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PotatoHammer
Sorts the build hammer: every mod's pieces on a tab named after the mod, the game's own pieces where they belong. Client-side, works with any mod.
| Date uploaded | 11 hours ago |
| Version | 1.0.1 |
| Download link | Potato_Tweaks-PotatoHammer-1.0.1.zip |
| Downloads | 24 |
| Dependency string | Potato_Tweaks-PotatoHammer-1.0.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
🔨 Potato Hammer
Sorts the build hammer by mod. Mods put their build pieces wherever they like: spread over several of the game's categories, in none, in the wrong one, or under each other's tabs. Potato Hammer moves every mod's hammer pieces to a tab named after the mod, and leaves the game's own pieces in the game's tabs.
- Works with any mod, Jotunn-based or not: Jotunn keeps track of which mod added each piece.
- Only the hammer is sorted. Mods with their own hammer (like Odin Architect), the hoe, the cultivator and the serving tray are left alone.
- Each piece shows on its mod's tab only, not also under the game's categories (Walls, Building...) or under other mods' tags.
- Client-side: it only changes your own build menu. The server and other players don't need it.
Part of the PotatoClient pack for the Potato Server. 🛠️ Source and bug reports: github.com/TheRealRel/PotatoTweaks
Settings
In BepInEx/config/potato.hammer.cfg, or in game with Configuration Manager. Changes take effect the next time you take out the hammer.
| Section | Setting | What it does |
|---|---|---|
| 1 - General | Sort the hammer (on) | Switch the sorting off to put every piece back where its mod put it. |
| Mods to leave alone | Mods whose pieces stay where the mod put them, separated by commas. | |
| Extra pieces | Pieces whose mod can't be told, put on a tab by name: piece=Tab, separated by commas. The log lists those pieces. |
|
| 2 - Tabs | One line per mod | The tab name for that mod's pieces (the mod's name with spaces by default, like "Boat Additions"). Give two mods the same name to share a tab; leave it empty to leave that mod's pieces where they were. The lines appear after the first time you take out the hammer in a world. |
Requirements
CHANGELOG
Changelog
1.0.1
- No more doubles: a moved piece now shows only on its mod's tab. Before, mods' own build tags kept them in the game's categories too (a mod's beam under Walls), and BoatAdditions, SimpleElevators and TarCollector each listed all three mods' pieces, because those mods share a piece library that gives their tags the same number ("CollectorSeries" was TarCollector's).
- Tab names now have spaces: "Boat Additions", "Simple Elevators", "Tar Collector". Tabs you renamed keep your name.
- Removed the 90-piece split: the game's build menu scrolls, so every mod gets one tab.
1.0.0
- First release: each mod's hammer pieces move to a tab named after the mod; the game's own pieces stay where they are.