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PotatoTweaks

Name chests and see what's inside, doors that close themselves, station timers, any crafted food on the Serving Tray. Plus QoL and fixes for Valheim servers: sleep vote, trophy pity, recycling, item stands, Wisplight upgrades and more.

Date uploaded a week ago
Version 1.5.21
Download link Potato_Tweaks-PotatoTweaks-1.5.21.zip
Downloads 114
Dependency string Potato_Tweaks-PotatoTweaks-1.5.21

This mod requires the following mods to function

ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2
denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

Potato Tweaks is a collection of Valheim tweaks, fixes and additions made for the Potato Server. It goes on the server and in every player's game. Every feature can be switched off on its own. Server settings come from the server and are the same for everyone; personal settings are each player's own.

Attack cancel and the fast bow shot fix have moved to PotatoFighter, along with its new weapons. Install it to keep them; your settings carry over.

Around the base

Chests. Look at a chest and press Ctrl + N to name it, and everyone sees the name. Looking at a chest also shows a row of small icons of what's inside, so you can find things without opening every box.

A named chest and its contents on hover

Doors. Doors you open close themselves 5 seconds later, once the doorway is clear.

Serving tray. Every crafted food can be set out on the serving tray, from the game and from food mods like OdinHorse and Wizardry, and eaten from it like the game's own dishes.

Item stands. Any item goes on an item stand. The itemstand_scale, itemstand_rotation and itemstand_offset console commands resize, turn or move what's on it.

Comfort tab. A tab in the build menu lists every comfort piece, ticks the ones already near you and says how much each would add.

Sleeping. The night is skipped once half the players are in bed or sitting, as long as at least one is in bed. Each half of the dragon bed is its own bed, so two players can sleep side by side.

Wisplight. Upgrade it at the workbench up to level 5. Each level clears more mist around you.

Smoke. Smoke drifts up through cage floors and walls, iron gates, the darkwood divider, stairs and ladders instead of pooling under them, and a fire under one of them no longer counts as covered. The list of pieces is a setting.

Crafting and stations

Station timers. Smelters, kilns, furnaces, spinning wheels, windmills, fermenters and cooking stations show three timers when you look at them:

  • until the next item is done
  • until everything inside is done
  • until the fuel runs out

A smelter's timers on hover

Recycling. With a crafting station open, Ctrl + right-click an item to take it apart. You get half its materials back, upgrades included.

Station settings. Smelters, kilns and furnaces have settings for capacity, speed, fuel and output. Windmills mill twice as fast, fermenters have speed and output settings, and the server can widen crafting stations' build range. The blast furnace also takes every ore and scrap the smelter does, and Chain can be made at the forge from 2 Iron.

Carts and boats. They get more health the higher their builder's Crafting skill: up to +400% for carts and +100% for boats at Crafting 100.

Getting around

Camera. Zooms out farther: 12 m on land instead of 8, and 24 m on a ship.

Dropped items. They last 3 hours of world time instead of 1, so loot dropped before a night's sleep is still there.

Taking apart ships and carts. Hold Ctrl and use the hammer's remove button on a raft, karve, longship, drakkar or cart. Every material is refunded, and its cargo drops in crates.

Tombstones. Type retrievetomb in the F5 console (or /retrievetomb in chat) to bring your own tombstones to you. Their items go back to the slots they came from.

Map. A button by the skull on the large map clears every death marker at once. While you or someone within 20 m is steering a ship, the map reveals 500 m around you instead of 100 m, and the server can widen the normal radius too.

Fighting and hunting

Trophies. Every kill without a trophy makes the next one from that creature more likely, until it drops. The Trophies tab shows the chances and, without spoilers, which trophies you haven't collected.

Spearfishing. Spears, arrows and bolts catch fish, and a harpoon pulls them straight into your inventory.

Shared essences. Thunderblood and Frostfire essence drop for every player who was nearby.

Skills, loot and trading

Skills. The server sets how much skill you lose on death and how fast each skill gains XP. The Swim and Sneak skills also raise your swimming and sneaking speed.

Loot and items. Multipliers for drops from creatures, resources and pickables, and for item weight, stack size and auto-pickup range.

Inventory rows. Haldor sells extra inventory rows for 1,000, 2,000 and 3,000 coins: the first after the Elder, the second after Bonemass, the third after Yagluth.

Trader prices. The Potato Server's traders pay these prices for every item. Running Traders Extended on your own server? The same prices as a ready-made file go in BepInEx/config/shudnal.TradersExtended/.

Comforts, looks and fixes

Small comforts. Walking over a weapon no longer equips it, the hammer menu updates live, and health bars show while you hold the hammer and through mist and trees in a fight. Inventory windows move aside when mods' extra slots would end up behind them or off screen, at any resolution. Tamed animals don't trample crops.

Looks. Sliders for the glow on over-upgraded gear, the dust from felling trees and the particles that cover creatures in a fight. These only change what you see.

Game fixes.

  • Swings from a ship's deck hit what's on the deck.
  • A broken fuling shaman shield stops blocking arrows.
  • Plants keep growing after a lag spike.
  • Buried ore veins keep their support.
  • Mining arrows and bolts from other mods (Warfare 1.9.5 and older) dig the ground.
  • Overdue berry bushes regrow when someone comes near.
  • With Quick Stack - Store - Sort - Trash - Restock, sorting and storing leave Equipment and Quick Slots' slots alone.

With Epic Loot

These switch on only when Epic Loot is installed.

Bounties. They complete when the main target dies and spread out across the map. The target gets a small health bar and always drops at least one enchanted item.

Enchantments. Broken Indestructible gear and Air Jump work as described. Damage enchantments can roll together, and Lucky Loot works on birds.

Enchanting table. It takes its materials from chests within 50 m.

Looks. The Glowing aura, enchantment effects and legendary textures can be hidden.

Settings

In BepInEx/config/potato.tweaks.cfg, or in game with Configuration Manager (F1). Server settings say [Synced with Server]: set them on the server, and every player gets them on joining. Values in brackets are the defaults.

Section What you can set Set by
1 - General Game fixes (restart after changing); camera zoom on land (1.5x, 12 m) and on a ship (24 m); tombstone retrieval (10 s between uses); taking apart ships and carts; sleeping (50% of players, 1 in bed); map reveal (500 m while sailing) and death marker button; cart and boat health from Crafting skill; swim and sneak speed; tamed animals spare crops Server; camera, marker button and tidying other mods' config files personal
2 - Visual effects Upgrade glow, tree dust, combat particles; Epic Loot looks Personal
3 - Interface Chest names (Ctrl + N), contents, icon size (24 px) and count (8); station timers; Comfort tab and resting message; health bars, taming info, hammer menu Personal; chest names server
4 - Items and loot Drop multipliers, weight, stack size, pickup range (2 m), floating, essences; dropped items last 3 hours; recycling (50% back, key Left Ctrl); inventory rows from Haldor (1,000, 2,000, 3,000 coins); spearfishing; no auto-equip on pickup Server; recycle key and auto-equip personal
5 - Trophies Pity growth (+10%, rare +20%), guarantees, star bonus Server; Trophies tab personal
6 - Skill loss on death Loss per skill (1 = the game's normal) Server
7 - Skill XP XP per skill (1 = normal, up to 10) Server
8 - Stations and building Smelters and kilns (capacity, speed, fuel, output), windmills (2x speed), blast furnace takes all ores; fermenters; crafting station build range and craftable chain; serving tray (next game start); Wisplight levels (5); doors close themselves (5 s); smoke; double dragon bed (restart after changing); item stands (2 m, 5x) Server; bed blankets and hiding stands personal
9 - Epic Loot Bounties (main kill only, spacing 300 m, extra copies 1); enchanting table chests (50 m); enchantment stacking, shot costs, shard clashes, Lucky Loot on birds; Epic Loot fixes (restart after changing) Server; health bar, Sacrifice lists and messages personal

Settings sharing a section start with what they belong to ("Smelter speed", "Chest icon size"), so they sit together. Coming from an earlier Potato Tweaks, your settings move to their new places on the first start.

Trophy pity counts are kept per character in BepInEx/config/potato.tweaks.trophies.txt. If a Valheim update breaks something a feature relies on, that feature switches itself off and writes why in the BepInEx log; the rest keep working.

Replacing other mods. Potato Tweaks covers Tomb Retriever, SkillLoss, Double Dragon Bed, Dimmer Combat Particle Effects, TrophyAssister, Spearfishing, Epic Loot Add-ons, DropMoreLoot, EssenceForAll, ComfortHelper, Smoke Collision and BiggerBoatMapExploreRadius. If one of them is installed, Potato Tweaks leaves that feature to it and says so in the log. When you switch, their old settings (and TrophyAssister's pity counts) are copied over on first launch. It won't load next to EpicLoot Progression Fix, which it already contains.

Credits. Camera zoom, dropped items, ship and cart removal, the Epic Loot bounty and enchantment fixes, the game fixes and most of the small comforts come from EpicLoot Progression Fix by its contributors (MIT). The double dragon bed comes from Double Dragon Bed by Hansenbansen and spearfishing from Spearfishing by karkkant (both MIT). Item stands and smoke passing through come from Item Stand All Items and Smoke Collision by JereKuusela (public domain). The bigger map reveal while sailing comes from BiggerBoatMapExploreRadius by nearbear (MIT). Essence for everyone and the comfort helper come from EssenceForAll and ComfortHelper by Koen-H (MIT). The rest was written for Potato Tweaks, some of it on ideas from blacks7ar's SNEAKer and Digitalroot's Better Wisps.

Bug reports go to GitHub Issues, where the source lives too. Questions are welcome on Discord: relanebeis. The Changelog tab says whether everyone needs to update.

Needs BepInExPack Valheim and Jötunn. Epic Loot is optional. Players without Potato Tweaks can't join a server that has it.

The code is under the MIT License: use it, change it and share it freely. The icon and screenshots are © TheRealRel under CC BY-NC 4.0: free to share and adapt with credit, but not for commercial use. See LICENSE.

CHANGELOG

Changelog

1.5.21

  • Looking at a chest the first time no longer writes nine "LiberationSans SDF Font Asset was not found" warnings to the log.

1.5.20

  • The status effect names moved to PotatoRunes, which shows them and the time left on each icon in the runic font. Its "Status effect names" setting can hide them again, as here before, or show the game's own.
  • Combat health bars: your tamed animals' names and health bars no longer show through the walls of buildings. Enemies hunting you and animals you're taming still do.

1.5.19

  • Works with Epic Loot 0.15.4, which fixes Meads Cooldown itself, so the Potato Tweaks fix for it is removed. This also gets rid of the red "Meads Cooldown fix is disabled" line at startup.

1.5.18

  • The mining arrow fix's description now names Warfare 1.9.5 and older; Warfare 1.9.6 fixed its arrows and bolts itself.
  • If chest contents on hover or inventory slot visibility ever runs into an error, it stays off only until the game restarts instead of switching itself off in your settings.
  • The enchanting table's chest search keeps a shorter list of chests during long sessions.
  • Removed the Epic Loot fixes that Epic Loot 0.15 now makes itself (Riches, Fire Rate, +Ranged Skills, Noise, Bountiful Harvest, Quick Draw, armor wear with Indestructible), with the Faster chest loading and Eitr cost in tooltips settings. Meads Cooldown, broken Indestructible gear and Air Jump keep their fixes.
  • Removed StarLevelSystem support (trophy pity on its loot tables, bounty strength, its berry bush config tidy) and the Bounty normal star scaling setting. Old lines for the removed settings are tidied out of the config.

1.5.17

  • Settings in 9 sections instead of 32. Related settings share a section and start with what they belong to ("Smelter speed", "Chest icon size"), so Configuration Manager is quicker to look through. Your settings, and the server's, move to their new places on the first start.
  • Attack cancel moved to PotatoFighter, together with the fix for fast bow shots that vanished and the Triple Shot fix that goes with it. Your settings for them carry over the first time PotatoFighter starts.
  • Mining arrows dig: Warfare's mining arrow and bolt now dig the ground when they hit, instead of leaving a red error line in the log on every hit. Part of the game fixes.
  • Works with Epic Loot 0.15.2. Its new tooltips show the eitr cost of enchanted staffs themselves, so "Eitr cost in tooltips" only does something with older Epic Loot versions, and the red "EitrTooltip is disabled" line at startup is gone.

1.5.16

  • Blast furnace takes all ores (section 12, server, on): the blast furnace also smelts everything the regular smelter does, ores and scraps alike. Idea from Blast Furnace Takes All by TastyChickenLegs and Tueman; with that mod installed, Potato Tweaks leaves it to it.
  • Craftable chain (section 14, server, on): Chain can be made at the forge from 2 Iron. Idea from Chain Manager by Digitalroot; with that mod installed, Potato Tweaks doesn't add a second recipe.
  • Smoke (section 33, server, on): smoke drifts up through cage floors and walls, iron gates, the darkwood divider, stairs and ladders, and a fire under them no longer counts as covered. From Smoke Collision by JereKuusela; with that mod installed, Potato Tweaks leaves smoke to it.
  • Map reveal while sailing (section 16, server, 500 m): while you or someone within 20 m is steering a ship, the map reveals 500 m around you. From BiggerBoatMapExploreRadius by nearbear.
  • Tidy other mods config files (section 10, personal, on): stops LetMeTameYou and StarLevelSystem warning on every launch (tabs in the tame list's comments, berry bushes listed in two reset groups). Nothing they do changes.
  • Riding moved to PotatoRider: the riding fixes (no camera roll when attacking from the saddle, a ridden Odin Horse no longer rears, the right mount picture, no Better Archery flicker while mounted) now live in the new client-side mod PotatoRider, along with key steering, calling your mount and more.
  • Serving tray: foods from other mods no longer get steam from Potato Tweaks when set out. It went on cold foods too (jerky, candy, cake), and the way it was attached put 9 red "Cannot instantiate objects with a parent which is persistent" lines in every startup log. Foods whose own mod gives them steam keep it, and set-out foods still lose the sparkles of a dropped item.
  • A clearer mod page, with features grouped into sections, and cleaner page icons.
  • 1.5.x players can play together.

1.5.15

  • Epic Loot bounties: a bounty's main target drops its extra enchanted items and its guaranteed enchanted item again with the latest Epic Loot.
  • Epic Loot fixes: Epic Loot now fixes Riches, Fire Rate, +Ranged Skills, Noise, Indestructible armor, Bountiful Harvest, Quick Draw and chest loading itself, so Potato Tweaks leaves those to it. Fire Rate and +Ranged Skills no longer count twice.
  • 1.5.x players can play together.

1.5.14

  • Chest names (section 30, server, on): look at a chest and press Ctrl + N to name it. Everyone sees the name in place of the chest's kind. Private chests can only be named by their owner.
  • Chest contents (section 30, personal, on): looking at a chest shows a row of small item icons with counts under its name, the biggest stacks first, up to 8 (the rest show as +N more). Icon size and count can be changed. Private chests show theirs only to their owner, and a ward hides them from anyone it doesn't allow.
  • Doors close themselves (section 31, server, on): a door you open shuts on its own after 5 seconds, once nobody is standing in the doorway. Only doors players built; doors that need a key are left alone.
  • Station timers (section 32, personal, on): looking at a working smelter, kiln, furnace, spinning wheel, windmill, fermenter or cooking station shows the time left: the next item and everything queued, how long the fuel lasts (and whether it runs out first), when mead is ready, and when food is done or burns.
  • Chest counts follow the hover text's font, so they switch along with Potato Runes.
  • 1.5.x players can play together. Everyone needs 1.5.14 to name chests and for doors to close.

1.5.13

  • The mod page links the author's Discord for questions (bug reports stay on GitHub) and has a License section: the code is MIT, free to use, change and share; the icon is CC BY-NC 4.0.

1.5.12

  • Serving tray fix: set-out mod foods (OdinHorse, Wizardry and others) still sparkled like a dropped item, because food mods put the sparkles on the item itself rather than on a separate part like the game's dishes. They're now switched off once the food is set out. Dishes with their own smoke or steam (like Wizardry's soups) keep it and don't get a second one.
  • 1.5.x players can play together.

1.5.11

  • Serving tray: set-out foods now steam like the game's own dishes instead of sparkling like a dropped item.
  • Fix: with Epic Loot, set-out dishes (the game's own too) said "Pick up" instead of "Eat" or "Drink". Pressing it already ate the dish; now the prompt says so.
  • 1.5.x players can play together.

1.5.10

  • Serving tray (section 29, server, on): the serving tray can now set out every crafted food that has no place on it yet, vanilla dishes and mod foods alike (OdinHorse, Wizardry and others). Like the game's own dishes, each is one item placed as is, eaten and gone. Raw food and food from the cooking station are left out. Feasts are unchanged. If the food tab would go past the build menu's 90 slots, the rest go on a "More food" tab.
  • Windmills (section 12, server): windmills now mill twice as fast. New settings for windmill speed, flour capacity, output, and a minimum wind so they never stop completely (off by default).
  • 1.5.x players can play together. Everyone needs 1.5.10 to place the new foods.

1.5.9

  • Quiver back on after death: with Better Archery and Equipment and Quick Slots, the quiver you wore when you died is put back on when you recover your own grave, so its arrows return to its three slots instead of filling the Z, V and B quick slots. Part of "Tombstone items back in their slots" (section 11).
  • 1.5.x players can play together.

1.5.8

  • Recycling (section 28, server, on): with a crafting station open, Ctrl + right-click an item in your inventory to take it apart at the station it's made at and get half of its materials back, upgrades included (at least one of the main material). Items made by hand are recycled with just the inventory open. The tooltip shows what you'd get, and a "Ctrl + Right click: Recycle" hint joins the game's key hints at the bottom of the screen while a station is open. Enchanted items warn first that the enchantment is lost; items on your hotbar ask first (personal setting). Equipped items, food and potions can't be recycled.
  • 1.5.x players can play together. Each player's game does its own recycling, with the server's settings.

1.5.7

  • Trophy pity in multiplayer: a kill now counts for the player who made it (or whose tames or summons made it), even when the creature is run by another player's game. Before, only the game running the creature rolled pity, so many kills didn't count. That game now rolls the trophy with the killer's dry kills, and the killer's game counts the kill.
  • "Only count my kills" off no longer counts other players' kills for you; they count for them. Kills with no player behind them count for the player whose game runs the creature.
  • Essence for everyone (section 22, server, on): Thunderblood and Frostfire essence always drop from the creatures that carry them, one for each player who was within 200 m when the creature appeared (stars still add the game's extra). The creature drop multiplier leaves them alone. Replaces Koen-H's EssenceForAll.
  • Comfort helper (section 27, personal, on): a Comfort tab in the build menu with every comfort piece by group and check marks on what's nearby, comfort in piece descriptions, a message when you start resting with the best pieces to add, and /comfort in chat. Replaces Koen-H's ComfortHelper.
  • Trophy pity now also works on creatures whose drops Star Level System replaces (by default the Abomination, Oozer, Brute Bros and Tick).
  • 1.5.x players can play together. Players on older versions still get their trophies and essences, but their kills only count when their own game runs the creature, and essences only drop one per player when the game running the creature has 1.5.7.

1.5.6

  • Fix: with a status effect that has no timer (shelter, warmth), the HUD stopped updating: door and other hover prompts didn't show, and the build health bar stayed on screen. Fixed.
  • Status effect icons are back in the game's own place beside the minimap, as icons with their timers and no names. New setting in section 11, "Hide status effect names" (on); switch it off to see the names again. The icon size, timer size and gap settings are gone.
  • 1.5.x players can play together.

1.5.5

  • Sorting fix: with Quick Stack - Store - Sort - Trash - Restock, sorting, quick stacking and storing no longer move items in or out of Equipment and Quick Slots' slots (Z, V, B and the equipment slots).
  • Potato Tweaks now reliably notices the original Item Stand All Items or Better Wisps if installed, and keeps its own version off.
  • 1.5.x players can play together.

1.5.4

  • Status effect icons: no more names, which got cut short. Status effects now show as bigger icons in rows under the minimap, each with its time left under it. New settings: icon size (48), timer text size (18) and gap between icons (8).
  • 1.5.x players can play together.

1.5.3

  • Remove death markers (section 16, personal, on): a button by the skull icon on the large map removes every death marker at once. Click it twice to confirm. Your own pins and other icons stay.
  • Sleeping (section 24, server): the night is skipped once half the players are in bed or emoting (sitting, or standing still after any emote), with at least one in bed. Only they sleep through it; everyone else keeps playing. Until then, everyone sees how many more are needed.
  • Status effect list (section 11, personal, on): status effects show as a compact list under the minimap, one per line with name and time left. Fits any screen size; while sailing, the wind and speed indicators move aside if needed.
  • Item stands (section 25, server): any item goes on item stands. Look at a stand and use itemstand_scale, itemstand_rotation, itemstand_offset or itemstand_hide in the F5 console to adjust it. Replaces Item Stand All Items; stands adjusted with it keep their adjustments.
  • Sneak speed (section 11, server): sneaking gets faster with the Sneak skill, up to jogging speed (2 m/s to 4 m/s) at level 100. Not while over-encumbered.
  • Wisplight upgrades (section 26, server): the Wisplight can be upgraded at the workbench up to level 5, each level clearing 5 m more mist (about 10 m to 30 m). Upgrades cost wisps and silver. Wisp torches are left alone; Epic Loot's wisp range enchantment still adds on top.
  • 1.5.x players can play together. The server needs 1.5.3 for the sleep vote, item stand settings, sneak speed and Wisplight upgrades.

1.5.2

  • Clearer settings table on the mod page: each section says what its settings do.
  • Code cleanup. No gameplay changes; 1.5.x players can play together.

1.5.1

  • Inventory rows (section 23, server): Haldor's two inventory rows unlock after the Elder and Bonemass instead of Moder and the Queen, and he sells a third, Roomier pockets, after Yagluth for 3,000 coins. Bought once per character.
  • Inventory Slots Visibility (section 11, personal, on): no inventory slot stays hidden. When a window covers mod-added slots (equipment, quick slots, quiver, backpack, extra rows) or pushes them past the screen edge, that window moves just enough to show them, at any resolution and aspect ratio, ultrawide included, and moves back when no longer needed. Checks only when the inventory's layout changes. Each move is noted once in the log.
  • 1.5.0 and 1.5.1 players can play together; update to get the new inventory rows at Haldor.

1.5.0 — update needed

  • Loot and items (section 22, server): multipliers for creature, resource (trees, rocks, ore, destroyed objects, dungeon loot) and pickable drops, item weight, stack size, auto-pickup range and items that float in water. Replaces DropMoreLoot (its settings carry over), now set by the server for everyone:
    • The game's own drop rules (stars, world modifiers) stay in charge; only the result is multiplied. Items dropped once per player and Hildir's quest chests aren't multiplied; trophies only if you turn that on.
    • Weight and stack size apply to every copy of an item, so crafted items and items loaded with your character are lighter and stack higher too, not only items picked up from the ground.
    • Fractions work: 1.5 gives one and a half times as much on average.
  • Reorganized mod page.
  • The mod page links a ready-made common.sell.csv with the trader sell prices for servers running Traders Extended; both links explain themselves when you hover over them.
  • Everyone, including the server, needs 1.5.0; 1.4.x can't join a 1.5.0 server.

1.4.1

  • The mod page links to the Potato Server's trader sell prices: a searchable list of what the traders pay for every item. No changes to the mod itself; you don't need to update from 1.4.0, and 1.4.0 and 1.4.1 players can play together.

1.4.0 — update needed

  • Spearfishing (section 19, server): catch fish with spears, harpoons, bows and crossbows. A hit fish floats up to be picked up; a harpoon pulls it straight into your inventory. Modded spears, bows and crossbows count too. Ported from Spearfishing.
  • Epic Loot enchanting table (section 20, only with Epic Loot):
    • The table takes its costs from built chests within 50 m that you can open and nobody else has open (server).
    • The Sacrifice tab can list trophies and shardstones from those chests, with checkboxes in the tab (personal).
    • The double-output chance is rolled per sacrificed item instead of all or nothing (server).
  • Epic Loot enchantments (section 21, only with Epic Loot):
    • Damage enchantments can roll together on one weapon; Double Magic Shot and Triple Shot keep their odds (server).
    • Double Magic Shot and Triple Shot cost the normal eitr or stamina instead of three times as much (server).
    • Double Magic Shot doubles a summoning staff's summon limit (server).
    • Shardstones can be socketed even when their effect clashes with one the item has (server).
    • Lucky Loot works on birds (server) and shows a message when it triggers (personal).
    • Enchanted staffs show their eitr cost in the tooltip (personal).
  • Visual effects (section 7, personal, only with Epic Loot): hide the Glowing aura, all enchantment effects, or legendary textures on your screen.
  • Bug fixes (section 10, personal, only with Epic Loot): Epic Loot no longer goes through every item of every loaded chest each second when nothing changed.
  • The stations, carts and boats and map settings have their own sections (12 Smelters and kilns, 13 Fermenters, 14 Crafting stations, 15 Carts and boats, 16 Map), and the bed and trophies are 17 and 18. Values set in 1.3.0's combined section carry over.
  • Switching from Spearfishing or Epic Loot Add-ons: remove them; their settings are copied over on first launch.
  • Everyone, including the server, needs 1.4.0; 1.3.x can't join a 1.4.0 server.

1.3.0 — update needed

  • Quality of life (section 11, personal unless noted):
    • Recovering your tombstone puts every item back in the slot it had when you died.
    • Walking over a weapon or tool with empty hands no longer equips it.
    • The hammer menu updates live as you move in and out of workbench or chest range.
    • Creature health bars show while holding the hammer, hoe or cultivator.
    • Combat health bars stay visible through mist, trees and buildings; an enemy attacking you within 15 m shows through anything.
    • Taming progress shows from health-bar range, and big animals can be petted or renamed while standing beside them.
    • With Equipment & Quick Slots, auto-pickup moves to ] when a quick slot uses V, so V can't switch it off by accident.
    • Tamed animals don't trample farm crops (server).
    • Swim skill raises swim speed, up to +25% at level 100 (server).
  • Smelters, fermenters, crafting stations, carts and boats, map (sections 12–16, server):
    • Station, fermenter, range and map settings start at the game's normal values, so they change nothing until you set them.
    • Smelter-type stations (smelter, blast furnace, charcoal kiln, eitr refinery, spinning wheel, windmill): ore capacity, fuel capacity, speed, fuel per product and output, with a list of stations to leave alone.
    • Fermenters: speed and output.
    • Crafting station range and map reveal radius multipliers.
    • Carts and boats built from now on get more health the higher their builder's Crafting skill: carts up to +400%, boats up to +100% at Crafting 100 (adjustable, 0 = off).
  • Visual effects (section 7, personal): the upgrade glow, tree-felling dust and a new combat effects dimmer now sit together. The dimmer makes burning, frost and poison effects, hit bursts and impact effects on creatures fainter, darker or smaller. Your upgrade glow settings carry over.
  • Double dragon bed (section 17): two players can claim and sleep in the dragon bed, each respawning on their own half, with blankets. Ported from Double Dragon Bed; beds claimed with it keep their owners.
  • Trophy pity (section 18): each kill without a trophy raises that creature's next trophy chance until it drops; the Trophies tab shows the chances and, spoiler-free, the trophies still missing.
  • Switching from Double Dragon Bed, Dimmer Combat Particle Effects or TrophyAssister: remove them; their settings (and TrophyAssister's pity counts) are copied over on first launch.
  • New icon: the viking potato.
  • Everyone, including the server, needs 1.3.0; 1.2.x can't join a 1.3.0 server.

1.2.0 — update needed

  • Cancel an attack into a block: pressing block mid-swing drops the attack and raises your guard, so you can parry. Server setting, on by default.
  • Epic Loot bounty fixes (only when Epic Loot is installed; server settings):
    • Bounties complete when the main target dies; minions are optional. Contracts whose target already died finish too.
    • New bounties spread out across their biome, at least 300 m from other open bounties and treasure, instead of piling onto the same spots.
    • Bounty creatures no longer stand still while the ground's pathing is still loading.
    • The main target drops one extra copy of each enchanted item (each with its own enchantments) and always at least one enchanted item.
    • A small overhead name and health bar on bounty targets (each player can turn it off).
    • With StarLevelSystem: targets keep Epic Loot's extra health after reloading or changing hands, and scale with stars like ordinary creatures instead of bosses.
  • Game bug fixes (section 10):
    • Fast second bow shots at high Bows skill are no longer silently dropped; they fire as soon as the bow is ready (blocking cancels them).
    • Swinging from a ship's deck hits logs and creatures on the deck instead of the ship.
    • A broken fuling shaman shield stops absorbing arrows that land together.
    • Plants no longer stop growing for good after a lag spike.
    • Long buried ore veins keep their support instead of breaking off.
    • Overdue berry bushes and other pickables regrow as soon as a player is near, and keep their saved regrowth time.
  • Epic Loot enchantment fixes (section 10, only when Epic Loot is installed): Riches, Fire Rate, Noise, +Ranged Skills, Meads Cooldown with Instant Mead, Indestructible armor, Bountiful Harvest on other players' plants, Quick Draw crossbow reload, and Air Jump near the ground.
  • Everyone, including the server, needs 1.2.0; 1.1.x can't join a 1.2.0 server.

1.1.3

  • New look for the top of the mod page. No changes to the mod itself; you don't need to update from 1.1.2.

1.1.2

  • Added an Upgrade glow slider (section 7): sets how strongly gear upgraded past its normal max level glows. 1 = the game's normal glow, 0 = no glow, up to 2 = twice as strong. Each player sets their own, and the change shows at once on gear already out.
  • Glowing gear keeps its intended brightness when its effect is switched off and on again (the game re-read values it had already boosted).
  • 1.1.x players can still play together.

1.1.1

  • Clearer description of the skill settings: they start at the game's normal values and are set by the server. Copying settings from the SkillLoss mod only happens for servers switching from it. No gameplay changes; 1.1.0 and 1.1.1 players can play together.

1.1.0

  • Added tombstone retrieval: retrievetomb / gettomb in the console, /retrievetomb in chat. Moved tombstones stay where they are put (the game's saved drop point moves with them, so they no longer snap back to the death site).
  • Added per-skill death loss and XP multipliers, set by the server and starting at the game's normal values. Servers switching from the SkillLoss mod get their old values copied over on first launch.
  • If Tomb Retriever or SkillLoss is still installed, the matching feature stays off with a warning instead of doubling up.

1.0.0

  • First release: farther camera zoom, 3-hour dropped items, and Ctrl + hammer remove to take apart ships and carts.