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Quads_Lab-Quads_Party_HUD-1.10.2 icon

Quads Party HUD

A party HUD: health bars, stamina and distance for every player in your group, live and at any range, on the right of the screen.

Date uploaded a day ago
Version 1.10.2
Download link Quads_Lab-Quads_Party_HUD-1.10.2.zip
Downloads 162
Dependency string Quads_Lab-Quads_Party_HUD-1.10.2

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

🧑‍🤝‍🧑 Quad's Party HUD

Quad's Party HUD

A party HUD: health bars, stamina and distance for every player in your group, live and at any range, on the right of the screen.

version: 1.10.2 multiplayer: only who wants it made with: Claude Code

Source code · Report a bug · Discord

Join us on Discord

✨ Features

What it shows

  • Each player's Steam picture, name, health, stamina and distance, live, at any range.

  • Each picture has a ring that is green, amber or red by how healthy that player is, and an arrow next to their distance points the way they are, relative to where you are looking. F8 hides or shows the panel (handy for screenshots). It hides itself while menus are open.

  • With the AICompanion mod: each player's companion shows under them (health, distance, what it is doing).

📸 Screenshots

The party panel on the right of the screen

The party panel on the right of the screen

Close up: health, stamina, distance and the arrow to each player

Close up: health, stamina, distance and the arrow to each player

🎮 How to use

Key What it does
F8 Show or hide the party panel

🧩 Other mods

Known clashes: none known.

Works with our mods

  • Quad's Companion: each player's companion shows under them (health, distance, what it's doing).

Found a clash with another mod? Tell us which one and what happened.

👥 Multiplayer

Who needs it: Only the players who want it.

Players with the mod share their exact health, stamina, Eitr, food and buffs at any distance (ShareMyStats is each player's own choice); players without it show what the game shares nearby. The host decides whether stats are shared at all (AllowSharing, for PvP servers).

🌍 Languages

English, Русский (Russian), Deutsch (German), 简体中文 (Chinese), Português do Brasil (Portuguese), Español (Spanish), Français (French), Polski (Polish), Türkçe (Turkish). It follows the game's own language setting.

The translations were made with AI, so a few words may be off. To correct one, or to add your language, put a file in BepInEx/config/translations/com.quad.partyhud/ named after the game's name for the language (German.json, Italian.json, Japanese.json...) with only the lines you change, copied from English.json (it wins over the built-in one). Or tell us the better words and we'll put them in for everyone.

⚙️ Settings

In BepInEx/config/com.quad.partyhud.cfg, made the first time the game runs with the mod. r2modman and Thunderstore Mod Manager edit it under Config editor.

General

Setting Default What it does
Enabled true Show the party panel.
ShowSelf true Include yourself in the panel.
ShowPortraits true Show each player's Steam profile picture. Off (or no picture available) = a coloured initial.
ShowDistance true Show how far away each player is.
HideInMenus true Hide the panel while the inventory, crafting window, build menu, trader or big map is open, so it doesn't overlap them.
MaxPlayers 8 Most players to show (you first, then the rest alphabetically).
ToggleKey F8 Press to hide or show the panel (handy for screenshots).
ShowDirectionArrow true Next to each player's distance, an arrow pointing the way they are, relative to where you are looking.
ShowFood true Show three food slots under each player's picture: what they are eating and how long it has left. Only for players who also have this mod.
ShowStatusEffects true Show each player's buffs and debuffs (food, rested, wet, poison...) as small icons under their bars. Only for players who also have this mod.
ShowCompanions true With the AICompanion mod: show each player's companion under them (health, distance, what it is doing).

Layout

Setting Default What it does
OffsetX 10 Gap from the right edge of the screen (UI pixels).
OffsetY 300 Gap from the top of the screen (UI pixels). Raise it if it overlaps your minimap.
Scale 1 Size of the panel (1 = normal, 1.25 = bigger).
AvoidShipHud true While you are steering a ship, move the panel down so it does not cover the wind indicator and the rest of the ship display.
Compact false A smaller, tighter panel: a small picture and thinner bars, for when you want it out of the way.
OnLeft false Put the panel on the left edge of the screen instead of the right.
Opacity 0.85 How solid the panel background is (0.2 to 1).

Sharing

Setting Default What it does
ShareMyStats true Send your health, stamina, Eitr, food and buffs to the other players who have this mod (a few times a second, at any distance). Off: they only see what the game itself shows of you when you are near.
AllowSharing true Players with this mod share their exact health, stamina, Eitr, food and buffs with each other at any distance. A PvP server may want this off (each player then sees only what the game shows of players near them). In multiplayer the server's value applies.

🤖 Made with AI

Made with the help of Claude (Anthropic), with Claude Code: designed, written and checked together, and tried in the game.

💬 Join us on Discord

Join the Quads Lab Discord

Come hang out with the people who make and play these mods. In the Quads Lab Discord you can:

  • 🛠️ Get help and report bugs straight to us
  • 👀 See new mods first, and help test them before they're released
  • 🗳️ Suggest ideas and vote on what we make next
  • 🏰 Share your builds, bases and arena runs
  • 🤖 Talk AI coding and vibe coding with people building things with AI, the way these mods are made

Join the Quads Lab Discord →

🧪 About Quads Lab

Quads Lab is where Quad H (HardHeadHackerHead) builds software with AI, of every kind: these Valheim mods are one of its projects. Each mod is designed by a player, written with Claude Code and tested in our own world, with bobisme as our tester.

📜 Recent changes

  • 1.10.2 Its party panel no longer fill the log with "The LiberationSans SDF Font Asset was not found": each text is given the game's font before it starts (it looked for TextMeshPro's default font, which the game doesn't have, every time a text was made). Nothing changes on screen.
  • 1.10.1 Much less network traffic: your game now sends your health, stamina, food and buffs to the other players only when something they would see has changed (at most once a second, and every 2 seconds anyway), instead of three times a second. On a busy server that is about a third of the traffic or less, and the party panel looks the same. Works with players on older versions.
  • 1.10.0 Now in your language: English, Russian, German, Chinese (Simplified), Portuguese (Brazil), Spanish, French, Polish and Turkish, following the game's own Language setting. The game's own names are used for its things (items, creatures, lands, stations). The translations were made with AI: to correct a line, or add a language, put a file in BepInEx/config/translations/com.quad.partyhud/ named after the game's name for the language (German.json...) with only the lines you change, copied from translations/English.json on GitHub. Fixed: names and status lines no longer vanish in Chinese.

Every change is on the Changelog tab.

CHANGELOG

1.12.0

  • More personal HUD settings: overall transparency, fully clear backgrounds, normal and compact widths, member text size, row spacing, top or bottom placement, and the party title's own position and font size. Every setting applies while you play, with slider ranges in configuration editors. Optional screen fitting and position clamping keep large parties and offsets visible. Existing settings and the current artwork are kept.

1.11.1

  • The party title now flows into a continuous outer frame through a curved, sloping shoulder. Rounded borders and flowing Nordic corner knots replace the rigid rectangular title tab and angular corner plates.

1.11.0

  • A new carved Nordic party HUD: dark textured wood, bronze and gold player frames, green companion frames, larger portraits and names, framed food slots, and beveled red and gold live bars. Companion rows now share the full panel width with a dedicated status and buff band. Compact mode remains available, and tall party lists shrink to fit above the bottom of the screen. Artwork is embedded in the DLL; no separate texture install is needed.

1.10.3

  • Settings: edits to the config file now apply while the game runs (a server owner no longer has to restart), and a server's admins can change the server's settings from their own game with Configuration Manager, where other players see them greyed out. Your config file always keeps your own values while you play on a server (saving it there could write the server's in). Players on an older version still get the server's settings.

1.10.2

  • Its party panel no longer fill the log with "The LiberationSans SDF Font Asset was not found": each text is given the game's font before it starts (it looked for TextMeshPro's default font, which the game doesn't have, every time a text was made). Nothing changes on screen.

1.10.1

  • Much less network traffic: your game now sends your health, stamina, food and buffs to the other players only when something they would see has changed (at most once a second, and every 2 seconds anyway), instead of three times a second. On a busy server that is about a third of the traffic or less, and the party panel looks the same. Works with players on older versions.

1.10.0

  • Now in your language: English, Russian, German, Chinese (Simplified), Portuguese (Brazil), Spanish, French, Polish and Turkish, following the game's own Language setting. The game's own names are used for its things (items, creatures, lands, stations). The translations were made with AI: to correct a line, or add a language, put a file in BepInEx/config/translations/com.quad.partyhud/ named after the game's name for the language (German.json...) with only the lines you change, copied from translations/English.json on GitHub. Fixed: names and status lines no longer vanish in Chinese.

1.9.0

  • The party panel is now part of the game's own HUD, made from its own pieces: the inventory's sunken boxes and bars, the game's lettering, and the minimap's arrow for which way each player is. It hides with the HUD (and in cutscenes), follows the interface scale you set in the game's settings, and is lighter to draw: rows are only built again when someone joins or leaves or you change a setting. Every setting still works.

1.8.2

  • A clearer page: what it does, who needs it in multiplayer, how it gets on with other mods, and where to report a bug. The game itself is unchanged.

1.8.1

  • A new id, com.quad.partyhud (it was com.dhack.partyhud): your settings move over by themselves the first time it starts, and the old settings file is kept as a backup. Restart the game after this update. If an old copy is still installed beside it, this one stands down and says which file to delete, so the two never both run. The DLL now says it was made with AI, as Thunderstore asks.

Earlier

  • New: Sharing/ShareMyStats (on by default): turn it off and your game stops sending your health, stamina, Eitr, food and buffs to the other players; they then see only what the game itself shows of you nearby. Sharing/AllowSharing is decided by the server in multiplayer, so a PvP server can switch the sharing off for everyone. The panel's names and numbers are now in the game's own lettering.

  • A fallen companion's row says its things are in a tombstone (they keep the gear they wore since AICompanion 0.8), not "gear in a crate".

  • New: a companion's row shows its three food slots under its picture, as players' rows do (empty slots: it is hungry and does not heal).

  • New: a companion's row shows a little picture of its face (AICompanion 0.3.0 takes it) instead of its initial.

  • New: with the AICompanion mod installed, each player's companion shows under them in the panel: its name, health, how far away it is and which way, and what it is doing (or that it has fallen), its stamina, and its buffs (a boss power, meads). General, ShowCompanions turns it off.

  • Three food slots under each player's picture show what they are eating, with a line for how long each has left (red when nearly gone). The arrow and buff icons are as in 1.5.0.