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RDMods-CustomMainMenu-1.2.2 icon

CustomMainMenu

Custom Main Menu 1.0 Update: your logo, menu music, loading art, custom changelog text & title, intro cutscene skip and Discord panel with your Discord Invite link embedded. Made for Modpack Authors & Server Owners.

Date uploaded 5 days ago
Version 1.2.2
Download link RDMods-CustomMainMenu-1.2.2.zip
Downloads 439
Dependency string RDMods-CustomMainMenu-1.2.2

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

Custom Main Menu

A branded Valheim start menu for public servers, private servers, and modpack authors. Swap the logo, music, loading art, Discord invite, and changelog text & title. Rebuilt for Latest Valheim version.

Main Menu Screenshot (Customizable)

Main Menu

Features

  • Your logo on the start screen
  • Your menu music
  • Random loading-screen art when a world loads (Customizable)
  • Discord panel with your invite link
  • Custom changelog text and title
  • Coastal night login view (CFG Allows for Vanilla scene as well)
  • Always skips the Iron Gate splash and first-run intro cinematic so players land on the menu

Missing files are skipped. The rest of the menu still works.

Files

Everything lives under BepInEx/config/, not next to the DLL. The plugin creates the folders on first run if they are missing.

File What it does
logo.png Start-menu title logo. Also accepts .jpg / .jpeg.
discordlogo.png Image on the Discord panel. Also accepts .jpg / .jpeg.
mainmenu.ogg Looping menu music. OGG Vorbis only.
changelog.txt Text shown in the changelog panel. Edits apply live; no restart. Leave it empty to hide the panel (when custom text is on).
LoadingArt/art1art12 Loading splash. Use any subset. PNG, JPG, or JPEG. One existing file is picked at random each world load.

Important: Replace these files before you ship your pack. Also make sure CFG has the right options for your modpack/server and also has correct discord invite URL. Also replace the placeholder test text in changelog.txt found in config\CustomMainMenu to ensure your custom text is present in changelog. Config and assets survive a plugin update.

Config

BepInEx/config/rdmods.custommainmenu.cfg

The Discord panel title and button label are fixed in the plugin. The invite URL is not.

Section Setting What it does
General Enabled Turns the whole mod on or off.
General EnableLogging Extra log lines. Off by default.
Discord Panel DiscordInviteUrl Opened by the panel button. Must start with http:// or https://. Empty disables the link.
Discord Panel VisibleOnlyOnStartMenu When on, the panel shows only on the Start Game screen. Hidden on character/world select, cinematics, EULA, and during load.
Menu Scenery Enabled Coastal login camera, ships, rocks, campfire. Disable for Vanilla scene.
Menu Scenery DepthOfFieldOnCharacterSelect Depth of field during character select and credits.
Menu Scenery ShipLightBrightness Fill on the menu longships only (03, default 1). Does not brighten water, rocks, or the island.
Changelog Enabled Show the changelog panel and its menu button.
Changelog UseCustomText Fill the panel from changelog.txt.
Changelog OverrideVanillaText On: only your text. Off: your text above Valheim’s own notes.
Changelog AutoOpen Open the panel when the menu appears. The changelog button still collapses it.
Changelog TitleText Title on the open Changelog panel. Empty keeps the vanilla title (“Changelog”). The collapse button always stays “Changelog”.

Support

Questions, feedback, and bug reports: discord.gg/yX9tv3FXY6

CHANGELOG

Changelog

1.3.0

  • Mod was taken down on the request of Azumatt due to original mod referencing code from his ChangeOfScenery mod. This reupload removes any and all reference to his code. This also removes the custom boat scene the mod used and now by default references the vanilla night scene I have instead. I would like to apologize to Azumatt for using his code in my mod without permission or credits. The boat scene will return if I get his explicit permission in a future update with proper credits. All the other functionality still remains the same, just menu scenery has reverted to vanilla with night time ambiance instead.
  • This change also removes some of the elements in the CFG, it is advisable to delete old CFG and let new one generate but old CFGs should still cause no conflict.

1.2.7

  • Volume Control Fix: Custom menu music now properly respects the in-game Music and Master volume sliders. Thanks Soloredis for his help fixing this!
  • New MuteAmbient Setting: Added a MuteAmbient option under [Menu Scenery] (defaults to true) to silence background wind and ocean noise for a cleaner music experience. Set to false if you want vanilla ambient sounds in Main Menu enabled.
  • Asset Protection: Default assets are now stored safely in plugins/defaults/. Mod updates will no longer overwrite custom branding placed in config/CustomMainMenu/. Please read the newly created README-HOW-TO-CUSTOMIZE.txt in config/CustomMainMenu/ for more info. Thanks Soloredis for reporting this!

1.2.4

  • Added SkipIronGateSplash and SkipIntroCinematic CFG options to optionally bypass the startup splash screen and opening cinematic.

1.2.2

  • Valheim 1.0.12 Compatibility: Refactored the code to ensure full compatibility with the latest game update.
  • Reduced Image File Sizes: The Loading Screen folder now supports JPG/JPEG images in addition to PNGs, allowing you to compress your loading screen art.
  • Customizable Changelogs: Server and modpack authors can now edit the changelog. A new CFG entry allows you to change both the changelog body text and the title of the viewer.
  • Automatic Intro Skip: The game now automatically skips the introductory cutscene, taking you directly to the main menu.

1.0.0