press Jump
Spaceagain mid-air- Wall Kick / Landing Roll Arm |
Spacewhile airborne
Controller users can map modifier and ability keys as desired.
Server Notes
Movement is primarily client-driven for responsiveness and stability.
Cooldowns and roll safety checks use player ZDO tracking where applicable.
Designed to avoid desync and physics jitter in multiplayer environments.
Requirements
Installation:
Ensure you are running the latest version of BepInEx (linked above).Put the mod DLL into
BepInEx/Plugins/, including on dedicated servers if applicable.Mod managers will usually handle installation automatically and are recommended.
Incompatibility
None known.
Credits
3D Assets: "Magic Ring - Red" by Noob Model :D Licensed under Creative Commons Attribution.
Sound Effects by:
- Neo Theone (Pixabay)
- Makoto-AE (Pixabay)
- Gabriel Robinson (Pixabay)
- freesound_community (Pixabay)
- Nicholas Panek (Pixabay)
Mask | Design inspiration and motivation
Agrivar | Controller compatability support
Atlas | Design balance adjustment inspiration
SpiderCVIII | UI cooldown inspiration
Parker | Testing and design inspiration
Changelog
v0.5.x
- Movement now not only get's you out of combat, but initiates combat in new addictively fun ways.
- Fixed Slam visual indicator
- Reworked Blink to use Eitr, fully configurable
- Added Slam ability
- Upgraded Blink, directionally aware and clamps to ground
- Upgraded Dash, dashing into enemies engages combat
- Cleaning prioritizing Mod performance
v0.3.x
- Balance patch
- Finetuned stamina cost adjustments
- Dash in particular was nerfed to be less exploitable
- Added health gain on successful Landing Roll
- Added optional cooldown UI for Dash, OverDrive, and Blink
v0.2.x
- Added controller compatibility
- Initial public release
- Fixed Landing Roll on dedicated servers
- Owner-only fall damage handling for safety
- Blink fallback improvements
- Stability and compatibility improvements
Connect · Feedback · Bugs
More Mods by PIX
Thanks for using my mods and sharing the love of Valheim! ❤️










